Community

 
Jump Menu:
Post Reply
Page 140 of 204  •  Prev 1 ... 138 139 140 141 142 ... 204 Next
Dinosaur Menagerie
2 years ago  ::  Jan 26, 2008 - 3:23PM #1
Insane_Pixie
Posts: 182
Date Joined: 10/30/04

Sledgerosaur wrote:

I would rather take 10 lvls in ranger and get favored enemy- Animals or somthing. It would also come with an animal companion and some spells to boot, as well as evasion...


I'd have to agree. Currently, there's no compelling reason to choose the class over a broader Ranger-based PrC.

Quick Reply
Cancel
2 years ago  ::  Jan 26, 2008 - 6:42PM #2
DonThelonious
Posts: 606
Date Joined: 04/16/07

Insane Pixie wrote:

I'd have to agree. Currently, there's no compelling reason to choose the class over a broader Ranger-based PrC.


:D Then what would you suggest I do to make this more appealing, honorable Thread Starter

Quick Reply
Cancel
2 years ago  ::  Jan 27, 2008 - 7:22AM #3
Nilbog
Posts: 457
Date Joined: 11/01/06
I said it probably wasn't balanced right

See if this progression makes it too powerful:
BAB Fort Ref Will Abilities
1 +1 +2 +0 +0 Strike down the great +1
2 +2 +3 +0 +0 Improved tracker +2, survive the bite +1
3 +3 +3 +1 +1 Pass without trace
4 +4 +4 +1 +1 Vital arrow +1d10
5 +5 +4 +1 +1 Strike down the great +2
6 +6 +5 +2 +2 Improved tracker +4
7 +7 +5 +2 +2 Survive the bite +2
8 +8 +6 +2 +2 Vital arrow +2d10
9 +9 +6 +3 +3 Strike down the great +3
10 +10 +7 +3 +3 Improved tracker +6, bleeder

Pass Without Trace (Sp): Once per day, as the spell cast by a 3rd-level ranger.
Survive the Bite (Ex): Sometimes, a prehistoric hunter is too slow. He must be able to survive the terrible bites of dinosaurs. At 2nd level, he gains 1 point of natural armor (or a +1 bonus to any natural armor he may already have). At 7th level, this increases to a +2 bonus.
Quick Reply
Cancel
2 years ago  ::  Jan 27, 2008 - 7:37AM #4
Nilbog
Posts: 457
Date Joined: 11/01/06
More flavor stuff, if you want to use it DonThelonious:

Daily Life: A primordial hunter is always alert and ready. If he is hunting a creature, he may travel for many hours on its trail until he catches up with it. Between hunts and battles, he lives like any other member of his (usually tribal) society.

Notables: Goud the Slayer was a mighty primordial hunter. After he had become so skilled that every dinosaur and dire beast was a kill too easy to be sporting, he began to hunt the metallic dragons due to their great power and intelligence. He rapidly became a dark figure, hunting any powerful creature regardless of its sentience or alignment. He was finally slain by the gigantic gold dragon Thassavenda, but the dragon died from its wounds.

Harch the Great grew up in a small, embattled village in a lost valley, prone to the depredations of dinosaurs and dire beasts. He grew to fame protecting his people and slaying these deadly attackers. Later in his life, after he had trained a successor to defend his village, he traveled farther afield fighting evil beasts.

Organizations: Any orders of rangers also accept primordial hunters, but primordial hunters are often self-taught, or at best taught by members of their own tribe. They are often averse to a structured organization.

NPC Reaction: In areas where dinosaurs, dire animals, or dragons pose a serious threat, primordial hunters are often seen as heroes. Elsewhere, they may be feared and considered dangerous due to their killing ability and tendency toward a fiercely independent nature.

PRIMORDIAL HUNTERS IN THE GAME

Adaptation: In a world with more dragons and fewer dinosaurs, this class could be retooled to focus on fighting dragons simply by changing the entry requirement to having killed a creature of the dragon type, and changing the name.
Quick Reply
Cancel
2 years ago  ::  Jan 27, 2008 - 7:47AM #5
Nilbog
Posts: 457
Date Joined: 11/01/06
Feat: Confusing Trail [General]
You know how to move carefully through natural environments and make a trail hard to follow.
Benefit: Survival checks to follow your trail have their DC increased by 4.

Feat: Primal Spell [General]
Prehistoric creatures are more vulnerable to your spells.
Prerequisites: Spellcaster level 1st.
Benefit: Dinosaurs and dire animals suffer a -3 penalty on saves against your spells.


Feat: Primeval Shape [Wild]
Your prehistoric forms are more powerful.
Prerequisites: Wild shape class feature.
Benefit: When you wild shape into a dinosaur or dire animal, you gain a +1 competence bonus on attack and damage rolls.

Feat: Slay the Gigantic [Epic]
The largest of creatures fall before your weapons.
Prerequisites: Power Attack, Str 25+.
Benefit: Any attack you make against a creature at least one size category larger than yourself gains a +3 bonus on the attack and damage rolls. Any critical threat against such a creature is automatically confirmed.

