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Dinosaur Menagerie
6 months ago  ::  Aug 28, 2009 - 11:45AM #1941
xidoraven
Posts: 112
Date Joined: 12/14/05

It seems there will be a lot of work to do just to clean it all up before there can be more work to the content.  You must be talking about our index of creatures, etc.?  (NOTE: Correction - the INDEX is working fine with its links as far as I can tell.  Formatting for written content still needs a quick cleanup and update.)


I have a MS Excel spreadsheet that I was putting togethe that might help make it a little faster and easier, but we will have to see what can be done.  I knew this migration was going to be a setback....


Btw, I like your little kitten picture, bhu.  It gives me a new side of you to consider...  Tongue out  Looks like we will also have to re-subscribe to our favorite threads as well, I do believe.  Nothing transferred over in my own account, and I am seeing a new check-box below asking if I want to be notified of new msgs posted to this thread....  And....  Someone pressed the reset button in the middle of our game.

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6 months ago  ::  Aug 29, 2009 - 5:37AM #1942
bhu
Posts: 4,745
Date Joined: 11/27/05

They seem to be working for me now too.  Must have been a temporary thing for the most part (at least I hope).


 


I always use cats as forum avatars :D


 


I just didnt on the old boards cause they didnt have one.

http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html
  cat burglar pdf 2.0 available
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6 months ago  ::  Aug 31, 2009 - 1:22PM #1943
Nilbog
Posts: 457
Date Joined: 11/01/06

What about an Arsinotherium or Uintatherium-based dinopriminal?


Spawn of the Elder Darkness


Out of the prime they came, the slayers of suns, the gnawers at the heart of the island universes, them who stop thought. Swiftly they passed through our spheres, and well it was, for else all life upon fair Tellura would have been snuffed out as a candle quenched in the deepest ocean. Yet certain seeds they left behind them, and in the course of ages foul life arose and strove with the clean life native to our orb; and a veil as of mist and darkness was cast across all. Of the wars across the face of the young world no lore of mortals tells, nor do the ageless gods know aught of them, for they were ended aeons before the first of all gods was born. But in the lore of dragons many things remain that are forgotten even by the deathless, and it was there, in the prismed citadels into which I alone of mortals have dared to walk, that I discovered the legends of primaeval night which now I set forth. -- The Draconic 'Primeval Legends', edited and redacted from Elenae Moonowl's The Mastery of Primaeval Night.


They were things that came out of the voids beyond all voids and descended into the primeval slime of the world before the first dinosaurs were born. They established cities that were vast as nations, twisted into geometrical forms impossible under sane conceptions of dimension. Horrible to the point that thinking life died around them, they dwelt beneath a mist-dimmed sun, shaded from the earth by mosses hundreds of feet high and tremendous fungi. In time though, they were beaten back by the advance of the dinosaurs and slain by their intelligent descendants, the mighty dragons.


Once only did the chromatic and the metallic dragons ally, and that was in the great assault on the Cities of the Elder Night. With acid and lightning the dragons blasted the hideous, tainted fungous forests, and with fire and frost they burned away the all-enshrouding mists, laying the cities open to the burning sun. But the fiends of the elder world were too steeped in magical skill to thus be slain forever. Their bodies were destroyed by the sunlight and dragonfire; their spirits nonetheless remained, though hurled screaming into inner earth, from which they at times arise to possess the descendants of their slayers.


  


Darkness-Ridden Creature (Template)


A darkness-ridden creature is one possessed by the disembodied, tormented spirit of a spawn of elder darkness. They are tortured and gaunt in appearance, and the discolorations and scars on their scaly hides are eerily suggestive of forbidden and ancient sigils. 


Creating a Darkness-Ridden Creature


'Darkness-ridden' is an acquired template that can be applied to any dinosaur, any creature of the dragon type, or any creature with the (Reptilian) subtype, though creatures with high Will save bonuses can rarely be possessed.


Size/Type: As base creature, except that animals become magical beasts (augmented animal). Do not recalculate HD, base attack bonus, saves, or skills.


Hit Dice: As base creature


Speed: A darkness-ridden is driven on by unnatural forces, pushing the body to its limits. Its speed increases by 10 ft. for all movement types.


