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Dinosaur Menagerie
9 months ago  ::  May 28, 2009 - 4:24AM #1
bhu
Posts: 4,745
Date Joined: 11/27/05
I get an error when i click on the link. Ill edit Dimorphodon into the Andrewsarchus post.
http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html
  cat burglar pdf 2.0 available
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9 months ago  ::  May 28, 2009 - 6:15AM #2
InsanePsychoRabbit
Posts: 86
Date Joined: 06/12/05
The following is Open Game Content from Animal Archives: Prehistoric Animals I.

AEPYCAMELUS CR 3
Always Neutral Large Animal
Init +2; Senses low-light vision, scent;  Listen +7, Spot +6
Languages
-----
AC 14, touch 11, flatfooted 12
(-1 size, +2 Dex, +3 natural)
hp 30 (4 HD)
Fort +7, Ref +6, Will +2
-----
Speed 50 ft. (10 squares)
Melee 2 hooves +7 melee (1d6+5)
Space 10 ft.; Reach 5 ft.
Base Atk +3; Grapple +12
-----
Abilities Str 20, Dex 15, Con 17, Int 2, Wis 13, Cha 4
Feats Alertness, Endurance
Skills Listen +7, Spot +6
-----
Environment temperate grasslands
Organization solitary or herd (6-30)
Treasure none
Advancement 5-8 HD (Large); 9-12 (Huge)
-----
This tall herbivore seems to combine elements of both giraffes and camels. It has long, graceful legs, a small hump on its back, and a very long neck.

Aepycamelus is a large herd mammal that combines traits of camels and giraffes. It has very long legs, and a long S-curved neck that places its head over 10 feet above the ground. Aepycamelus does have the characteristic camel hump, although it is much smaller than those seen on normal dromedary camels.
A herbivorous grazer similar to the giraffe, the long neck of aepycamelus allows it to dine on vegetation other animals are unable to reach. Aepycamelus is a hardy creature, although it lacks the sustained endurance exhibited by desert-dwelling camels.
A typical aepycamelus stands 7 feet high at the shoulder, although its head, supported by a long neck, stretches a further 3 feet from the ground. An average specimen weighs around 1,500 pounds.

COMBAT
An aepycamelus is not a particularly aggressive animal, although herd members will band together to fight off carnivores. Large and powerful, an aepycamelus can deliver devastating kicks with its hooves, often enough to crack the skull of a wolf or hyena that strays too close.

FOR PLAYER CHARACTERS
An aepycamelus can be gained as an alternative animal companion for a druid of 4th level or higher.

An aepycamelus makes an excellent mount or pack animal. Its high back allows riders a good vantage point to survey the surrounding area, although mounting the tall beast can be challenging without special training. An aepycamelus is smart and belligerent enough to make a good war mount, and can be trained for such duty with only a DC 15 Handle Animal check. Rearing an aepycamelus colt requires a DC 19 Handle Animal check. An adult aepycamelus can carry up to 400 pounds as a light load.

AEPYCAMELUS IN THE REAL WORLD
Aepycamelus was an ancient species of camel that lived throughout North America during the Miocene Epoch (5-10 million years ago). It was the tallest of American camels and likely displayed behavior similar to modern day giraffes, running with a pacing gait, and browsing vegetation unreachable by other herbivores.

BRONTOTHERIUM CR 7

Always Neutral Huge Animal
Init +0; Senses low-light vision, Listen +11, Spot +10
Languages—
-----
AC 18, touch 8, flatfooted 18
(-2 Dex, +10 natural)
hp 138 (12 HD)
Fort +17, Ref +8, Will +7
-----
Speed 40 ft. (8 squares)
Melee Slam +19 (3d6+18)
Space 15 ft.; Reach 10 ft.
Base Atk +9; Grapple +29
-----
Atk Options Power Attack, powerful charge, toss
Abilities Str 34, Dex 10, Con 25, Int 2, Wis 13, Cha 2
Feats Alertness, Endurance, Great Fortitude, Iron Will, Power Attack
Skills Listen +11, Spot +10
-----
Environment Warm forests and plains
Organization solitary or herd (2-12)
Treasure none
Advancement 13-18 HD (Huge); 19-36 HD (Gargantuan)
-----
Powerful Charge (Ex): A brontotherium deals 6d6+36 points of damage when it makes a charge.

Toss (Ex):
Targets up to Large size struck by a brontotherium’s powerful charge attack must make a DC 28 Reflex save or be thrown 1d2x10 feet. Thrown creatures suffer 1d6 points of damage for every 10 feet they are thrown and land prone. The save DC is Strength-based.
-----
This mammoth creature appears to be a rhinoceros of truly epic proportions. Instead of a single horn, however, a bony, Y-shaped knob juts from its snout.