Feat: Primeval Druid [Epic]
You are the master of primeval nature.
Prerequisites: Prehistoric Affinity, Primeval Shape, Wis 23+, wild shape class feature.
Benefit: Your bonus from Primeval Shape increases to +3. Any summon nature's ally spell you cast to summon a dire animal or dinosaur is a standard action and has a doubled duration. Finally, you take on some primeval physical features, gaining one natural attack (either claw or bite), which deals 2d6 base damage (2d4 for a Small character).
Quick Reply
Cancel
2 years ago  ::  Jan 27, 2008 - 8:03AM #6
Nilbog
Posts: 457
Date Joined: 11/01/06
Have these already been posted?

Cynodont, Tiny
Size/Type: Tiny Animal
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 size, +1 Dex, +1 natural), touch 13, flat-footed 13
Base Attack/Grapple: +0/-10
Attack: Bite +3 melee (1d4-2)
Full Attack: Bite +3 melee (1d4-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +3, Will +1
Abilities: Str 7, Dex 13, Con 10, Int 1, Wis 12, Cha 4
Skills: Listen +3, Spot +3
Feats: Weapon Finesse
Environment: Any warm land
Organization: Solitary
Challenge Rating: 1/6
Advancement:
Level Adjustment:

A cynodont is a primitive mammal-like carnivore. They are low to the ground, with splayed legs lacking a fully erect posture. Their heads resemble those of dogs, but the body is vaguely lizardlike, covered in hair-like scales.

These statistics describe the smaller cynodonts such as Thrinaxodon, around the size of a housecat.

Procynosuchus: This semi-aquatic cynodont uses all the above statistics but gains a swim speed of 20 ft. and thus has a Swim bonus of +6.

Procynosuchus is more streamlined than most cynodonts, almost resembling an otter or seal.
Quick Reply
Cancel
2 years ago  ::  Jan 27, 2008 - 8:17AM #7
Nilbog
Posts: 457
Date Joined: 11/01/06
Cynodont, Small
Size/Type: Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 size, +3 natural), touch 11, flat-footed 14
Base Attack/Grapple: +0/-4
Attack: Bite +2 melee (1d6)
Full Attack: Bite +2 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +2, Will +1
Abilities: Str 11, Dex 11, Con 12, Int 1, Wis 12, Cha 4
Skills: Listen +3, Spot +3
Feats: Weapon Focus (bite)
Environment: Any warm land
Organization: Solitary
Challenge Rating: 1/4
Advancement:
Level Adjustment:

A cynodont is a primitive mammal-like carnivore. They are low to the ground, with splayed legs lacking a fully erect posture. Their heads resemble those of dogs, but the body is vaguely lizardlike, covered in hair-like scales.

These statistics describe cynodonts such as Cynognathus, 3 feet long or more. These are squat, powerful creatures.
Quick Reply
Cancel
2 years ago  ::  Jan 27, 2008 - 8:24AM #8
Nilbog
Posts: 457
Date Joined: 11/01/06
Cynodont, Medium
Size/Type:     Medium Animal
Hit Dice:     2d8+4 (13 hp)
Initiative:     +0
Speed:     30 ft. (6 squares)
Armor Class:     13 (+3 natural), touch 10, flat-footed 13
Base Attack/Grapple:     +1/+3
Attack:     Bite +4 melee (1d8+1)
Full Attack:     Bite +4 melee (1d8+1)
Space/Reach:     5 ft./5 ft.
Special Attacks:     --
Special Qualities:     Low-light vision, scent
Saves:     Fort +3, Ref +2, Will +1
Abilities:     Str 15, Dex 11, Con 14, Int 1, Wis 12, Cha 4
Skills:     Listen +4, Spot +3
Feats: Weapon Focus (bite)
Environment:     Any warm land
Organization:     Solitary
Challenge Rating:     1
Advancement:     —
Level Adjustment:     —

A cynodont is a primitive mammal-like creature. Many of the largest cynodonts, unusually, were herbivores.  They are low to the ground, with splayed legs lacking a fully erect posture.  Their heads resemble those of dogs, but the body is vaguely lizardlike, covered in hair-like scales. 

These statistics describe cynodonts such as Exaeretodon, around 6 feet long.   These are squat, powerful creatures, pugnacious, and armed with dangerous teeth despite their herbivorous diet.
Quick Reply
Cancel
2 years ago  ::  Jan 27, 2008 - 8:59AM #9
Raptorial
Posts: 885
Date Joined: 05/26/05
That's pretty good. There have been some touchings of gorgonopsians and some other mammal-like reptiles, but not the cynodonts until that.
Quick Reply
Cancel
2 years ago  ::  Jan 27, 2008 - 9:53AM #10
DonThelonious
Posts: 606
Date Joined: 04/16/07
Ok I put in the fluff from Nilbog, as well as a few nifty abilities that fit the flavor of the class really well. I also got stats for the primordial atlatl up (I had to make up my own).
I still think it is missing something important though...
Quick Reply
Cancel
Page 140 of 204  •  Prev 1 ... 138 139 140 141 142 ... 204 Next
Post Reply
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing