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Dinosaur Menagerie
5 years ago  ::  Jun 06, 2005 - 8:26AM #1
Stormonu
Posts: 1,367
Date Joined: 12/03/02


Kentrosaurus
Large Animal

Hit Dice: 7d8+24 (55 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft. (4 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+13
Attack: Slam +8 melee (1d6 +4)
Full Attack: Slam +8 melee (1d6 +4) and tail +3 melee (1d8 +2)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Body spikes, low-light vision, skills
Saves: Fort +10, Ref +6, Will +2
Abilities: Str 19, Dex 12, Con 17, Int 1, Wis 11, Cha 8
Skills: Listen +11, Spot +11
Feats: Alertness,Great Fortitude,Toughness
Environment: Any land
Organization: Solitary, Pack (5-20), or Herd (20-40)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Large); 15-21 HD (Huge)
Level Adjustment: -

This reptilian quadruped has a back covered with twin columns of blade-like plates that stretch from its neck to its tail. A single, large spike extrudes from each of its front legs

Kentrosaurs are related to Stegosaurs, but are usually only 10 - 16 feet long and weigh 2,000 lbs. They are often found in low, grassy areas near rivers, and tend to travel in large herds.

Combat

Kentrosaurs use threatening displays to attempt to ward off most attackers, but if an opponent will not back away, the herd tends to gather in a large circle with tails facing outward to ward off attackers. If alone, they turn rearwards to an opponent to lash with their long spikes.

Body Spikes (Ex): A Kentrosaurus's body is covered in long spikes. When grappling, they deal damage as if employing Large body spikes.
Skills: A Kentrosaurus has a +4 bonus on spot and listen checks.

---------------------------------
I'm a lover of the Stegosaurs, so I thought I'd try to help with this one. Used the Kencyclopedia Monster Generator to help do the stats. Hope it's up to the quality of the others.

I'm also putting together all these dinos in a document I'll later post to PDF once I get a few more in there (Carnotaur, Styracosuarus, Iguanadon, Allosaurus, Gorgosaurus, Parasaurolophus and anything else that gets put up as well)
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5 years ago  ::  Jun 06, 2005 - 11:17AM #2
Stormonu
Posts: 1,367
Date Joined: 12/03/02

Compsognathus
Small Animal
Hit Dice: 1/4d8+1 (2 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 size, +2 Dex), touch 13, flat-footed 11
Base Attack/Grapple: 0/-6
Attack: Bite +3 melee (1d4 -2)
Full Attack: Bite +3 melee (1d4 -2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +3, Ref +4, Will +1
Abilities: Str 6, Dex 15, Con 13, Int 2, Wis 12, Cha 9
Skills: Hide +6, Listen +7, Spot +8
Feats: Weapon Finesse
Environment: Warm forests
Organization: Solitary, Hunt (2-5), or Pack (5-20)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: 1/2-1 HD (Small); 2-4 HD (Medium)
Level Adjustment: -

This reptile has a long, elegant snout that is filled with needle-like teeth. It darts and hops about on two powerful legs.

Compsognathus is a bipedal dinosaur about 3 feet long and 1 foot tall. It weighs about six lbs. These little creatures mostly eat bugs and other insects, and often travel in numerous packs.
Combat
While Compsognathus will generally flee from an opponent larger than itself when alone, in large groups these creatures are capable of taking out prey larger than themselves - though usually nothing larger than medium size. They are easily frightened by a show of force from a larger opponent, and should they take any sort of damage, will flee to seek easier prey.