Armor Class: A darkness-ridden is enshrouded by disturbing distortions, as geometry around it twists in seemingly impossible ways. This throws off attackers' fighting form, giving the darkness-ridden a +2 circumstance bonus to Armor Class.


Attacks: A darkness-ridden retains the attacks of the base creature. In addition, it gains entropic touch, a melee touch attack dealing 1d8 damage per 3 full Hit Dice (creatures with 2 or fewer Hit Dice deal 1d4 damage). This damage is untyped damage and cannot be reduced by any form of damage reduction, resistance, or immunity.


Special Attacks: A darkness-ridden retains the base creature's special attacks and gains the following:


Entropic Touch (Su): A darkness-ridden has a touch attack that infuses victims with harmful, life-decaying energies (see Attacks). In addition, a darkness-ridden with at least 5 HD deals 1d2 points of Strength damage when it makes a successful touch attack with its entropic touch. Every 5 HD thereafter the Strength damage increases (to 1d3, then 1d4, 1d6, 1d8, 2d6, 2d8, 3d6, etc.)


Minddeath Burst (Su): A darkness-ridden with at least 10 HD can, three times per day, emit a flash of mindshredding horror. All creatures with an Intelligence score within 5 ft / HD suffer 1d6 Intelligence drain (Will DC 10 + 1/2 darkness-ridden's HD + darkness-ridden's Cha modifier negates).


Special Qualities: A darkness-ridden retains the base creature's special qualities and gains the following:


Damage Reduction (Su): A darkness-ridden with at least 10 HD gains DR 10/magic. One with 20 HD or more improves this to DR 10/epic.


Light Susceptibility (Ex): A darkness-ridden is dazzled in full daylight or equivalent lighting (such as the effect of a daylight spell).


Mindwarping Aura (Su): A darkness-ridden with at least 5 HD emits an aura that disrupts thought. All creatures with an Intelligence score within 10 ft / 2 full HD must make a Will save (DC 10 + 1/2 darkness-ridden's HD + darkness-ridden's Cha modifier + 2 from Ability Focus bonus feat) or take 1d3 points of Intelligence damage. If they remain within the aura, this save must be repeated once per hour.


Protected Mind (Su): A darkness-ridden is immune to Charisma, Intelligence, and Wisdom damage or drain.


Profane Secrets (Su): A darkness-ridden gains a +1 profane bonus to attack rolls and skill checks, plus +1 per 10 full HD.


Spell Resistance (Su): A darkness-ridden with 10 HD or more gains SR of 10 + 1/2 its HD.


Abilities: Con +2, Int increased to 10 if not already higher (otherwise unchanged), Wis +4, Cha +4


Skills: Recalculate skill points if Intelligence is increased. A darkness-ridden gains a +4 competence bonus to Knowledge (arcana) checks.


Feats: A darkness-ridden gains Ability Focus (Mindwarping Aura) as a bonus feat. In addition, it gains Iron Will as a bonus feat if it does not already possess that feat.  


Organization: Solitary


Challenge Rating: If the base creature's CR is less than 1, then the base creature's CR is doubled (if this results in CR 2/3, round up to 1). Otherwise:


<9 HD: CR +1


10+ HD: CR +2


Alignment: Always chaotic evil


 


Example: Darkness-Ridden Megaraptor


Size/Type: Large Magical Beast (Augmented Animal)


Hit Dice: 8d8+51 (87 hp)


Initiative: +2


Speed: 70 ft. (14 squares)


Armor Class: 19 (-1 size, +2 Dex, +6 natural, +2 profane), touch 13, flat-footed 17


Base Attack/Grapple: +6/+15


Attack: Talons +11 melee (2d6+5); or entropic touch +11 melee (4d6 and 1d2 Str damage)


Full Attack: Talons +11 melee (2d6+5) and 2 foreclaws +6 melee (1d4+2) and bite +6 melee (1d8+2); or entropic touch +11 melee (4d6 and 1d2 Str damage)


Space/Reach: 10 ft./5 ft.


Special Attacks: Entropic touch, pounce


Special Qualities: Light susceptibility, low-light vision, mindwarping aura, profane secrets, protected mind, scent


Saves: Fort +11, Ref +8, Will +8


Abilities: Str 21, Dex 15, Con 23, Int 10, Wis 19, Cha 14


Skills: Hide +9, Jump +27, Knowledge (arcana) +15, Listen +12, Spot +12, Survival +12


Feats: Ability Focus (mindwarping aura) (B), Iron Will (B), Run, Toughness, Track


Environment: Warm forests


Organization: Solitary


Challenge Rating: 7


Treasure: None


Alignment: Always chaotic evil


Advancement: 9-16 HD (Large); 17-24 HD (Huge)


Level Adjustment: -


 This creature is an emaciated, tormented giant raptor, with dark agony and malice burning in its eyes. Its scales have begun to turn gray in patterns which hint at certain age-old and dreadful runes.


 Entropic Touch (Su): The darkness-ridden megaraptor's entropic touch deals 4d6 damage and 1d2 Strength damage.


Mindwarping Aura (Su): The darkness-ridden megaraptor emits an aura that disrupts thought. All creatures with an Intelligence score within 40 feet must make a Will save (DC 18) or take 1d3 points of Intelligence damage. If they remain within the aura, this save must be repeated once per hour.


Profane Secrets (Su): The darkness-ridden megaraptor gains a +1 profane bonus to attack rolls and skill checks.

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6 months ago  ::  Sep 01, 2009 - 11:16PM #1944
xidoraven
Posts: 112
Date Joined: 12/14/05

Check this one:


Aug 31, 2009 -- 1:22PM, Nilbog wrote:


Spell Resistance (Su): A darkness-ridden with 10 HD or more gains SR of 10 + 1/2 its HD. Those of 10 HD or more add +10 to this.




That sounds cool, and very interesting.  I am working with a system for magical sigils, and was considering making a template for something in some ways similar to this (but not based on an Elder Evil/Darkness) - I was thinking like "Sigilbound" or "Sigilscribed" template that would be a resulting of a sigil effect (Su/Sp) or effects being placed upon an unwilling creature or object (potentially animating objects).  It would in many ways mirror this and the Spelltouched Undead template, but specifially be related to having sigils incribed onto its soul and/or truename, and causing willing or unwilling effects.


I am okay with any other dinopriminal ideas not already covered, I am just really intent on at least getting down the ones I have outlined here earlier.  I want to put together some substantial campaign setting information, and these ones are as iconic as I truly needed for it.  I would have to say that there is really almost no limit to the variations these outsiders could take.  It is really only limited to the imagination.  In any case, if you want it to be useful for my own needs and in the potential of being part of a campaign setting element based around this group of races, it would be best to create it with the typical elements laid out earlier here, and to give it as much of a niche as possible, and to create a level adjustment (yes, I really want these to be open to play character or vital NPC status - and to have the very real potential as typical classed character types).


Rabbit is helping me a lot lately with these, and she has suggested making a new thread specifically for those sorts of things on the ENWorld forums, Here.

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6 months ago  ::  Sep 02, 2009 - 1:33AM #1945
Nilbog
Posts: 457
Date Joined: 11/01/06

Sep 1, 2009 -- 11:16PM, xidoraven wrote:


Check this one:


Aug 31, 2009 -- 1:22PM, Nilbog wrote:


Spell Resistance (Su): A darkness-ridden with 10 HD or more gains SR of 10 + 1/2 its HD. Those of 10 HD or more add +10 to this.





Thanks, I fixed it now.


 

That sounds cool, and very interesting.  I am working with a system for magical sigils, and was considering making a template for something in some ways similar to this (but not based on an Elder Evil/Darkness) - I was thinking like "Sigilbound" or "Sigilscribed"



Just to clarify, the "Elder Darkness" isn't the creature (like an Elder Evil) - it refers to the time when "a veil as of mist and darkness was cast across all" - thick fogs blocked direct sunlight from the planet's surface. (The "Spawn of Elder Darkness" in their true bodies were damaged or killed by sunlight; this is reduced to merely dazzled when they are possessing another creature, which shields them.)


 

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6 months ago  ::  Sep 02, 2009 - 11:34AM #1946
xidoraven
Posts: 112
Date Joined: 12/14/05

Okay, neat.  Now, is the Elder Darkness a homebrew concept, or is this something from a publication I have yet to read?  It sounds like something out of Dragon Magic or something similar, but I don't have that book (and a few other similar ones, including the Elder Evils one)...