A brontotherium is a huge rhino-like mammal with an aggressive temperament. Instead of the normal rhinoceros horn, brontotherium has a peculiar Y-shaped knob of bone on its snout.
These large mammals can be found in warm forests and plains where they move about in small herds of up to a dozen individuals. Because of its great size and aggressiveness, an adult brontotherium has few natural enemies, and can kill or severely injure even lion-sized predators.

A typical brontotherium stands 8 feet tall at the shoulder and weighs in excess of 2 tons.

COMBAT
Highly aggressive and temperamental, a brontotherium will attack nearly any Medium-size creature that wanders too close. This is especially true if there are young present in the herd, as the adults will kill or drive off any perceived threat. A brontotherium attacks by slamming its great blunt horn into
enemies, and often opens combat with a charge. Creatures struck by a brontotherium’s charge are often pitched into the air with a powerful toss of the beast’s head.

FOR PLAYER CHARACTERS
A druid of 13th level or higher can gain a brontotherium as an alternative animal companion.

Although temperamental, a brontotherium can make an excellent pack animal and an outstanding war mount. Hill and stone giants have been known to ride these massive creatures into battle, a pairing that can make for a nearly unstoppable cavalry charge. Rearing a brontotherium from a calf requires a DC 27 Handle Animal check. An adult brontotherium can carry a staggering 5,592 pounds as a light load.

A brontotherium can be summoned with summon nature’s ally VI or a higher level summon nature’s ally spell. Treat the brontotherium as being on the 6th-level list on the Summon Nature’s Ally table.

BRONTOTHERIUM IN THE REAL WORLD
Brontotherium belongs to an extinct group of mammals called brontotheridae, which are related to modern day horses, rhinos, and tapirs. Although Brontotherium was very rhino-like in appearance, it was actually more closely related to horses than rhinos. Brontotherium grazed the warm forests and plains of the Late Eocene (35 million years ago), but died out due to an inability to adapt to the drying climate of the Oligocene and the spread of tougher vegetation (such as grasses).

Aepycamelus and Brontotherium from Animal Archives: Prehistoric Animals I, Copyright 2007, Blackdirge Publishing; Author Aeryn Rudel.
Bring Gleemax Back.  Even as a failure, it was better than this.
http://community.wizards.com/durdur
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9 months ago  ::  May 28, 2009 - 8:18AM #3
xidoraven
Posts: 112
Date Joined: 12/14/05

bhu wrote:

I get an error when i click on the link. Ill edit Dimorphodon into the Andrewsarchus post.


I was getting that message for a while too. I was logged in to Elftown and it worked, so I thought it must be that I was logged in, but that didn't really make any sense either - so I logged off and found it worked fine again that way as well.

So my best advice: try, try again?

I love Dimorphodon. They make me happy. I will look back on that post.

Also, thanks for the Animal Archives creatures, Aepycamelus and Brontotherium. :D!!!

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9 months ago  ::  May 28, 2009 - 12:00PM #4
xidoraven
Posts: 112
Date Joined: 12/14/05

Nilbog wrote:

Hyracotherium
Attack: Bite -1 melee (1d3-3)
Advancement: 2 HD (Small)

Epigaulus
Full Attack: Gore -2 melee (1d3-4)
Feats: Alertness
Advancement: 1 HD (Tiny)
They dig spiraling burrows.


Okay, I do have a few critiques for flavor, and some for stats....

If a creature's attack modifier is the same as or higher than the maximum amount of damage than can be done, the attack is effectively worth 0 damamge. Why then would we still include or consider it an attack, when it does no damage? ie, 1d3-3, or 1d3-4

Also, I would love to see the Advancement for even small creatures expanded up a few HD. I would think 2-5 HD (Small), 6-8 HD (Med) would be nice for Hyracotherium (yes, I know a med-sized Eohippus is a dream); and for Epigaulus (Ceratogaulus hatcheri), 1-4 HD (Tiny), and 5-7 HD (Small). Knowing more about their potential activities and traits, such as the spiral burrows would be nice for many of these animals too. That, again, has more to do with scientific research than anything else (and I don't intend on anyone doing this if it's a far shot).

Also, according to this person's blog post, Epigaulus was likely granted its horns by evolution in such a way that it used its body's own motions to make defensive attacks. Along with it being a burrowing mammal with potentially limited visual sense, I am thinking that more fitting than Alertness would be Weapon Finesse (Gore).

