I now bring you a pack of Aussies!
Procoptodon Large Animal
Hit Dice: 2d8+14 (23 hp)
Initiative: +4 (+4 Dex)
Speed: 50 ft. (10 squares)
Armor Class: 14 (-1 size, +4 Dex, +1 natural), touch 13, flat-footed 10
Base Attack/Grapple: +1/+14
Attack: Kick +9 melee (1d8 +9)
Full Attack: Kick +9 melee (1d8 +9)
Space/Reach: 10 ft./10 ft.
Special Attacks: Pounce
Special Qualities: Low-light vision
Saves: Fort +10, Ref +7, Will +1
Abilities: Str 28, Dex 18, Con 25, Int 2, Wis 12, Cha 5
Skills: Hide 0, Jump +10, Listen +3, Spot +3
Feats: Endurance
Environment: Warm scrub
Organization: Solitary, Pair, or Mob (5-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Large); 5-6 HD (Huge)
Level Adjustment: -
Procoptodon is the largest species of kangaroo to ever live. Standing at a resounding 12 feet in height, it is a menacing creature. A procoptodon uses its huge hind limbs as bludgeons to fend of smaller predators or among the males to establish dominance. If a larger predator such as a megalania attempts to assault the mob, they will bound at top speed in a zig-zag pattern to attempt an escape.
Combat
A procoptodon uses its huge feet in combat.
Pounce (Ex): When a procoptodon makes a charge, it can follow with a full attack.
Society
Procoptodons live in large groups similar to that of modern kangaroos called mobs. A mob is led by the toughest male, known simply as the boss. Mobs are usually quiet with the exception of the occasional fight for dominance or females.
DromornisLarge Animal
Hit Dice: 4d8+28 (46 hp)
Initiative: +1 (+1 Dex)
Speed: 40 ft. (8 squares)
Armor Class: 12 (-1 size, +1 Dex, +2 natural), touch 10, flat-footed 11
Base Attack/Grapple: +3/+17
Attack: Bite +12 melee (1d6 +10)
Full Attack: Bite +12 melee (1d6 +10) and kick +7 melee (1d8 +5)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +11, Ref +5, Will +3
Abilities: Str 30, Dex 12, Con 25, Int 2, Wis 14, Cha 4
Skills: Hide -3, Listen +4, Move Silently +4, Spot +4
Feats: Endurance, Run
Environment: Warm jungles
Organization: Solitary, or Brood (2-5)
Challenge Rating: 3
Treasure: Standard
Alignment: Always neutral
Advancement: 5-8 HD (Large); 9-12 HD (Huge)
Level Adjustment: -
Dromornis stirtoni, nicknamed "the demon duck of doom", is one of the largest species of flightless birds, close in size to aepyornis maximus A.K.A. the elephant bird. It lives in mountainside jungles and feed upon berries, small mammals, and reptiles. Despite their appearance to be an emu with an eagle's head, dromornis are actually related to ducks and geese. The native aboriginal people know that even though it doesn't eat humans it is still a danger to them. If a skilled group of hunters can take down a dromornis, they have a large source of quality and very delicious meat.
Combat
Dromornis is a fierce fighter. It usually employs its beak like a lance, stabbing and biting an enemy until blood is drawn. It also has a powerful kick that can send a smaller person reeling.
EkaltadetaMedium Animal
Hit Dice: 1d8+6 (10 hp)
Initiative: +3 (+3 Dex)
Speed: 35 ft. (7 squares)
Armor Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11
Base Attack/Grapple: 0/+5
Attack: Bite +5 melee (1d4 +5)
Full Attack: Bite +5 melee (1d4 +5) and kick +0 melee (1d6 +2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Low-light vision
Saves: Fort +8, Ref +5, Will +0
Abilities: Str 20, Dex 16, Con 23, Int 2, Wis 11, Cha 6
Skills: Jump +6, Listen 0, Move Silently +4, Spot +2
Feats: Run
Environment: Warm jungles
Organization: Solitary, or Gang (2-5)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Medium); 3 HD (Large)
Level Adjustment: -
Ekaltadeta is a species of kangaroo that, unlike its cousins, is a predator. It hunts snakes, lizards, small mammals, and even dromornis chicks (when the parent isn't looking). Its pelt is tan with black stripes down its neck and back. Ekaltadeta are less social than their cousins.
Combat
Ekaltadeta relies on its jaws and (to a lesser extent) legs during combat
Pounce (Ex): When an ekaltadeta makes a charge, it can follow with a full attack.
Megalania Prisca :D
Huge Animal
Hit Dice: 4d8+36 (54 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft. (6 squares), swim 15 ft. (3 squares)
Armor Class: 17 (-2 size, +1 Dex, +8 natural), touch 9, flat-footed 16
Base Attack/Grapple: +3/+23
Attack: Bite +13 melee (2d6 +12)
Full Attack: Bite +13 melee (2d6 +12) and tail +8 melee (1d8 +6)
Space/Reach: 15 ft./10 ft.
Special Attacks: Powerful charge
Special Qualities: Low-light vision
Saves: Fort +13, Ref +5, Will +0
Abilities: Str 35, Dex 12, Con 29, Int 2, Wis 8, Cha 5
Skills: Hide -7, Listen -1, Move Silently +4, Spot -1, Survival +2, Swim +13
Feats: Endurance, Track
Environment: Warm scrub
Organization: Solitary
Challenge Rating: 5
Treasure: Standard
Alignment: Always neutral
Advancement: 5-8 HD (Huge); 9-12 HD (Gargantuan)
Level Adjustment: -
As you sit on a log, a mob of procoptodon suddenly run past you, startled by something. An enormous lizard then bursts out of the scrub, barreling towards its prey.Megalania is a huge lizard, rivaled only by the saltwater crocodile in its native land. The natives fear this mighty beast and revere it as the guardian of the bush. Megalania mainly feed on procoptodons or diprotodons, although emus are also on their list of favored prey. This creature is a massive relative of the komodo dragon.
Combat
The usual tactic of megalania is to sit and wait in the brush. When prey passes by, it explodes in a burst of energy. Unlike its smaller cousin, megalania doesn't have the harmful bacteria that helps to kill prey. With fast prey like emus and procoptodon there's only one shot-if the prey isn't knocked down in one bite, it escapes.
Powerful Charge (Ex): When a megalania makes a charge, its attack deals an extra 2d6 points of damage in addition to the normal benefits and hazards of a charge.