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Dinosaur Menagerie
3 years ago  ::  Mar 17, 2007 - 11:06AM #1
bhu
Posts: 4,745
Date Joined: 11/27/05

Berserkfhurer wrote:

Bhu i never got around to complementing you on the
vulcanodon you made, its very nice ^^ im going to be
using it in my Dino Crisis campaign.


Thanks, I almost have it finished

http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html
  cat burglar pdf 2.0 available
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3 years ago  ::  Mar 17, 2007 - 11:19AM #2
Berserkfhurer
Posts: 36
Date Joined: 02/24/07

smeagol_lied wrote:

Quetzalcoatlus?

And also, you knwo those thingys on the lost world, the really small ones, we should make a swarm creature for those.


If your reffering to the compsognathus or "Compys", i believe
their already floating around here somewhere. Ah here they are.

Stormonu wrote:


Compsognathus
Small Animal
Hit Dice: 1/4d8+1 (2 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 size, +2 Dex), touch 13, flat-footed 11
Base Attack/Grapple: 0/-6
Attack: Bite +3 melee (1d4 -2)
Full Attack: Bite +3 melee (1d4 -2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +3, Ref +4, Will +1
Abilities: Str 6, Dex 15, Con 13, Int 2, Wis 12, Cha 9
Skills: Hide +6, Listen +7, Spot +8
Feats: Weapon Finesse
Environment: Warm forests
Organization: Solitary, Hunt (2-5), or Pack (5-20)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: 1/2-1 HD (Small); 2-4 HD (Medium)
Level Adjustment: -

This reptile has a long, elegant snout that is filled with needle-like teeth. It darts and hops about on two powerful legs.

Compsognathus is a bipedal dinosaur about 3 feet long and 1 foot tall. It weighs about six lbs. These little creatures mostly eat bugs and other insects, and often travel in numerous packs.
Combat
While Compsognathus will generally flee from an opponent larger than itself when alone, in large groups these creatures are capable of taking out prey larger than themselves - though usually nothing larger than medium size. They are easily frightened by a show of force from a larger opponent, and should they take any sort of damage, will flee to seek easier prey.

Skills: A Compsognathus gains a +4 bonus to spot and listen checks.


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3 years ago  ::  Mar 17, 2007 - 12:08PM #3
Raptorial
Posts: 885
Date Joined: 05/26/05
Ah yes, dimetrodon grandis. Don't worry Berserk, this thread already diverged from being purely dinosaur statting.
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3 years ago  ::  Mar 17, 2007 - 12:14PM #4
Berserkfhurer
Posts: 36
Date Joined: 02/24/07
*chuckles* im glad ive learned so much about monster making,
with or without the aid of the generator. Ive always liked ol
dimetrodon, since everyone keeps talking about the compy`s
from jurassic park i decided to give them what they wanted.

Btw, i imagine it must be getting kinda old calling me by
berserkfhurer or berserk, if you want you can call me
lee. :3, gack forgot the size.

Compsognathus Swarm

Small Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +5 Dex), touch 16, flat-footed 11
Base Attack/Grapple: +2/-2
Attack: Bite +3 melee (2d4 +0)
Full Attack: Bite +3 melee (2d4 +0)
Space/Reach: 5 ft./0 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +8, Will +1
Abilities: Str 11, Dex 21, Con 17, Int 2, Wis 10, Cha 10
Skills: Hide +10, Listen +6, Move Silently +6, Spot +6, Survival +1
Feats: Alertness,Improved Natural Attack,Stealthy(B)
Environment: Any land
Organization: Solitary, Pair, or Gang (2-5)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Small); 7-9 HD (Medium)
Level Adjustment: -


A bush rattles near by and a small bird-like creature emerges,
it looks to you and squeaks. Suddenly another one appears
behind it, and yet another from a bush on the other side.
Before you realise it your circled by dozens of these small
creatures, and their looking at you with hungry eyes.

Compsognathus were some of the smallest dinosaurs to be
discovred, the largest of the species reaching 3 feet in length
and a foot high, the other being half of that.

Combat
A single compy is more of an annoyance then a threat,
however they never travel alone. There are strength in
numbers and they live and die by this. They tend to
overwhelm their target and bite them multiple times,
inflicting alot of small wounds.

A swarm of compsognathus gains a +5 racial bonus on Spot and Listen checks.
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3 years ago  ::  Mar 19, 2007 - 1:21AM #5
bhu
Posts: 4,745
Date Joined: 11/27/05
Okay the Vulcanodon is done. Now I can return to work on the surprise I was working on. What I wanted to do is turning out fairly difficult so I may have to do other dinos before the T Rex to get the hang of it.
http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html
  cat burglar pdf 2.0 available
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3 years ago  ::  Mar 19, 2007 - 11:52AM #6
Ikyotojin
Posts: 25
Date Joined: 02/03/07
Insane Pixie - wow. Thanks for the incredible amount of work you've done on these. I just sent the party to a huge island continent with the good old saurian characters. I needed a lot more than the few dino's in the MM. Very VERY handy.
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3 years ago  ::  Mar 19, 2007 - 5:43PM #7
Raptorial
Posts: 885
Date Joined: 05/26/05
Okay, more Pleistocene pandemonium.

