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5 years ago  ::  Jan 29, 2008 - 10:08AM #131
AZNsupermarket
Date Joined: May 12, 2006
Posts: 355

zook1shoe666 wrote:

AZN, were u gonna add races from the dragon or dungeon mags?


I honestly don't plan on adding the races from dragon or dungeon magazine because I fear that adding so many more races to the list might be too massive of undertaking.

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5 years ago  ::  Jan 29, 2008 - 9:06PM #132
zook1shoe666
Date Joined: Oct 4, 2003
Posts: 628

AZNsupermarket wrote:

I honestly don't plan on adding the races from dragon or dungeon magazine because I fear that adding so many more races to the list might be too massive of undertaking.


completely understandable

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5 years ago  ::  Feb 20, 2008 - 10:05AM #133
celestialkin
Date Joined: Sep 19, 2006
Posts: 845
First let me say thank you again AZNsupermarket for making this list. I made a very fun reincarnation table based off it thanks to you. So for it has been very useful and fun!


Sadly one of my favorite LA+0 races (because they were made from my favorite all time deity!) the Aleithian Dwarves are not in it. Any chance of them getting put in? They are official from Wizards.
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5 years ago  ::  Feb 20, 2008 - 6:25PM #134
zook1shoe666
Date Joined: Oct 4, 2003
Posts: 628

celestialkin wrote:

Sadly one of my favorite LA+0 races (because they were made from my favorite all time deity!) the Aleithian Dwarves are not in it. Any chance of them getting put in? They are official from Wizards.


probably not due to a lack of 3.5 update for them

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5 years ago  ::  Feb 20, 2008 - 8:28PM #135
celestialkin
Date Joined: Sep 19, 2006
Posts: 845

zook1shoe666 wrote:

probably not due to a lack of 3.5 update for them


The article is from September 2003. That was after 3.5's release I believe. Or am I mistaken about this?



****

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5 years ago  ::  Feb 20, 2008 - 8:32PM #136
Saedar
Date Joined: Aug 2, 2005
Posts: 64

celestialkin wrote:

The article is from September 2003. That was after 3.5's release I believe. Or am I mistaken about this?



****


It may have been after 3.5 release but not after the 3.5 psionics update. This is demonstrated by the Psionic Combat modes in the race's description. Psionic combat = 3.0

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5 years ago  ::  Feb 20, 2008 - 9:22PM #137
celestialkin
Date Joined: Sep 19, 2006
Posts: 845

Saedar wrote:

It may have been after 3.5 release but not after the 3.5 psionics update. This is demonstrated by the Psionic Combat modes in the race's description. Psionic combat = 3.0


Oh, my bad. Thank you for correcting me.


However, this means none of that Sardior material is usable. And he never appeared/existed in 3.5. I guess he is official dead/forgotten. I really feel sad now.

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5 years ago  ::  Feb 21, 2008 - 9:03AM #138
AZNsupermarket
Date Joined: May 12, 2006
Posts: 355

celestialkin wrote:

Oh, my bad. Thank you for correcting me.


However, this means none of that Sardior material is usable. And he never appeared/existed in 3.5. I guess he is official dead/forgotten. I really feel sad now.


too bad. they seemed like a really powerful race, but how many dwarven sub-races do you need? this little guy won't be able to make the list because he's 3.0:

Aleithian Dwarf +2 Constitution, +2 Intelligence, -4 Charisma, medium, 20 ft., light sensitivity (ex), attack/defense Modes (sp), (ectoplasmic repair, finger of fire 3/day), psion or psychic warrior, humanoid (dwarf), psionic bestiary

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5 years ago  ::  Mar 10, 2008 - 7:27AM #139
Shokatsuryou
Date Joined: May 5, 2002
Posts: 155
Great list! It really helps having all this information in one place.

However, I am currently playing a forest gnome and noticed a possible error:

AZNsupermarket wrote:

Forest Gnome: -2 Str +2 Con, Small, 20 ft., pass without trace (su) speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome), monster manual pg.132


Forest gnomes do not have the same speak with animals 1/day ability that other gnomes have. Instead, they can speak a simple language with forest animals all the time.

From the SRD:

Forest Gnome Traits (Ex)
These traits are in addition to the rock gnome traits, except where noted.

Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages.


Polearm Fighter Build Thread:The Reacher
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5 years ago  ::  Mar 15, 2008 - 9:26PM #140
AZNsupermarket
Date Joined: May 12, 2006
Posts: 355

Shokatsuryou wrote:

Great list! It really helps having all this information in one place.

However, I am currently playing a forest gnome and noticed a possible error:



Forest gnomes do not have the same speak with animals 1/day ability that other gnomes have. Instead, they can speak a simple language with forest animals all the time.

From the SRD:


FIXED - THANKS!

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