sweet! and olly is right, an Archaeopteryx would rock.
here's my list if dinosaur ideas: -stegocephalian (from a book, don't remember where/when); frog-dinosaur, huge, 40ft tongue (swallow whole, improved grab), amphibious (probably not a dinosaur, even if it is real, which i doubt) -demitrodon (that fin-backed dinosaur with it's legs coming out of the side of it's body, rather than downwards); large, slow (maybe 20ft speed? or 30ft?) -apatosaurus (sorry if i mangled the spelling, i mean the standard big sauropod); gargantuan, trample and tail slap as the only means to attack.
and for campaigns with dinosaurs, you can add other prehistoric critters: -mammoth; i think it's been done -phororhocas;giant flesh eating ostrich (huge if not gargantuan) -coelecanth (definetly not a dinosaur, more of a fish); probably small, good natural armor (it's head is a mostly bone), aquatic
thats what i've got for ideas. hope you find them useful.
Utahraptor Large Animal Hit Dice: 4d8+8 (26 hp) Initiative: +4 Speed: 60 ft. Armor Class: 17 (+4 Dex, +4 natural, -1 size) touch 13, flat-footed 13 Base Attack/Grapple: +2/+10 Attack: Claw +5 melee (1d6+3) Full Attack: 2 claws +5 melee (1d6+3) and bite +1 melee (1d6+1) and tail +1 melee (1d6+1) Space/Reach: 5ft/5ft Special Attacks: Leaping Pounce, rake 1d6+2 Special Qualities: low-light vision, scent Saves: Fort +6, Ref +8, Will +3 Abilities: Str 17 Dex 19, Con 15, Int 2, Wis 14, Cha 12 Skills: Hide +12*, Jump +24 Feats: Improved Natural Attack (claw) Track Evironment: Any temperate Organization: Solitary or pack (3-10) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement 5-8 HD (Medium); 9-12 HD (Large) Level Adjustment: -
This predator stands upright, with muscled forelimbs, sinuous tail, and 6-inch-long hooked claws. A long reptilian snout opens wide with a short bark to display a set of deadly sharp teeth.
Utahraptors are clever predators that like to hunt in packs and ambush their prey. They prefer lone targerts, but if they're hungry enough, or if they outnumber the group, they are just as likely to attack.
COMBAT
Leaping Pounce (Ex) When a utahraptor charges it leaps high into the air above its prey, attempting to knock it to the ground. This ability functions much like the pounce special attack. However, a utahraptor's incredible jumping ability makes its leaping pounce particularly deadly. When a utahraptor charges a foe, it can make a full attack including one rake attack. If a utahraptor successfully hits and damages a target of its size or smaller that it pounces on during a charge, it can make a free trip attack without provoking an attack of opportunity. If the utahraptor wins the opposed trip check, it can make an immediate grapple check. If it succeeds, the opponent is considered pinned on the ground beneath the utahraptor. On each subsequent round, the utahraptor can deal automatic claw and rake damage with a successful gapple check against a pinned opponent. If a fleshrake fails the opposed tril check, it cannot be tripped in return. If it successfully trips its opponent, but fails the subsequent grappble check, the opponent is prone in the utahraptor's square, but not grappled or pinned.
Rake (Ex) Attack bonus +2 melee, damage 1d6+2
Skills: Utahraptors have a +8 racial bonus on Hiide checks and a +6 racial bonus on Jump checks. *The Hide bonus increases to +10 in gassland areas.
I'm actually running a campaign that is full of dinosaurs, among other things. I was frustrated that there were only a hand full of dino stats. Most of the ones in the MM are huge and such. None of the smaller dino stats given! The MM3 has a cheesy trio called the bloodstriker, fleshraker, and the swindlespitter. I depise all three. Caustic blood? Please.
Insane Pixie]Skills A stegosaurus has a +4 racial bonus on Listen and Spot checks.