Deinotherium   
Huge Animal 
Hit Dice: 14d8+112 (175 hp) 
Initiative: +2 (+2 Dex) 
Speed: 40 ft. (8 squares) 
Armor Class: 16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14 
Base Attack/Grapple: +10/+30 
Attack: Gore +20 melee (2d6+12) 
Full Attack: Gore +20 melee (2d6+12) and 2 stamps +15 melee (2d4+6) or slam +20 melee (2d8+12) 
Space/Reach: 15 ft./10 ft. 
Special Attacks: Trample 
Special Qualities: Low-light vision 
Saves: Fort +17, Ref +11, Will +6 
Abilities: Str 34, Dex 14, Con 27, Int 2, Wis 14, Cha 9 
Skills: Hide -6, Intimidate +3, Listen +8, Spot +6, Survival +5 
Feats: Cleave, Die Hard, Endurance, Power Attack, Run 
Environment: Warm marshes, swamps, plains, and forests 
Organization: Solitary, pair, or herd (3-11) 
Challenge Rating: 13 
Treasure: None
Alignment: Always neutral 
Advancement: 15-28 HD (Huge); 29-42 HD (Gargantuan) 
Level Adjustment: - 

Deinotheriums are enormous pachyderms found in many differing habitats in a single region. A deinotherium herd consists of females, calves, and a skilled leader called a matriarch. Bulls usually stay on their own, especially during musth. In this time, the bulls go into a rage-like state, and are extremely dangerous. A bull in musth will attack anything in his territory.

Combat
A deinotherium uses its down-curved tusks in battle, as well as its large feet to smash down after rearing up.
Trample (Ex): As a full-round action, a deinotherium can move up to twice its speed and run over any opponents size Large or smaller. The deinotherium merely has to move over the opponents in its path; any creature whose space is completely covered by the deinotherium’s space is subject to the trample attack. If a target’s space is larger than 5 feet, it is only considered trampled if the deinotherium moves over all the squares it occupies. If the deinotherium moves over only some of a target’s space, the target can make an attack of opportunity against the deinotherium at a –4 penalty. A deinotherium that accidentally ends its movement in an illegal space returns to the last legal position it occupied, or the closest legal position, if there’s a legal position that’s closer. A trample attack deals bludgeoning damage (2d8+1-1/2 times its Str modifier). Trampled opponents can attempt attacks of opportunity, but these take a –4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves to take half damage.The save DC against a deinotherium’s trample attack is 10+1/2 its HD + its Str modifier. A deinotherium can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.


Pelorovis   
Large Animal
Hit Dice: 5d8+30 (52 hp) 
Initiative: +3 (+3 Dex) 
Speed: 50 ft. (10 squares) 
Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 
Base Attack/Grapple: +3/+15 
Attack: Gore +10 melee (1d8 +8) 
Full Attack: Gore +10 melee (1d8 +8) 
Space/Reach: 10 ft./5 ft. 
Special Attacks: Powerful charge 
Special Qualities: Low-light vision 
Saves: Fort +10, Ref +7, Will +1 
Abilities: Str 26, Dex 17, Con 22, Int 2, Wis 11, Cha 7 
Skills: Listen +2, Spot +4, Survival +2 
Feats: Improved Bull Rush, Power Attack 
Environment: Warm plains 
Organization: Solitary, pair, or herd (16-35) 
Challenge Rating: 4 
Treasure: None
Alignment: Always neutral 
Advancement: 6-10 HD (Large); 11-15 HD (Huge) 
Level Adjustment: - 

Pelorovis is a relative of the modern cape buffalo, but with much larger horns. They travel in large herds that roam the savannahs in search of food.

Combat
Pelorovis will usually make a mock charge in an attempt to scare off an opponent. If this doesn't work or the opponent retaliates, it will make a real charge, goring the opponent.
Powerful Charge (Ex): When pelorovis makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge.
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3 years ago  ::  Mar 19, 2007 - 11:30PM #8
Berserkfhurer
Posts: 36
Date Joined: 02/24/07
Hope these haven`t been done yet raptorial, but im not gonna
hold my breath. :3 the terror birds have arrived. Ive only got
one atm but im planning on making another later.

Brontornis

Large Animal
Hit Dice: 4d8+24 (42 hp)
Initiative: +2 (+2 Dex)
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +2 Dex, +2 natural), touch 11, flat-footed 11
Base Attack/Grapple: +3/+15
Attack: Bite +10 melee (2d6 +8)
Full Attack: Bite +10 melee (1d8 +8) and claw +5 melee (1d8 +4)
Space/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +6, Will +1
Abilities: Str 27, Dex 15, Con 23, Int 2, Wis 10, Cha 10
Skills: Jump +9, Listen +3, Move Silently +4, Spot +6, Survival +1
Feats: Alertness,Improved Natural Attack,Run(B)
Environment: Temprate Grasslands
Organization: Solitary, Pair, or Gang (2-5)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large); 9-12 HD (Huge)
Level Adjustment: -

Brontornis was the largest of the species of the flightless
"Terror Birds" yet to be discovered, standing over 2.80
meters and weighing 350-400 Kg.

Combat

Brontornis had a large hook-like beak and sharp talons as its
main weapons. Because of its size and bulk, brontornis may
have ambushed its prey, or activly chased it down.

Scent(Ex): http://www.dandwiki.com/wiki/Scent

Brontornis gains a +3 racial bonus on Spot checks.

On a side note, ive noticed that my signature isn`t showing anymore, can someone
tell me why this is happening?
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3 years ago  ::  Mar 20, 2007 - 12:19AM #9
Raptorial
Posts: 885
Date Joined: 05/26/05
The brontornis hasn't been done until now. As for the sigs, I think that this thread may have it turned off.
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3 years ago  ::  Mar 20, 2007 - 3:09AM #10
Berserkfhurer
Posts: 36
Date Joined: 02/24/07

Raptorial wrote:

The brontornis hasn't been done until now. As for the sigs, I think that this thread may have it turned off.


But your siggy and mine has shown up in previous posts. hmm,
oh well its not like it can be helped.

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