Skills: A Compsognathus gains a +4 bonus to spot and listen checks.
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5 years ago  ::  Jun 07, 2005 - 7:01AM #3
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09
Mosasaurus 
Gargantuan Animal 
Hit Dice: 24d8+243 (357 hp) 
Initiative: +1 (+1 Dex) 
Speed: swim 40 ft. (8 squares) 
Armor Class: 14 (-4 size, +1 Dex, +7 natural), touch 7, flat-footed 13 
Base Attack/Grapple: +18/+40 
Attack: Bite +24 melee (3d8 +10) 
Full Attack: Bite +24 melee (2d8 +10) 
Space/Reach: 20 ft./15 ft. 
Special Attacks: Swallow whole 
Special Qualities: Low-light vision 
Saves: Fort +24, Ref +15, Will +10 
Abilities: Str 30, Dex 13, Con 31, Int 2, Wis 15, Cha 6 
Skills: Hide -11, Listen +11, Spot +11, Swim +19 
Feats: Die Hard,Endurance,Improved Bull Rush,Improved Natural Armor,Improved Natural Attack,Power Attack,Toughness(3),Track 
Environment: Warm aquatic 
Organization: Solitary, or Pair 
Challenge Rating: 23 
Treasure: None
Alignment: Always neutral 
Advancement: 25-48 HD (Gargantuan); 49-72 HD (Colossal) 
Level Adjustment: - 

The creature charges forward with startling speed, its jaws wide open. Its long, slender body is propelled through the water by a flat-sided tail and four paddle-like fins. Its long, powerful jaws are lined with broad, sharp teeth.

Mosasaurus’s are closely related to giant lizards and are very adept at undersea life. Their tails have grown long and flat, much like the rudder on a boat, while their clawed feet have evolved into paddle-shaped fins capable of propelling it at great speeds. Its jaw has also grown, much resembling a crocodile’s snout. Its teeth are as sharp as daggers and quite capable of rending shellfish, its favored prey, into pieces. Mosasaur once swam widely through the oceans where they were the top predators of the sea. Lately though, the species has been in decline since the disappearance of its favored meal, ammonite, and the increase in other large predators. Mosasaur are never encountered as more than a mated couple, and even then rarely. The majority of mosasaurs roam the oceans alone, looking for more of their kind. They often attack boats, mistaking them for mates and then reacting violently upon finding out otherwise. ,Mosasaurus’s are closely related to giant lizards and are very adept at undersea life. Their tails have grown long and flat, much like the rudder on a boat, while their clawed feet have evolved into paddle-shaped fins capable of propelling it at great speeds. Its jaw has also grown, much resembling a crocodile’s snout. Its teeth are as sharp as daggers and quite capable of rending shellfish, its favored prey, into pieces. Mosasaur once swam widely through the oceans where they were the top predators of the sea. Lately though, the species has been in decline since the disappearance of its favored meal, ammonite, and the increase in other large predators. Mosasaur are never encountered as more than a mated couple, and even then rarely. The majority of mosasaurs roam the oceans alone, looking for more of their kind. They often attack boats, mistaking them for mates and then reacting violently upon finding out otherwise. ,Mosasaurus’s are closely related to giant lizards and are very adept at undersea life. Their tails have grown long and flat, much like the rudder on a boat, while their clawed feet have evolved into paddle-shaped fins capable of propelling it at great speeds. Its jaw has also grown, much resembling a crocodile’s snout. Its teeth are as sharp as daggers and quite capable of rending shellfish, its favored prey, into pieces. Mosasaur once swam widely through the oceans where they were the top predators of the sea. Lately though, the species has been in decline since the disappearance of its favored meal, ammonite, and the increase in other large predators. Mosasaur are never encountered as more than a mated couple, and even then rarely. The majority of mosasaurs roam the oceans alone, looking for more of their kind. They often attack boats, mistaking them for mates and then reacting violently upon finding out otherwise. ,Mosasaurus’s are closely related to giant lizards and are very adept at undersea life. Their tails have grown long and flat, much like the rudder on a boat, while their clawed feet have evolved into paddle-shaped fins capable of propelling it at great speeds. Its jaw has also grown, much resembling a crocodile’s snout. Its teeth are as sharp as daggers and quite capable of rending shellfish, its favored prey, into pieces. Mosasaur once swam widely through the oceans where they were the top predators of the sea. Lately though, the species has been in decline since the disappearance of its favored meal, ammonite, and the increase in other large predators. Mosasaur are never encountered as more than a mated couple, and even then rarely. The majority of mosasaurs roam the oceans alone, looking for more of their kind. They often attack boats, mistaking them for mates and then reacting violently upon finding out otherwise.

