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Dinosaur Menagerie
4 years ago  ::  Nov 20, 2005 - 5:19PM #1
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09

Raymond_Luxury_Yacht]Not quite. The EQ (Encephalization Quotient) of certain troodontids, as well as the dinosaur Bambiraptor was 5.5. This gives a rough estimation of a creature's intelligence, but brain structure also comes into play. The deinonychosaurians (Troodontidae + Dromaeosauridae) were probably as intelligent as corvids.


Ok, but even then we are talking only the 3-4 wrote:

Not quite. The EQ (Encephalization Quotient) of certain troodontids, as well as the dinosaur Bambiraptor was 5.5. This gives a rough estimation of a creature's intelligence, but brain structure also comes into play. The deinonychosaurians (Troodontidae + Dromaeosauridae) were probably as intelligent as corvids.[/quote]
Ok, but even then we are talking only the 3-4 range.

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4 years ago  ::  Nov 21, 2005 - 10:42AM #2
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09
Parasaurolophus

Huge Animal
Hit Dice: 17d8+176 (252hp)
Initiative: +0
Speed: 40 ft. (0 squares)
Armor Class: 17 (-2 size, +9 natural), touch 8, flat-footed 17
Base Attack: +12
Attack: Slam +19 melee (2d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Trample
Special Qualities: Low-light, scent
Saves: Fort +9, Ref +5, Will +9
Abilities: Str 24, Dex 11, Con 29, Int 2, Wis 15, Cha 12
Skills: Listen +15, Spot +15
Feats: Improved Toughness, Run, Iron Will, Toughness (x2)
Climate/Terrain: Temperate Plains
Organization: Solitary, Pair, or Herd (20-40)
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 18-25 HD (Huge)

At 3 tons and 35 ft in length, Parasaurolophus is a force to be reckoned with even though it is normally a peaceful herbivore. They are distinguished from all other duck-bills because they have a large horn jutting from the beck of their skull a full 3 feet. Their nasal passages run through this and allow them to create great trumpeting noises to warn others of danger or to attract mates.

Combat
A Parasaurolophus will usually try to escape, but if combat is imminent, it will smack attackers with its tail, putting every bit of its weight behind these awesome blows.

Trample (Ex): Damage is 2d6+10 points of bludgeoning. Attacks of opportunity at a -4 penalty or Ref save for half as usual. DC 25.
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4 years ago  ::  Nov 21, 2005 - 2:31PM #3
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09
Did someone say they wanted Nodosaurus? I remeber it being brought up so I'll do that one next
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4 years ago  ::  Nov 21, 2005 - 7:13PM #4
Allenbdinoboy
Posts: 63
Date Joined: 10/13/05
sorry bout how long it took *grumble, stupidlittlesister, grumble*

Anoplotops Ferox



Anoplotops Ferox
Huge Animal


Hit Dice: 17d8+122 (198 hp)
Initiative: -1 (-1 Dex)
Speed: 30 ft. (6 squares)
Armor Class: 11 (-2 size, -1 Dex, +4 natural), touch 7, flat-footed 11
Base Attack/Grapple: +12/+25
Attack: Bite +15 melee (4d8 +5)
Full Attack: Bite +15 melee (3d8 +5)
Space/Reach: 15 ft./15 ft.
Special Attacks: Armor crush, trample
Special Qualities: Low-light vision, scent
Saves: Fort +17, Ref +9, Will +6
Abilities: Str 20, Dex 9, Con 25, Int 2, Wis 12, Cha 7
Skills: Hide -9, Listen +11, Spot +11
Feats: Endurance,Improved Critical,Improved Natural Attack,Power Attack,Toughness
Environment: Any land
Organization: Solitary, Pair, Gang (2-5), Nest (5-20), Mob (20-40), or Clan (40-60)
Challenge Rating: 16
Treasure: None
Alignment: Always neutral
Advancement: 18-34 HD (Huge); 35-51 HD (Gargantuan)
Level Adjustment: -


Armor Crush: When a bite attack is made aginst something any non-natural armor's ac bonus is halved. The AC bonus of the armor is permanatly halved. When the AC bonus reaches 0 the armor is useless. Non-totaled armor can be repaired.


thats all I can do for now.
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4 years ago  ::  Nov 22, 2005 - 7:29AM #5
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09
Awesome job! could you do Allosaurus temnonychus next?
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4 years ago  ::  Nov 22, 2005 - 4:02PM #6
Allenbdinoboy
Posts: 63
Date Joined: 10/13/05
sure, I'll have it up soon...
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4 years ago  ::  Nov 22, 2005 - 4:19PM #7
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09
This may sound a little bit cheeky, but would it be possible to get a bit of fluff material on the anoptolops ferox?

I'm not asking if you can copy out of the book, because that would be very illegal, but, is there any chance of you writing your own, so that I have a bit of a better idea how to use these guys?
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4 years ago  ::  Nov 22, 2005 - 4:23PM #8
Allenbdinoboy
Posts: 63
Date Joined: 10/13/05
You know what, since I use them a bit diffrently then the classic setting, I'll try to com up with some fluff later.
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4 years ago  ::  Nov 27, 2005 - 8:22AM #9
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09
After all, fluff makes the monster more than just a bunch of numbers and words on a page.
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4 years ago  ::  Nov 27, 2005 - 8:25AM #10
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09
the man-raptor look really stupid. why is it that, whenever humans make a sentient ficional race, they look human? I mean, its a bit umimaginative, isnt it? from an evolutionary standpoint, why should rapors develope blunt snouts, short tails, and walk fully upright? they dont need any of that.

#Take one Velociraptor (or other maniraptor of appropriate size and brain capacity)

#rotate one claw around on the hand to form an opposable thumb.

#Increase the braincase size and complexity of the brain itself (you dont actually need a giant frontal lobe. I heard that birds (and thus possibly dionsaurs) have brains that work differently, in that they make use of the whole brain, not just the cortex, for thinking and so on, so they can fit more intelligence into a smaller brain. i could be wrong here).

thats it. you now have a viable sentient species prepaired to take the planet by storm, just as we did. they dont need to look exactly like us to be as smart as us.
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