Hey, I always heard stegos had notoriously bad eyesight? Maybe it was tricerotops I'm thinking of. Or am I just outda wrote:
Skills A stegosaurus has a +4 racial bonus on Listen and Spot checks.[/quote] Hey, I always heard stegos had notoriously bad eyesight? Maybe it was tricerotops I'm thinking of. Or am I just outdated? :P
ChimericPhase] Velociraptor Medium Animal Hit Dice: 4d8+8 (26 hp) Initiative: +4 Speed: 60 ft. Armor Class: 16 (+4 Dex, +2 natural) touch 14, flat-footed 12 Base Attack/Grapple: +3/+6 Attack: Claw +6 melee (1d6+3) Full Attack: 2 claws +6 melee (1d6+3) and bite +1 melee (1d6+1) and tail +1 melee (1d6+1) Space/Reach: 5ft/5ft Special Attacks: Leaping Pounce, rake 1d6+2 Special Qualities: low-light vision, scent Saves: Fort +6, Ref +8, Will +3 Abilities: Str 17 Dex 19, Con 15, Int 2, Wis 14, Cha 12 Skills: Hide +12*, Jump +24 Feats: Improved Natural Attack (claw) Track Evironment: Any temperate Organization: Solitary or pack (3-10) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement 5-8 HD (Medium) wrote:
Velociraptor Medium Animal Hit Dice: 4d8+8 (26 hp) Initiative: +4 Speed: 60 ft. Armor Class: 16 (+4 Dex, +2 natural) touch 14, flat-footed 12 Base Attack/Grapple: +3/+6 Attack: Claw +6 melee (1d6+3) Full Attack: 2 claws +6 melee (1d6+3) and bite +1 melee (1d6+1) and tail +1 melee (1d6+1) Space/Reach: 5ft/5ft Special Attacks: Leaping Pounce, rake 1d6+2 Special Qualities: low-light vision, scent Saves: Fort +6, Ref +8, Will +3 Abilities: Str 17 Dex 19, Con 15, Int 2, Wis 14, Cha 12 Skills: Hide +12*, Jump +24 Feats: Improved Natural Attack (claw) Track Evironment: Any temperate Organization: Solitary or pack (3-10) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement 5-8 HD (Medium); 9-12 HD (Large) Level Adjustment: -
This predator stands upright, with muscled forelimbs, sinuous tail, and 6-inch-long hooked claws. A long reptilian snout opens wide with a short bark to display a set of deadly sharp teeth.
Velociraptors are clever predators that like to hunt in packs and ambush their prey. They prefer lone targerts, but if they're hungry enough, or if they outnumber the group, they are just as likely to attack.
COMBAT
Leaping Pounce (Ex) When a velociraptor charges it leaps high into the air above its prey, attempting to knock it to the ground. This ability functions much like the pounce special attack. However, a velociraptor's incredible jumping ability makes its leaping pounce particularly deadly. When a velociraptor charges a foe, it can make a full attack including one rake attack. If a velociraptor successfully hits and damages a target of its size or smaller that it pounces on during a charge, it can make a free trip attack without provoking an attack of opportunity. If the velociraptor wins the opposed trip check, it can make an immediate grapple check. If it succeeds, the opponent is considered pinned on the ground beneath the velociraptor. On each subsequent round, the velociraptor can deal automatic claw and rake damage with a successful gapple check against a pinned opponent. If a fleshrake fails the opposed tril check, it cannot be tripped in return. If it successfully trips its opponent, but fails the subsequent grappble check, the opponent is prone in the velociraptor's square, but not grappled or pinned.
Rake (Ex) Attack bonus +2 melee, damage 1d6+2
Skills: Velociraptors have a +8 racial bonus on Hiide checks and a +6 racial bonus on Jump checks. *The Hide bonus increases to +10 in gassland areas.
I'm actually running a campaign that is full of dinosaurs, among other things. I was frustrated that there were only a hand full of dino stats. Most of the ones in the MM are huge and such. None of the smaller dino stats given! The MM3 has a cheesy trio called the bloodstriker, fleshraker, and the swindlespitter. I depise all three. Caustic blood? Please.
Anyways, the above stats are the ones I'm using in my campaign. ^_^ I have a clan of gnomes that train them as mounts.
Patrick Draken-Korin]sweet! and olly is right, an Archaeopteryx would rock.
here's my list if dinosaur ideas: -stegocephalian (from a book, don't remember where/when) wrote:
sweet! and olly is right, an Archaeopteryx would rock.
here's my list if dinosaur ideas: -stegocephalian (from a book, don't remember where/when); frog-dinosaur, huge, 40ft tongue (swallow whole, improved grab), amphibious (probably not a dinosaur, even if it is real, which i doubt) -demitrodon (that fin-backed dinosaur with it's legs coming out of the side of it's body, rather than downwards); large, slow (maybe 20ft speed? or 30ft?) -apatosaurus (sorry if i mangled the spelling, i mean the standard big sauropod); gargantuan, trample and tail slap as the only means to attack.
and for campaigns with dinosaurs, you can add other prehistoric critters: -mammoth; i think it's been done -phororhocas;giant flesh eating ostrich (huge if not gargantuan) -coelecanth (definetly not a dinosaur, more of a fish); probably small, good natural armor (it's head is a mostly bone), aquatic
thats what i've got for ideas. hope you find them useful.
Patrick Draken-Korin]-stegocephalian (from a book, don't remember where/when) wrote:
-stegocephalian (from a book, don't remember where/when); frog-dinosaur, huge, 40ft tongue (swallow whole, improved grab), amphibious (probably not a dinosaur, even if it is real, which i doubt)
I looked this one up and could only find info saying stegocephalian is a class of amphibian-like dinosaurs and few were bigger than two feet long.
-demitrodon (that fin-backed dinosaur with it's legs coming out of the side of it's body, rather than downwards); large, slow (maybe 20ft speed? or 30ft?)
Those were reptiles, but hey this is D&D so who cares about the unimportant details? Besides it'd be typed as 'animal' so its all the same :P
Also, its not the same, but there stats for the spinosaurus (the dinosaur that supposedly evolved from demitrodon) are in the MMII pg 73
-apatosaurus (sorry if i mangled the spelling, i mean the standard big sauropod); gargantuan, trample and tail slap as the only means to attack.
MMII, pg 72, Seismosaurus
and for campaigns with dinosaurs, you can add other prehistoric critters: -mammoth; i think it's been done
Grizzly Mastodon, MMII pg123 or Mastodon MMIII pg101
-phororhocas;giant flesh eating ostrich (huge if not gargantuan)
You could use the stats from the Terror Bird FF pg 175, its a large creature, but you could advance the HD.
-coelecanth (definetly not a dinosaur, more of a fish); probably small, good natural armor (it's head is a mostly bone), aquatic
Hehe, probably had a vicious bite too!
Does anyone else find the description of the Forest Sloth (MMII pg 106) laughable? Seriously, if they wanted a big furry vicious predator, why not give it a crediable name instead of 'Forest Sloth' which could go to a more appropriate critter, like the Megatherium (FF pg 124)
ChimericPhase]You're right, you're right. I should have done my homework. In which case it shall now be dubbed the Utahraptor.
Utahraptor, 23 feet long, 8 feet tall. Way too big for medium.
Do you know about the Deinonychus? Medium-sized, looks like what you need/want. MM wrote:
You're right, you're right. I should have done my homework. In which case it shall now be dubbed the Utahraptor.[/quote] Utahraptor, 23 feet long, 8 feet tall. Way too big for medium.
Do you know about the Deinonychus? Medium-sized, looks like what you need/want. MM or SRD.
Argentinosaurus Colossal Animal Hit Dice: 32d8+323 (467 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 22 (-8 size, +20 natural), touch 2, flat-footed 22 Base Attack/Grapple: +24/+57 Attack: Tail slam +23 melee (4d6+25 plus thunderous snap) or stamp (10d8+25) Full Attack: Tail slam +23 melee (4d6+25 plus thunderous snap) or stamp (10d8+25) Space/Reach: 80 ft./40 ft. Special Attacks: Thunderous snap, trample 8d8+25 Special Qualities: Low-light vision, scent Saves: Fort +33, Ref +10, Will +12 Abilities: Str 44, Dex 10, Con 30, Int 1, Wis 14, Cha 10 Skills: Listen +23, Spot +22 Feats: Alertness, Awesome Blow, Diehard, Endurance, Great Fortitude, Improved Bull Rush, Power Attack, Toughness Climate/Terrain: Warm forests, plains and hills Organization: Solitary Challenge Rating: 17 Treasure: None Alignment: Always neutral Advancement: 33-78 HD (Colossal) Level Adjustment: -
Argentinosaurus' measure between 115 to 150 feet long, stand about 50 feet tall, and weigh about 80 tons.
Combat
Thunderous Snap (Ex): Although an argentinosaurus is ponderous, its whip-like tail can move faster than sound. Any creature struck by an argentinosaurus' tail slam must make a Fortitude save (DC 36) or be stunned for 1d4 rounds and deafened for 1d4 minutes. On a successful save, the creature is merely deafened for 1d4 minutes. The save DC is Constitution based.
Trample (Ex): An argentinosaurus can literally run over any creatures in its way that are of Gargantuan or smaller size. Creatures trampled must make a Reflex save (DC 43 half) or take 8d8+25 damage. The save DC is Strength-based.
Archaeopteryx Tiny Animal Hit Dice: 1/4 d8 (2 hp) Initiative: +3 Speed: 30 ft. (6 squares), fly 40 ft. (average) Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12 Base Attack/Grapple: +0/-9 Attack: Bite +5 melee (1d3-1) Full Attack: Bite +5 melee (1d3-1) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: - Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +2 Abilities: Str 8, Dex 17, Con 10, Int 2, Wis 14, Cha 4 Skills: Listen +12, Move Silently +7, Spot +12 Feats: Alertness, Weapon Finesse (B) Climate/Terrain: Temperate mountains Organization: Solitary, pair, or flock (4-12) Challenge Rating: 1/2 Treasure: None Alignment: Always neutral Advancement: - Level Adjustment: -
Archaeopteryxs have a wingspan of about 1.5 feet and are about 1 foot long from beak to tail, weighing from 11 to 18 ounces.
Combat
Skills Archaeopteryx have a +8 racial bonus on Spot and Listen checks.
Archaeopteryx as Familiars An Archaeopteryx may be taken as a Familiar or Animal Companion, and the master of an Archaeopteryx familiar grants his master a +3 bonus on Intimidate checks.