In any case, it sounds cool.  Wink

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6 months ago  ::  Sep 02, 2009 - 10:18PM #1947
Nilbog
Posts: 457
Date Joined: 11/01/06

The Elder Darkness is a concept of my own, mixed up from elements of Lovecraft, William Hope Hodgson, and real-world prehistory (specifically the forests of giant fungi and giant clubmosses - the latter are not actually mosses).


It requires a cosmology somewhat different from either the 3e or the 4e default. The setting was shaped by conflicts at the very beginning of time between the Elder Dragons (Primeval and Protemporal dragons - distinct from the chromatic/metallic dragons that evolved from dinosaurs, though they influenced the latter's evolution), the Ancients (elementalish/energyish gods not based on traditional portfolios), and the Primal Ones (powers from beyond the multiverse - pseudo-Lovecraftian ultranightmares). Traditional gods (Astral/Outer Planes types with standard portfolios) didn't appear until the Astral did, and that was a result of the appearance of the first sentient life on Tellura and its actions; the first generation of gods were ascended members of Tellura's first civilization.


But that has nothing to do with dinosaurs or prehistoric creatures, so I suppose it's a topic for another thread...


 


(As for Elder Evils - the weakest Primal One could squash all of them in the book, at once. If I were to actually stat them out, I'd start with a roughly CR 80 'base creature' and add lots of class levels, templates, custom abilities etc. to make each one unique. Primal Ones should start about where Greater Gods leave off, and go up from there...)

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6 months ago  ::  Sep 03, 2009 - 3:38AM #1948
bhu
Posts: 4,745
Date Joined: 11/27/05

Hi guys.  Been a little distracted with the new forum look and some rl problems. 


 


I still owe you a fluffy hedgehog thingie don't I?

http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html
  cat burglar pdf 2.0 available
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6 months ago  ::  Sep 03, 2009 - 3:19PM #1949
xidoraven
Posts: 112
Date Joined: 12/14/05

You don't owe me a thing, bhu.    I would have to go back and look at what ended up in the deinogalerix schema, but I know there have been a lot of postings here that could use a full review for balance and precedence (but definitely not many from Nilbog and Rabbit, who seem to have this thing down pat).


Rabbit and I are now working on Dinopriminals fully on ENWorld forum, Phantasy Prehistorium.  Eomanis is currently being reviewed and finalized on the Conversion thread there, and some of my other drafts are on my own personal list to get revised, including Potamotherium, Sauroposeidon, and our helf-revised Dimorphodon.  I have also found that a lot of our index entries here are not completed, and could use a full review of completion, balance, applicable subsections (familiar, mounts, animal companions, etc.).


And I know all about RL issues....  I am actually being weighed down right now by an actual game session I have to run this weekend, which means I have to put more thought into random encounters than into the creatures themselves...    Oh well.  It will be worth it, and it actually contributes to the current campaign setting I am working on anyways (Nymian Beastlands, and the extension into the Pyrrothian Cosmology based around Tellen/Pyrroth/Kalamar - Kingdoms of Kalamar).  New ideas there include: Orokai (4-armed neutral good Serpentfolk, based off Yuan-Ti and the Orochi from Magic - Champions of Kamigawa, Snake's Path), Wan-Jai (3-eyed reptilian humanoids with psionics and a gaze attack from a Pyrrothian outer plane, distantly related to other Serpentfolk/Anakim), and the Seraphim (a 6-winged/armed warrior angel with an erratic alignment shifting "curse" and excellent spell-like abilities - and the basis for the fallen angel/demon prince, PAZUZU).

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6 months ago  ::  Sep 04, 2009 - 9:38AM #1950
InsanePsychoRabbit
Posts: 86
Date Joined: 06/12/05

Sep 3, 2009 -- 3:19PM, xidoraven wrote:


Rabbit and I are now working on Dinopriminals fully on ENWorld forum, Phantasy Prehistorium.




In fact I have two more dinopriminals that are nearly finished and ready to post there. I'm waiting topost them because Xidoraven already has a backlog of them to review.


This will probably be my final post here on Wizards, unless they somehow miraculously bring back the old forum. I'm officially moving over to EN World after this for all my dinosaur-posting needs; however, I will be keeping an eye on this thread for a while.

Bring Gleemax Back.  Even as a failure, it was better than this.
http://community.wizards.com/durdur
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