ADEINOG ILEIDR"Winged Thief"
"Polly wants a cracker? What the hell does that mean?" Originally conceived as flying spies the Rhamphoryhnchus have been quite the success for the Druids.
ADEINOG ILEIDR RACIAL TRAITS · -8 Str, +10 Dex, -2 Con, +2 WIs, +2 Cha
· Size Class: Tiny. +2 Size Bonus to Armor Class and Attack Rolls. +4 Size Bonus to Hide Checks. -8 Size Penalty to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are one quarter those of a Medium character. Space is 2 1/2', Reach is 0'.
· Magical Beast, giving you Dark Vision 60 ft., and Low-Light Vision
· Base speed 10 feet
· Flying Speed 60 ft., Good
· Scent
· Evasion (Ex): Identical to Rogue ability on page 50 of the Players Handbook.
· Adeinog Ileidr have a Primary Bite attack doing 1d3 plus their strength bonus.
· Bach Helwyr have a Primary Bite attack doing 1d3 plus their strength bonus.
. Non Humanoid Form: The Adeinog Ileidr aren't humanoid and have no hands. They may not make Craft, Disable Device, Disguise, Forgery, Heal, Open Lock, Sleight of Hand, or Use Rope checks. They are also limited in the type of Perform skills they can get. Being vicious predators they also can't make Handle Animal checks as animals are terrified of them. Most equipment will be double the weight and anywhere from double to quadruple the cost for them. They cannot weild weapons. If someone is willing to help them in and out of it they can wear armor.
. Adeinog Ileidr are purely carnivorous, and can only consume meat. While this heavily limits their diet they can go twice as long as normal before having to make checks for starvation as they have had to live through some lean times because of it.
· Automatic and Bonus languages: The Adeinog Ileidr automatically speak Common (i.e Welsh) and Sylvan. Bonus Languages depend on where they live and are usually that of their neighbor.
· Level Adjustment: +2
· Favored Class: Rogue
Normally I don't do Favored classes in my campaign, I do what I call Preferred Classes. They are listed as Common (i.e. what you would think of as Favored Classes. At least 1 in 2 members of the race that you are likely to meet belong to one of these classes), Uncommon (Most common secondary choices for members of this race), Rare (Not many members of your race choose this class as they are either mentally or physically unsuited for it. You would be a rare exception that fits right), and Very Rare (You might be the only member of your race to be a member of this class if there are any at all). So here they are for the Adeinog Ileidr:
Common: Rogue
Uncommon: Scout
Rare: Sorcerer, Lurk
Very Rare: All other classes
STARTING AGE Adulthood: 14
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6
AGING EFFECTS Middle Age: 30
Old: 45
Venerable: 60
Maximum Age: +2d10 years
HEIGHT AND WEIGHT Base Length: 7"
Length Modifier:+2d4"
Base Weight: 10 ounces
Weight Modifier: x1 ounces
ADEINOG ILEIDR CHARACTERS Small and not easily seen, you make a great flying eye in the sky. You are the James Bond of the teensy flying critters of the world.
Adventuring Race: The Adeinog go on adventures for the sake o curiousity, because they are ordered to, or to see soemthing personal through.
Character Development: Stealth is practically your middle name. There are more magic types among the Adeinog than usual, but most still specialize in Rogue. You'll need to be defensive considering you're a little frail.
Character Names: Most Adeinog Ileidr names are in Common (Welsh) the same as humans. Will post examples as soon as I find some.
ROLEPLAYING A ADEINOG ILEIDR Fighting is for people foolish enough to indulge in getting hurt. You can't afford to get hurt. better for you to be hte power behind the throne, so to speak. After all you have all the information everyone wants...
Personality: The Adeinog Ileidr are loud, raucous gossipers. They can afford to be more vicious than the Bach Helwyr as they can fly away to safety. Even the Nerthol aren't off limits..
Behaviors: Adeinog Ileidr are surprisingly communal for former predators, doing just about everthing together. And we do mean Everything. Something that spooks other races a tad.
Language: The Adeino Ileidr speak Common and Sylvan like all awakened animals.
ADEINOG ILEIDR SOCIETY The Adeinog Ileidr are alone in the world in seeming to have no shame whatsoever. Even mating is public amongst their species. And they realize how off-putting their openness is to everyone. they realize all too well. The faces humanoids make when in their company is the subject of most Adeinog humor...
Alignment : Like most awakened species the Adeinog are Neutral, and in their case with tendencies towards Chaos as well.
Lands : The Adeinog prefer forests to all other areas. It gives them plenty of places to hide and nest undisturbed.
Settlements : The Adeing Ileidr rarel settle and when they do it's in an area that can afford them the same things their homelands can.
Beliefs : The Adeinog relaize that the Gods are teh source of the troubles of the world but have little idea what to do about it. Some believe they all need opposed, some belive they need to join one side in order to make the war quicker, and some belive they need to just ignore them long enough and they'll go looking for better prospects elsewhere.
Relations: The Adeinog love the other races, who rarely return the same amount of affection. Especially since the great pasttime among the Adeinog is messing with their heads...
ADEINOG ILEIDR ADVENTURES · A herd of Nerthol is moving across the plains toward your forest home. You can smell them rotting even from here. Obviously they died long ago, but something still keeps them moving. Somehow you must stop them.
. You would almost swear one of the local Druids is wrong in some way. When you look at him out of the corner of your eye you see something else where he is standiling, formless and difficult to describe. Now if you ccan just get someone to believe you...
. One of your fellows has gone on an eating spree, and gotten bigger. And kept getting bigger. Now he's eating anything he can find, including other Adeinog, and he's almost as large as a horse now. Something must be done...