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1 year ago ::
Dec 19, 2008 - 8:58AM
#1
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oh yah. i forgot that
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1 year ago ::
Dec 21, 2008 - 1:17AM
#2
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Woolly-mammoth genome decoded: Biologists report that they have for the first time unraveled nearly the whole genetic code of an extinct animal. http://www.world-science.net/othernews/081119_mammoth
http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html cat burglar pdf 2.0 available
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1 year ago ::
Dec 25, 2008 - 1:40AM
#3
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Neo-Animals are the children of permanently awakened Animals or Vermin. They have inherited their parents Awakened Status. This is often quite hard on them to adjust to. Not as hard as their parents, but lets face it their parents probably have a lot of issues. Over time the newly created race may calm down and adjust a little, but they're always just a little twitchy.
Neo-Animal
Neo-Animal is an Inherited Template that can be applied to any Animal (or possibly any Vermin of you allow Awakened Vermin in your campaign).
Size and Type: Size is Unchanged, Type becomes Magical Beast.
Hit Dice: All Racial Hit Dice become d10's. If the Base Creature has less than 1 Hit Dice it now has 1 HD.
Speed: Unchanged.
Armor Class: Unchanged.
Attacks: Unchanged, but remember to recalculate Base Attack Bonus due to Type change.
Damage: Unchanged.
Special Attacks: Retains all Special Attacks of the Base Creature.
Special Qualities: Retains all Special Qualities of the Base Creature, and gains the following:
Skill Limitations (Ex): Because animals have no hands they cannot make Skill Checks in the following skills:
Craft, Disable Device, Disguise, Forgery, Open Lock, Sleight of Hand, and Use Rope.
Primates with clumsy hands take a -4 Racial Penalty on these Skills instead.
Most will not be able to take ranks in Handle Animal or Ride as well. Most Aquatic animals will not be able to get ranks in Balance or Climb. Most Str or Dex based skills may be limited because of body type.
Natural Mage (Ex): Since neo-Animals can speak they can cast spells with Verbal Components, and they can adjust spells to use Somatic Components usable by their non humanoid form. Material Components and Focuses may still give them a bit of a problem sometimes.
Saves: Remember to possibly recalculate Saves due to change in Type.
Abilities: As a PC you may be using arrays or other methods than to generate stats. In this case Int is +0. While a Neo-Animal has normal intelligence, none of them have bonuses to this stat. To Figure out Wisdom, add three to the Base Creatures Wisdom. Subtract 10 if it's an even number, or 11 if it's an odd number. If the remainder is a positive, this is the Neo-Animals Bonus to Wisdom. If it's negative, this is the penalty to Wisdom.
Skills: Unchanged.
Feats: Unchanged.
Environment: Unchanged.
Organization: Unchanged.
Challenge Rating: +0. If original CR is less than 1, it becomes 1.
Treasure: Unchanged.
Alignment: Neo-Animals tend toward being Neutral, but they have no alignment restrictions.
Advancement: Unchanged, or By Character Class.
Level Adjustment: +0 in theory. However there will be a level adjustment due to the Animal/Vermin's racial stats abilities which will be worked out below.
Example of creature using template here:
Monster Manual Deinonychus: +6 Elasmosaurus: +5 Megaraptor: +7 Triceratops: +8 Tyrranosaurus: +8 Dire Ape: +8 Dire Badger: +6 Dire Bat: +6 Dire Bear: +7 Dire Boar: +4 Dire Lion: +8 Dire Rat: +5 Dire Shark: +8 Dire Tiger: +6 Dire Weasel: +6 Dire Wolf: +5 Dire Wolverine: +6 Ape: +6 Baboon: +3 Badger: +5 Bat: +2 Bear (Black): +5 Bear (Brown): +6 Bear (Polar): +6 Bison: +4 Boar: +4 Camel: +4 Cat: +3 Cheetah: +4 Crocodile: +4 Crocodile, Giant: +4 Dog: +4 Dog, Riding: +4 Donkey: +3 Eagle: +2 Elephant: +7 Hawk: +2 Horse, Heavy: +5 Horse, Light: +5 Warhorse, Heavy: +5 Warhorse, Light: +5 Hyena: +3 Leopard: +6 Lion: +6 Lizard: +0 Lizard, Monitor: +2 Manta Ray: +2 Monkey: +0 Mule: +4 Octopus: +3 Octopus, Giant: +8 Owl: +2 Pony: +4 Pony, War: +4 Porpoise: +4 Rat: +2 Raven: +0 Rhinoceros: +3 Shark, Medium: +5 Shark, Large: +5 Shark, Huge: +6 Constrictor Snake: +8 Constrictor Snake, Giant: +9 Viper, Tiny: +4 Viper, Small: +4 Viper, Medium: +6 Viper, Large: +6 Viper, Huge: +8 Squid: +3 Squid, Giant: +11 Tiger: +6 Toad: +0 Weasel: +3 Whale, Baleen: +7 Whale, Cachalot: +7 Whale, Orca: +5 Wolf: +3 Wolverine: +7 Giant Ant, Soldier: +6 Giant Ant, Worker: +4 Giant Ant, Queen: +4 Giant Bee: +5 Giant Bombardier Beetle: +3 Giant Fire Beetle: +0 Giant Stag Beetle: +6 Giant Praying Mantis: +5 Giant Wasp: +6 Centipede: Tiny: +1 Small: +2 Medium: +4 Large: +4 Huge: +6 Gargantuan: +7 Colossal: +8 Scorpion: Tiny: +6 Small: +6 Medium: +8 Large: +9 Huge: +10 Gargantuan: +12 Colossal: +14 Spider: Tiny: +5 Small: +6 Medium: +8 Large: +9 Huge: +11 Gargantuan: +13 Colossal: +16