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9 months ago  ::  May 28, 2009 - 12:35PM #5
Dracomortis
Posts: 697
Date Joined: 01/30/06

xidoraven wrote:

If a creature's attack modifier is the same as or higher than the maximum amount of damage than can be done, the attack is effectively worth 0 damamge. Why then would we still include or consider it an attack, when it does no damage? ie, 1d3-3, or 1d3-4


All attacks deal a minimum of 1 damage, even if a negative modifier is greater than the damage dealt (in this case, the -4 modifier would always reduce the damage to a negative amount, but the attack still deals 1 damage). If the creature receives some effect from a spell or other outside ability that decreases the penalty (such as a spell that increases its Strength score, or that provides bonuses to damage rolls), the base dice size is still relevant, which is why you don't see all such attacks listed as "1 damage".

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9 months ago  ::  May 28, 2009 - 12:41PM #6
xidoraven
Posts: 112
Date Joined: 12/14/05
Totally understood. I should have thought of that. I knew that damage was relevant, but I didn't quite understand how it would be used in such a case. Considering the application of spells, magic items, evolution/adaptation/manipulation, I can see how it would be more useful now as information during play. In other words, X-P @.@ :D

Thanks, Draco.
-will
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9 months ago  ::  May 28, 2009 - 1:08PM #7
xidoraven
Posts: 112
Date Joined: 12/14/05

InsanePsychoRabbit wrote:

Rhamphorhynchus is in Dragon Magazine #318.


I just received a pdf form of Dragon, v. 318. In it are the following dinosaurs:
[LIST=1]

  • Compsognathus
  • Dimetrodon
  • Diplodocus
  • Gigantosaurus
  • Helicoprion
  • Liopleurodon
  • Pachycephalosaurus
  • Parasaurolophus
  • Pteranodon
  • Rhamphorhynchus
  • Stegosaurus


    Also included in the 'Hollow Earth' Campaign information is a monster listing for Troodon. This is all most likely NOT considered OGL content, is it? :/
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    9 months ago  ::  May 28, 2009 - 1:49PM #8
    xidoraven
    Posts: 112
    Date Joined: 12/14/05
    In our current list of indexed beasties, the "Shovel Tusker" is an actual family of species under the heading of Gomphotherium, and it should probably have a short descripter next to its entry on the index noting as much. Just my personal opinion, since it would be necessary for any real-world human looking for such information to find it under realistic circumstances..... Chances are low that they would be looking for the term, 'Shovel Tusker'. I am also thinking that "Super Predator" should include the names of those species that are statted in such a way as to be in this category... Just a little note on the side with the names, I would say.

    Bhu, your write-up for the Dimorphodon looks good. It has two feats, one of which - Improved Natural Weapon - has a (B) next to it. Is that a racial bonus feat? I like that its Dex is 18.... A quick little devil, ain't she?
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    9 months ago  ::  May 28, 2009 - 4:54PM #9
    Dracomortis
    Posts: 697
    Date Joined: 01/30/06

    xidoraven wrote:

    In our current list of indexed beasties, the "Shovel Tusker" is an actual family of species under the heading of Gomphotherium, and it should probably have a short descripter next to its entry on the index noting as much. Just my personal opinion, since it would be necessary for any real-world human looking for such information to find it under realistic circumstances..... Chances are low that they would be looking for the term, 'Shovel Tusker'. I am also thinking that "Super Predator" should include the names of those species that are statted in such a way as to be in this category... Just a little note on the side with the names, I would say.

    Bhu, your write-up for the Dimorphodon looks good. It has two feats, one of which - Improved Natural Weapon - has a (B) next to it. Is that a racial bonus feat? I like that its Dex is 18.... A quick little devil, ain't she?


    The shovel-tusker has been reindexed as "Gomphotherium (Shovel-Tusker)", and the Super Predator now has a parenthetical listing of each species mentioned in its entry (Carcharodontosaurus, Giganotosaurus, Saurophaganax, Tyrannosaurus Baatar, and Tyrannosaurus Rex).

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    9 months ago  ::  May 28, 2009 - 6:39PM #10
    xidoraven
    Posts: 112
    Date Joined: 12/14/05

    Dracomortis wrote:

    The shovel-tusker has been reindexed as "Gomphotherium (Shovel-Tusker)", and the Super Predator now has a parenthetical listing of each species mentioned in its entry (Carcharodontosaurus, Giganotosaurus, Saurophaganax, Tyrannosaurus Baatar, and Tyrannosaurus Rex).


    Excellent work, Drake. For the record, Gomphothere is a whole family of species, so it could be the same kind of deal as our Super Predators.... But that is by no means an obligation to change anything. As with many other creatures we have outlined here, it seems that some have multiple names, and some have multiple dinos under different racial naming conventions that have changed between 1989 and 2009. :D

    Is anyone having any easier time with my pdf file:
    http://elftown.com/stuff/DnD-dinos_published.pdf
    -will

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