Combat
Mosasaurs always begin with a charge, mouth gaping, trying to swallow anything smaller than them. They follow up such charges by biting anything near to them.

Swallow Whole (Ex): If a Mosasaurus begins its turn with an opponent held in its mouth, it can attempt a new grapple check. If it succeeds, it swallows its prey, and the opponent takes 2d8 points of damage form the creature's gizzard. It can hold 2 Large, 4 Medium, 8 Small, 16 Tiny, or 32 Dimutive or smaller creatures at a time.A swallowed creature can try to cut its way free with any light slashing or piercing weapon by dealing 25 points of damage to the Mosasaur's gizzard (AC13), or it can just try to escape the grapple. If the swallowed creature escapes the grapple, success puts it back in Mosasaurus's mouth, where it may be bitten or swallowed again.

Society
Mosasaur have adopted a policy of mating for life, trying to produce as many babies as possible, knowing that many of them will not make it but a few hours. Mosasaur are constantly on the lookout for others of the opposite gender, and two will mate even if they don't particularly like each other.

*Mosasaurus can take 10 on any swim check, even when rushed or attacked
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5 years ago  ::  Jun 07, 2005 - 11:45AM #4
Stormonu
Posts: 1,367
Date Joined: 12/03/02
Sorry, I'm a nit-picker. Some things seem a bit wrong with the Mosasaurus entry.

First, the Mosaurus isn't a true dinosaur, but that's doesn't really bother me.

12HD for a Gargantuan animal seems pretty weak, especially when T Rex is Huge size and 18 HD. Based on the other dinos I've seen here, it should probably be around 1/2 length + 6 HD for a Gar creature - in this case about 22HD minimum.

+10 natural AC is kinda harsh - we're talking Earth Elemental (solid stone). T Rex only has a +5 natural AC. Perhaps a +6 to +7 natural AC?

Why does a swimming creature have Run? And Snatch is only for FLYING creatures (in fact, Flying is a requirement). And why does it need improved initiative? Shellfish (it's favored prey) doesn't move away very quickly. Giving it Improved Init sounds like metagaming.

Strength of 41 seems a bit extreme - a T Rex only has a 28 and it's jaws are the most powerful of any known land animal. Mosasaurus is only one size range bigger, so at best it's Strength should probably only be around 32-36 or so.

It looks like you used the monster creator I posted a link to and you must have put a blank spot in one of the attacks (1 >>what<< and 1 bite). Swallow whole shows twice, both in Special Attacks and under the combat section (it'd also be a good idea to edit the "swallow whole" text to list the Mosasaurus's internal AC, damage from being digested and the damage to get out, as well as how many it can hold in its gullet - 2 Large, 4 Medium, 8 small or 32 tiny or smaller creatures) Also, this thing is a swimmer, but you didn't bother to list it's swim skill bonus. Probably should also tack a statement "Mosasaurus can take 10 on any swim check, even when rushed or attacked."

Sorry to sound so critical, but I'd like to put this thing into the PDF with the rest of the dinos - and feel comfortable that it fits with the rest.
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5 years ago  ::  Jun 07, 2005 - 2:16PM #5
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09
Thanks for the feedback and taking interest in it, it was my first time creating a monster on that system so you can imagine it was a little confusing. One question though, the CR seems high, should I adjust it?
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5 years ago  ::  Jun 07, 2005 - 7:44PM #6
Niveus_Lynx
Posts: 14
Date Joined: 05/12/05
Ah! Dem thread hijackers is back! Git the shotgun!