Monster Manual 2 Desmodu Guard Bat: +6 Desmodu Hunting Bat: +6 Desmodu War Bat: +7 Crytpoclidus: +8 Allosaurus: +12 Ankylosaurus: +10 Quetzalcoatlus: +8 Seismosaurus: +13 Spinosaurus: +14 Dire Horse: +5 Dire Elk: +7 Dire Elephant: +9 Dire Toad: +8 Dire Hawk: +5 Dire Snake: +12 Forest Sloth: +10 Grizzly Mastodon: +8 Leechwalker: +5 Legendary Eagle: +5 Legendary Ape: +6 Legendary Wolf: +6 Legendary Snake: +12 Legendary Horse: +4 Legendary Bear: +7 Legendary Tiger: +7 Legendary Shark: +9 Megalodon: +10 Megapede: +13
Monster Manual 3
Battletitan: +13 Bloodstriker: +7 Chelicera: +9 Fleshraker: +7 Mastodon: +9 Sea Tiger: +7 Swindlespitter: +7
Monster Manual 5
Siege Beetle: +23
Fiend Folio
Bonespear: +11 Century Worm: +18 Dire Rhinoceros: +10 Fhorge: +7 Indricothere: +10 Megatherium: +12 Terror Bird: +5
Frostburn
Dire Polar bear: +9 Glyptodon: +8 Megaloceros: +5 Smilodon: +6 Wooly Mammoth: +10 Zeuglodon: +9 Snow Spider (Small): +4 (Medium): +5 (Large): +5 Caribou: +3 Arctic Fox: +2 Sea Otter: +2 Penguin: +0 Seal: +2 Walrus: +3
Stormwrack
Crab: Small: +4 Medium: +6 Large: +8 Huge: +10 Gargantuan: +13 Colossal: +17 Archelon: +7 Ichthyosaur: +5 Mosasaur: +9 Plesiosaur: +9 Dire Barracuda: +5 Dire Eel: +5 Giant Leech: +3 Albatross: +2 Barracuda: +3 Eel: +3 Otter: +0 Sea Lion: +4 Seal: +3 Snapping Turtle: +2 Stingray: +1
Sandstorm
Protoceratops: +3 Diprotodon: +7 Dire Hippopotamus: +8 Dire Jackal: +4 Dire Puma: +7 Dire Tortoise: +8 Dire Vulture: +5 Giant Banded Lizard: +7 Camel: Dromedary: +4 Two Humped: +4 War: +4 Hippopotamus: +4 Horned Lizard: +0 Serval: +4 Vulture: +4 Brine Swimmer: +4 Giant Ant Lion: +8 Worker Termite: +2 Soldier Termite: +6 Queen Termite: +2
Oriental Adventures
Giant Toad: +4 Poisonous Toad: +6
Arms and Equipment Guide
Climbdog: +4 Thudhunter: +6 Axebeak: +4 Giant Dragonfly: +4 Giant Firefly: +3
Serpent Kingdoms
Ceratosaurus: +7 Pteranodon: +4 Stegosaurus: +12 Nifern: +5 Dung Snake: +6 Glacier Snake: +5 Reed Snake: +6 Sewerm: +8 Tree Python: +6 Whip Snake: +7
Miniatures Handbook
Cave Ankylosaurs: +8 Cave Triceratops: +8 Cave Tyrannosaurus: +8
Eberron Campaign Setting
Clawfoot: +5 Fastieth: +3 Glidewing: +4 Valenar Riding Horse: +3
will return to finish
http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html cat burglar pdf 2.0 available
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1 year ago ::
Dec 25, 2008 - 1:19PM
#4
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i already like the neo-animal and ive only seen the name
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1 year ago ::
Dec 25, 2008 - 5:32PM
#5
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Okay, bhu, this is pretty epic. I like what you are doing, and I'll probably present some neo-creatures of some of my own works as part of this thread when you are finished with the template.
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1 year ago ::
Dec 27, 2008 - 3:41AM
#6
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Neo-Animal is mostly done. I have to add the LA for the base creatures abilities still. I've only started with the animals/vermin from MM1. I can add the others if you wish.
http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html cat burglar pdf 2.0 available
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1 year ago ::
Dec 28, 2008 - 1:15PM
#7
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What do you mean by Int is +0? Does that mean their Intelligence score is set to 10? You said they inherit the Awakened status.
Bring Gleemax Back. Even as a failure, it was better than this. http://community.wizards.com/durdur
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1 year ago ::
Dec 29, 2008 - 4:04AM
#8
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What do you mean by Int is +0? Does that mean their Intelligence score is set to 10? You said they inherit the Awakened status. Edited the template to answer your question. It means that if you use arrays etc they generate Int normally, and no Neo-Animal has a Racial Bonus to Int.
http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html cat burglar pdf 2.0 available
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1 year ago ::
Dec 29, 2008 - 8:01AM
#9
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Ok, because of the template the neo-animal now has no racial bonus or penalty to Intelligence (whereas an animal with an Int of 2 effectively has a -8 racial penalty). That makes more sense.
Bring Gleemax Back. Even as a failure, it was better than this. http://community.wizards.com/durdur
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1 year ago ::
Dec 30, 2008 - 4:26AM
#10
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http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html cat burglar pdf 2.0 available
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