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9 years ago ::
Oct 01, 2004 - 6:27AM
#31
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Date Joined:
Sep 17, 2004
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Glad you're enjoying it DarkerBunny. These are fun! My favorites so far are prismatic cereal, protection from elephants, and animate fruitcake. =)
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9 years ago ::
Oct 01, 2004 - 6:37AM
#32
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Date Joined:
Sep 17, 2004
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Elminster's favorite spells in his younger days.
(26) Power Word Funk Evocation Level: Sor/Wiz 7 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature with 150 hp or less Duration: 2d4 rounds Saving Throw: None Spell Resistance: Yes
You utter a single word of power that instantly causes one creature of your choice to get down with their bad self. The affected creature can do nothing but smile suavely, brush imaginary lint from their shoulders, and in general become completely self-absorbed. Effectively, the creature has a -6 penalty to its Reflex save, Will save, and Armor Class.
Creatures with 151 hp or more are not affected by the spell.
(27) Power Word Groove Evocation Level: Sor/Wiz 8 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature with 150 hp or less Duration: 2d4 rounds Saving Throw: None Spell Resistance: Yes
You utter a single word of power that instantly causes one creature of your choice to bust a move. The affected creature can do nothing but flail their arms wildly and make vulgar hip-thrusting movements, all the while belting out lyrics to obscure songs. The creature stays in place, and takes a -8 penalty to its Reflex saving throws and Armor Class. If the creature tries to cast any spell with a verbal component, he must make a DC 25 Concentratoin check or lose the spell.
Creatures with 151 hp or more are not affected by the spell.
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9 years ago ::
Oct 01, 2004 - 6:49AM
#33
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Date Joined:
Aug 10, 2009
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Agnald's Nutcracking Spell Evocation Level: Sor/Wiz 4 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One male living non-castrated creature Duration: Instantaneous Saving Throw: Fortitude half (see text) Spell Resistance: Yes.
This spell creates a telekinetic field of energy near the target's "sensitive area", causing them to be crushed painfully. Any creature affected by it suffers 5d8 non-lethal damage for each testicle it has, and becomes stunned for one round, then nauseated for 1d4 rounds. A fortitude save reduces the damage by half and cancels the stunning and nausea effects. Constructs, undead and any other type of creature that has no ********* are immune to this spell. Material components: two or more nuts and a hammer.
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9 years ago ::
Oct 01, 2004 - 6:55AM
#34
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Date Joined:
Sep 17, 2004
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Um. Ow. I'd rather be hit by meteor swarm...
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9 years ago ::
Oct 01, 2004 - 7:15AM
#35
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Date Joined:
May 31, 2004
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So would that spell fail on a female or target some other sensative area? and if it does target a different area if your dealing with something that has something else sensative would it target that?
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9 years ago ::
Oct 01, 2004 - 7:23AM
#36
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Date Joined:
Aug 10, 2009
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Well... I guess it could be used to affect other sensitive areas... as long as the creature has a discernible anatomy and as long as hitting such area causes such tremendous pain. Damn, you people ask difficult questions!
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9 years ago ::
Oct 01, 2004 - 9:52AM
#37
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Date Joined:
Aug 13, 2004
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Darkened Changing Room conjuration Level: Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One large, medium or small creature wearing clothes Duration: instantaneous Saving Throw: Reflex negates Spell Resistance: Yes
This spell teleports the target's clothes at random locations on her, trousers on her head and so on. only the clothes are concerned, armors, weapons or bags stay at the same location. If the target fails her save, she takes a penalty of - 3d6 + 2 on all checks implying movement (attacks, reflex saves, and so on) until she get her clothes back in the right place. The target can't walk, run, charge but she can move with little jumps (movement of 3 feet for medium creature, 1 feet for small ones and 6 feet for large creatures). There's a 25% chance that the target is also blinded, 25% chance that she's also deafened, 25% chance that she also can't speak, and a 99% chance that she's ridiculous.
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion "Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe "In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer "Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition. "you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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9 years ago ::
Oct 01, 2004 - 10:03AM
#38
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Date Joined:
Aug 10, 2009
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Agnald's Nutcracking Spell[/quote] Ouch. I would have called it Evard's Black Testacles myself.
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9 years ago ::
Oct 01, 2004 - 10:34AM
#39
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Date Joined:
Oct 22, 2003
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Tasha's Hideous Daughter Illusion (Phantasm) [Fear, Mind-Affecting] Level: Sor/Wiz 4 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text Spell Resistance: Yes
You create a phantasmal image of the most fearsome creature imaginable to the subject - that girl that your mom always wanted you to date but would make Sea Hags with demon warts look good by comparison - simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal daughter. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear and/or revulsion. Even if the Fortitude save is successful, the subject needs to take a very long shower afterwards. If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. Don't cast this spell on people wearing helmets if you know what's good for you.
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9 years ago ::
Oct 01, 2004 - 2:24PM
#40
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Date Joined:
May 27, 2004
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I have to say the material component for the Nutcracking Spell makes surprisingly much sense... And the Hideous Daughter  ... What a perfect substitute for Phantasmal Killer!
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