Finally

my dinosaurs are finally posted.
Beipiaosaurus Medium Animal
Hit Dice: 2d8+8 (17 hp)
Initiative: +2 (+2 Dex)
Speed: 40 ft. (8 squares)
Armor Class: 18 (+2 Dex +6 natural), touch 12, flat-footed 16
Base Attack/Grapple: +1/+3
Attack: Claw +3 melee (2d4 +2)
Full Attack: Claw +3 melee (2d4 +2) and bite -2 melee (1d4 +1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Vomit, Augmented Critical
Special Qualities: Low-light vision
Saves: Fort +9, Ref +5, Will +0
Abilities: Str 15, Dex 14, Con 19, Int 2, Wis 10, Cha 10
Skills: Hide +3, Listen +4, Spot +4
Feats: Great Fortitude
Environment: Warm forests, marshes
Organization: Solitary, Pair, or Family (2-5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment: -
Your party stumbles on an odd goose-shaped creature digging into a rotten log. The creature gives a startled hoot and waddles away. Beipiaosaurs are one of the smallest of the odd therizinasaurs. This medium sized creature eats all manner of things: plants, carrion, insects, eggs, etc. Beipiaosaurs are generally peaceful.
Beipiaosaurs have a +2 racial bonus on fortitude saves vs. ingested poison and disease.
Beipiaosaurs have a +2 racial bonus on listen and spot checks.
CombatBeipiaosaurs would much rather run than fight. But if cornered, it will lash out with its savage claws and a foul mixture of half-digested gunk.
Augmented Critical (sp): A beipiaosaurus's claw attack threatens a critical on 19 or 20
Vomit (sp): as a standard action, a beipiaosaurus can vomit up its stomach contents. All in a 10 ft. cone must make a ref. save or take 1d6 acid damage. A separate fort. save must be taken by all within 10 ft. of the creature or be nauseated for 1d4 rounds. Both saves are constitution based.
Shuvuuia Tiny Animal
Hit Dice: 1/8d8+0.25 (0 hp)
Initiative: +6 (+6 Dex)
Speed: 60 ft. (12 squares)
Armor Class: 19 (+2 size, +6 Dex, +1 natural), touch 18, flat-footed 13
Base Attack/Grapple: 0/-11
Attack: Claw -1 melee (1d3 -3)
Full Attack: Claw -1 melee (1d3 -3) and bite -6 melee (1d2 -5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Stench
Special Qualities: Low-light vision
Saves: Fort +4, Ref +8, Will +1
Abilities: Str 5, Dex 23, Con 15, Int 2, Wis 13, Cha 10
Skills: Hide +15, Listen +7, Spot +3
Feats: Run
Environment: Warm deserts
Organization: Solitary, Pair, Brood (2-5), or Flock (5-20)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: 1.125-0.25 HD (Tiny); 1.25-0.375 HD (Small)
Level Adjustment: -
A small bird-like creature races by your party. It is fallowed by an un-godly reek Shuvuuias are small members of the alvarezsaurid family. Its only defense is its speed and stench.
Shuvuuias have a +4 racial bonus on spot checks.
CombatShuvuuias are tiny and defenseless.
Stench (Ex): When a shuvuuia is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except shuvuuia) within 30 feet of a shuvuuia must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same shuvuuia’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
I like the ToB idea for the primordial killer and I am looking forward to the primordial shaman