...

I like them. As for the Mossy's strength, it really doesn't matter what the T-Rex had. Bigger = Stronger. Guidelines for Animal Str, Gargantuan, 25-27 IIRC.
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5 years ago  ::  Jun 12, 2005 - 12:19AM #7
BrianBuck
Posts: 13
Date Joined: 06/12/05
This thread rocks! What a way to begin posting, my favorite creatures and my favorite game, sweet.
I've been studying dinos as a hobby for 32 years, and I try to keep current. Here are some new facts you may or may not be aware of:
Tyrannosaurus rex remains the most powerful terrestrial predator of all time. Recent studies indicate that the earlier poster is correct. T.rex could exert a minimum of 13,000 newtons per square inch with it's jaws. That equates to over 3,100 PSI. This is greater than any living animal today. This means that the maximum force able to be exerted must have been staggering. As such, the 3.5 stats for Tyrannosaurus rex are grossly underestimated. They're more suitable for a somewhat smaller predator like Gorgosaurus lacensis. A recent tyrannosaurus rex specimen described by Jack Horner is revealed to be 10% larger than the famous Sue specimen on display at the Field Museum in Chicago. Sue measures 42 feet (as long as Giganotosaurus). Horners' discovery indicates that T.rex approached lengths of 46-50 feet. Placing Tyrannosaurus rex in the Gargantuan size category. The extraordinary sense of smell possessed by T.rex needs to be reflected in the stats. I'm not sure if this should be reflected in a tracking skill or some type of new feat.

A recent discovery in South America establishes Giganotosaurus as the largest theropod ever found. Although this could change with a new discovery. Original size estimates for Giganotosaurus were based on it's elongated skull. Giganotosaurus is roughly the same size as Tyrannosaurus rex.

While I got a kick out of the stats for carcharodontosaurus, I think it's too tough to get an accurate estimate of size. Carcharodontosaurus is known from scrappy remains. Until more fossils are found, it's impossible to determine if carcharodontosaurus was 40, 45, or 50 feet long.

Now we come to Spinosaurus. The mass of Spinosaurus as depicted in Jurassic Park 3 seems to be overstated. Spinosaurus is believed to be an extremely long (50-55 feet) but lightly built animal, and is a known fish eater. Jack Horner recently mentioned in an interview an African expedition that uncovered the front half of the jaw (dentary) of a Spinosaurus that measured 4 feet. This indicates that Spinosaurs had a head measuring 8 feet long! Not surprising since Spinosaurus had a long, low Baryonyx-like head.

Later this week, I'll put together some of my own revised 3.5 statistics for the above mentioned beasts. I refer to them as 'the Big Four'.

This probably won't come as a surprise, but dinosaurs are a central feature of my campaign setting. They, along with prehistoric mammals, are the dominant wildlife.
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5 years ago  ::  Jul 09, 2005 - 8:58PM #8
ZexisStryfe
Posts: 8
Date Joined: 05/26/05
keeping an eye on this one! BUMP!
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5 years ago  ::  Jul 11, 2005 - 10:54PM #9
BrianBuck
Posts: 13
Date Joined: 06/12/05
Here are my revised stats for T.rex. I have to give credit to Joseph Goodman at Goodman games. The following stat block is a revised version of the stats presented in The Complete Guide to T Rex.

