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2 years ago ::
Feb 16, 2008 - 6:53PM
#1
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Has anyone given thought to makeing a temp for the mutasaurs from "Dino Squad" on CBS? I know the show is a little kiddy but the concept for these new monsters is actualy a cool idea.
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2 years ago ::
Feb 17, 2008 - 1:33AM
#2
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I finished the names of all the Awakened dinos. I know they're pretty similar, but once I get to make some requests of Sledge, I'm sure I cna fix that.
http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html cat burglar pdf 2.0 available
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2 years ago ::
Feb 17, 2008 - 5:40AM
#3
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I like how many have simmilar names. For example all the fliers have the same name and same with the aquatics. it holds them together. Its also realistic that the druids would name them simmilarly. Simmilar thing goes with how most of the hunters have Gen or Helwyr in there name.
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2 years ago ::
Feb 17, 2008 - 1:48PM
#4
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Hiya everyone, has anyone done any stats for larger sauropods... a Brachiosaurus for example? I had a look through this (massive) topic but could not find anything. Sorry if i'm being blind here.
thanks
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2 years ago ::
Feb 17, 2008 - 2:57PM
#5
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I believe I saw a picture of something along those lines done by either BHU or Rap but Im not sure.
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2 years ago ::
Feb 17, 2008 - 5:48PM
#6
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Hiya everyone, has anyone done any stats for larger sauropods... a Brachiosaurus for example? I had a look through this (massive) topic but could not find anything. Sorry if i'm being blind here.
thanks MM2 has Seismosaurus, Dragon 318 has Diplodocus. We might have a few other here.
http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html cat burglar pdf 2.0 available
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2 years ago ::
Feb 17, 2008 - 6:43PM
#7
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When in doubt, check the expanded index (a little outdated by now, but it works for the older areas. Newer things you'd probably have to check around for. For instance, my iguanodont isn't on there, but it isn't nonexistent).There are some giants around such as titanosaur argentinosaurus and diplodocid seismosaurus, but no members of the more basal macronaria such as camarasaurus or brachiosaurus have been done in my memory. In this case, I will start one. Giraffatitan brancai was once under the name brachiosaurus brancai, but has since been proven a separate if similar species. Ironically, the species that is usually the archetypical brachiosaurus was found out to not be brachiosaurus at all. Despite their massive size, living alongside huge theropods such as allosaurus maximus has made giraffatitan an extremely wary species, and reports of humanoids being trampled by spooked individuals are common on trade routes. Some larger empires have had some modicum of success in training giraffatitan to traipse across the arid, dusty plains carrying supplies or howdahs on their backs. These stats can also be used for brachiosaurus altithorax. Giraffatitan Colossal AnimalHit Dice: 25d8+228 (340 hp) Initiative: +4 (0 Dex, +4 Improved Initiative) Speed: 30 ft. (6 squares) Armor Class: 14 (-8 size, +12 natural), touch 2, flat-footed 14 Base Attack/Grapple: +18/+46 Attack: Tail +22 melee (4d6+12) or slam +22 melee (1d10+12) Full Attack: Tail +22 melee (4d6+12) or slam +22 melee (1d10+12) Space/Reach: 30 ft.+/30 ft.+ Special Attacks: Trample Special Qualities: Low-light vision, scent Saves: Fort +25, Ref +14, Will +9 Abilities: Str 34, Dex 10, Con 28, Int 1, Wis 13, Cha 9 Skills: Listen +6, Search +5, Spot +6, Survival +9 Feats: Die Hard, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Overrun, Power Attack, Stamp, Toughness Environment: Warm plains Organization: Herd (7-26) Challenge Rating: 18 Treasure: None Alignment: Always neutral Advancement: 26-35 HD (Colossal) Level Adjustment: -
- D&D Fluff: A massive sauropod of the inland savannahs, giraffatitan herds can be often seen thundering across the Central Plains, sometimes interspersed with the random stegosaurus or camptosaurus, or possibly even herds of other sauropods.
- Trample (Ex): As a full-round action, a giraffatitan may move up to twice its typical speed and trample creatures size Huge or smaller. The attack deals 1d10+18 points of bludgeoning damage. A trampled target may make attacks of opportunity at a -4 penalty. A trampled creature that does not make an attack of opportunity may make a Reflex save (DC 34) to half the trample damage. A giraffatitan may only trample each creature in its attack path once per round.
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2 years ago ::
Feb 17, 2008 - 7:36PM
#8
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A Permian creature.
Keratocephalus Size/Type: Large Animal Hit Dice: 6d8+15 (42 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 15 (-1 size, +6 natural), touch 9, flat-footed 15 Base Attack/Grapple: +4/+13 Attack: Gore +9 melee (1d8+5) Full Attack: Gore +9 melee (1d8+5) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision Saves: Fort +7, Ref +5, Will +2 Abilities: Str 21, Dex 10, Con 15, Int 1, Wis 10, Cha 8 Skills: Spot +4, Survival +5 Feats: Endurance, Toughness, Weapon Focus (gore) --- Environment: Warm plains Organization: Solitary, pair, or herd (3-8) Challenge Rating: 3 Advancement: 7-12 HD (Large), 13-18 HD (Huge) Level Adjustment: -
Keratocephalus is a large synapsid ("mammal-like reptile"). It is a stumpy quadruped resembling a bloated lizard with elephant legs. Its head is topped with a thick, conical horn.
Keratocephalus is an herbivore, feeding on tough plant matter.
COMBAT
Keratocephalus is not a carnivore, but like a rhinoceros, it may mistake nearly anything for a threat.
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2 years ago ::
Feb 19, 2008 - 11:40PM
#9
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http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html cat burglar pdf 2.0 available
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2 years ago ::
Feb 20, 2008 - 5:03AM
#10
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Some things you just have to stat when you see them. That..thing...definitely counts. Beelzebufo Tiny AnimalHit Dice: 1/2d8+1 (3 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 13 (+2 size, +1 natural), touch 12, flat-footed 13 Base Attack/Grapple: 0/-10 Attack: Bite +1 melee (1d3-2) Full Attack: Bite +1 melee (1d3-2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Improved grab, swallow whole Special Qualities: Low-light vision Saves: Fort +4, Ref +2, Will +2 Abilities: Str 6, Dex 10, Con 15, Int 1, Wis 14, Cha 5 Skills: Hide +8, Listen +2, Move Silently +4, Spot +2, Survival +3 Feats: Weapon Focus(Bite) Environment: Warm deserts and plains Organization: Solitary Challenge Rating: 1/4 Treasure: None Alignment: Always neutral Advancement: 1 HD (Small) Level Adjustment: -
- D&D Fluff: Beelzebufo seems to defy all logic on what you would expect from a creature its size. It is amazingly strong and resilient for its size, preying on anything from small monstrous centipedes to hatchling dinosaurs and domestic cats. It also tends to shrug off damage well past what its size should as well: it has to be, seeing as it is somewhat ungainly compared to other toads. Beelzebufo uses its defensive abilities and strengths to be a successful ambush predator, hiding in arid scrub plants and hopping out at the last second to attack its prey. Some desert shamans use the skin secretions of beelzebufo as ingredients in potions and as spell material components.
- Swallow Whole (Ex): Beelzebufo's odd shape allows it to swallow atypical amounts of life. A beelzebufo's stomach can hold 1 Tiny creatures, 2 diminutive creatures, or 4 fine creatures. A creature in its gullet takes 1 point of acid damage per round. A creature may attempt to cut out of the toad by dealing an appropriate amount of slashing or piercing damage to the innards (hp 2, AC 11).
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