Tyrannosaurus rex
Gargantuan animal (prehistoric beast)

Hit Dice: 36d10+180 (378)
Initiative: +1
Speed: 50 feet (10 squares)
Armor Class: 15 (+8 natural, +1 Dex, -4 size) , Touch 10, Flat Footed 14
Base Attack/Grapple: +36
Attacks: Bite +36 mele, Dmg 6d10 +16
Head Butt +31 melee, Dmg 2d6+11
Tail Slap +31 melee, Dmg 2d6+11
Space/Reach: 20 feet/15 feet
Special Attacks: Improved Grab, Swallow Whole
Special Qualities: Frightful Presence, Low Light Vision, Scent
Saves: Fort +25 Ref +15 Will +15
Abilities: Str: 32, Dex: 12, Con: 21, Int: 10, Wis: 16, Cha: 12
Skills: Hide -2, Listen +16, Spot +16
Feats: Alertness, Improved Natural Attack (Bite), Run, Touhness, Track, Frightful Presence
Environment: Warm Forest, swamp, jungle and plains
Organization: Solitary, or pair
Challenge rating: 18
Treasure: none
Alignment: Neutral
Advancement: 45-60 HD (Colossal)


More to come later. Let me know what you think of my new and improved Tyrannosaurus rex.
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5 years ago  ::  Jul 11, 2005 - 11:49PM #10
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09

BrianBuck]Here are my revised stats for T.rex. I have to give credit to Joseph Goodman at Goodman games. The following stat block is a revised version of the stats presented in The Complete Guide to T Rex.

Tyrannosaurus rex
Gargantuan animal (prehistoric beast)

Hit Dice: 36d10+180 (378)
Initiative: +1
Speed: 50 feet (10 squares)
Armor Class: 15 (+8 natural, +1 Dex, -4 size) , Touch 10, Flat Footed 14
Base Attack/Grapple: +36
Attacks: Bite +36 mele, Dmg 6d10 +16
Head Butt +31 melee, Dmg 2d6+11
Tail Slap +31 melee, Dmg 2d6+11
Space/Reach: 20 feet/15 feet
Special Attacks: Improved Grab, Swallow Whole
Special Qualities: Frightful Presence, Low Light Vision, Scent
Saves: Fort +25 Ref +15 Will +15
Abilities: Str: 32, Dex: 12, Con: 21, Int: 10, Wis: 16, Cha: 12
Skills: Hide -2, Listen +16, Spot +16
Feats: Alertness, Improved Natural Attack (Bite), Run, Touhness, Track, Frightful Presence
Environment: Warm Forest, swamp, jungle and plains
Organization: Solitary, or pair
Challenge rating: 18
Treasure: none
Alignment: Neutral
Advancement: 45-60 HD (Colossal)


More to come later. Let me know what you think of my new and improved Tyrannosaurus rex.


Intelligence 10?

Was it li wrote:

Here are my revised stats for T.rex. I have to give credit to Joseph Goodman at Goodman games. The following stat block is a revised version of the stats presented in The Complete Guide to T Rex.

Tyrannosaurus rex
Gargantuan animal (prehistoric beast)

Hit Dice: 36d10+180 (378)
Initiative: +1
Speed: 50 feet (10 squares)
Armor Class: 15 (+8 natural, +1 Dex, -4 size) , Touch 10, Flat Footed 14
Base Attack/Grapple: +36
Attacks: Bite +36 mele, Dmg 6d10 +16
Head Butt +31 melee, Dmg 2d6+11
Tail Slap +31 melee, Dmg 2d6+11
Space/Reach: 20 feet/15 feet
Special Attacks: Improved Grab, Swallow Whole
Special Qualities: Frightful Presence, Low Light Vision, Scent
Saves: Fort +25 Ref +15 Will +15
Abilities: Str: 32, Dex: 12, Con: 21, Int: 10, Wis: 16, Cha: 12
Skills: Hide -2, Listen +16, Spot +16
Feats: Alertness, Improved Natural Attack (Bite), Run, Touhness, Track, Frightful Presence
Environment: Warm Forest, swamp, jungle and plains
Organization: Solitary, or pair
Challenge rating: 18
Treasure: none
Alignment: Neutral
Advancement: 45-60 HD (Colossal)


More to come later. Let me know what you think of my new and improved Tyrannosaurus rex.[/quote]
Intelligence 10?

Was it literate?

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