Minor creation and its counterparts are one of the most single useful powers in dnd, given a choice i would be hard pressed to decide between astral construct and minor creation, its that awesome.
However minor creation as presented has little data to support uses for most creative players. So rather than go through the effort of calculating all the numbers each time i use it, i've decided to compile many of the charts into one location.
the First block of data is what is presented for minor creation, Volume and its size as a cube.Base Data BlockShow
This chart is based off of water. To keep things simple water is assumed to weigh 62 pounds per cubic feet, also there are 7.4 gallons in the cubic foot (rather than 7.44~~~~blah blah blah).
So say at level 5 we want to make some poison, unless the specific gravity of the poison is significantly greater or lesser than water. One can simply take the value from the ounces table and thats how many doses. Plese not that because of rounding the numbers are roughly 5% off but in most cases you don't need that level of accuracy.
Once we have this base table it becomes easy to calculate other units. All one needs to do is take the specific gravity value of a material and multiply the pounds value on the table by the specific gravity value.
Apple .66-.83 Ash, black 0.54 Ash, white 0.67 Aspen 0.42 Balsa 0.17 Bamboo .30-.40 Birch (British) 0.67 Cedar, red 0.38 Cypress 0.51 Douglas Fir 0.53 Ebony .96-1.12 Elm ( English ) 0.6 Elm ( Wych ) 0.69 Elm ( Rock ) 0.815 Larch 0.59 Mahogany ( Honduras ) 0.545 Mahogany ( African ) .495-.850 Maple 0.755 Oak .590-.930 Pine ( Oregon ) 0.53 Pine ( Parana ) 0.56 Pine ( Canadian ) .350-.560 Pine ( Red ) .370-.660 Redwood ( American ) 0.45 Redwood ( European ) 0.51 Spruce ( Canadian ) 0.45 Spruce ( Sitka ) 0.45 Sycamore 0.59 Teak .63-.72 Willow 0.42
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These are some common wood types Common organic materialsShow
Copra is the meat of a coconut Turpentine is distilled pine resin (so a plant product) Rosin is remaint after the turpentine is produced from heated resin and is highly flamable. More common uses involve powder forms used to increase friction. (personally i would say its worth a small bonus in climb checks or when you need a better grip) [/indent]
The uses of most of the materials is obvious. Rosin is something i use in place of candles. As beeswax is an animal product. More common uses is to blend it with alchohol (it disolves in it) to produce as sticky firestarter. (think weak alchemist fire we)
Aloe Vera is another good plant product. (no real mechanical effect other than we use it as parts of healing kits
This chart is the maximum size of a one inch thick sphere with the listed internal radius. By caster level 10 (and before) you can can encase someone with say a wooden sphere or something else. Although not needed i restated the gallon volume of the sphere in the last collum.
Spheres/Hemispheres Based off of Internal VolumeShow
Legend CL=CasterLevel V(i)=Internal Volume (how much it can hold) R(i)=Internal Radius (open air radius) R(s)=Outer Radius of the Shell (Shells are one inch thick) V(s)=The total Volume of the Shell ~Cl=This is the casterlevel needed to spontaneously produce the shell, If we were using link power or call item we would need the listed caster level to produce the bowl/sphere then fill it the next round with a substance
[center][Largest Possible Hemisphere by Shell Volume][/center]
[/indent]You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
AoE section is calculated as the area idealy covered by the amount of oil/flamable liquid in each sphere. Although the idea never saw use its always good to have siege stats on hand. As a bonus the sphere itself is wooden and can be lit on fire pre launch to help ensure ignition.
This tube or Trough is 1 foot in diameter, 5 per square
This Tube or Trough is 2.5 Feet in Diameter, 2 per square
This Tube or Trough is 5 Feet in diameter, 1 per square[list=#]
This Column is the caster level
This Column is the radius of the tube in inches
This Column Is the length as a trough (half a tube) As a point, the average width of the human hip is greater than 10 but less than 20 inches so you could create tubes to slide down with little effort. The main problem is time. Currently i'm looking at using Link power and using Call item as the initial power, and Minor Creation as the linked power.
*Reserved for both other posters ideas and for minerals (major creation) as well as possible knowledge Dc's for odd chemicals.
Alchemical Substances. More Substances[indent] what i propose is that we limit our discussions to substances discovered by alchemists.
One possible Dc set is a Knowledge Nature check Dc 10 for alchemical substances that are found in nature (ores and such) A Dc 15 Alchemy Check to produce items that are one step extractions (soak seaweed for iodine) Multiple step chemicals are a dc25 an only if the items can be produced with basic tools (Heating with flame, Cooling to distill, and such) anything a classic beaker/ coal fire and water cooling system can make. No electrical processes or anything beyond say 1500's at the latest.[/indent] This second post is going to be rambly as I research alchemy in my spare time for this
One interesting thing I’ve already turned up is that gunpowder as produced in the ancient times did not explode, rather it was an incendiary. Gunpowder with sufficient power for what we consider a proper explosion required a process known as corning(1429). Actual exploding gunpowder appears to have been developed around 1240 or so.
One possible interpretation of Smokepowder in dnd is that gunpowder hasn't been discovered as gnomes and inventors are working with Gold hydrazine or some other exotic explosive. After all nothing says that science progresses the same everywhere. While in our world we discovered gunpowder early and Fulminating gold and silver late (1600's) there is not reason that in another they discovered these substances the other way around, and without any sort of science they just muddle through trying to improve what they have.
Resin
[indent]Resin is a hydrocarbon secretion of many plants, particularly coniferous trees, valued for its chemical constituents and uses such as varnishes, adhesives, as an important source of raw materials for organic synthesis, or for incense and perfume. Fossilized resins are the source of amber. Products
Amber[indent]of course as a gem amber can simply be sold off. Other than that amber as amber is only good as a static generator[/indent]
Turpentine[indent]Fractionally distilled from Resin. This is a highly effective lice treatment, cleaning agent, and of course burns.[/indent]
N~Heptane[indent]Flammable, doesn't dissolve in water[/indent]
Copal[indent]Its an incense and a cheap amber substitute for jewels[/indent]
Dammar[indent]used in foods to preserve them longer[/indent]
Sandarac[indent]more incense[/indent]
Frankincense[indent]More incense, often used in religious ceremonies[/indent]
Rosin, formerly called colophony or Greek pitch[indent]After heating the resin to get the more volatile compounds out you get a Semitransparent cake like substance. Very flammable it burns with a Smokey flame, and works as a pitching agent to stop leaks in casks.[/indent]
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Poppy (Papaver somniferum or Opium Poppy)
[indent]The opium poppy, Papaver somniferum, is the type of poppy from which opium and all refined opiates such as morphine (up to 20%), thebaine (5%), codeine (1%), papaverine (1%), and narcotine (5-8%) are naturally present and extracted from the poppy.[indent]
Opium:[indent]Dried, the brownish Raw Opium is heated and the gasses inhaled. a pea sized Dollop is sufficient for about an hour If we assign a "pea sized dose" to 1/8th x 1/8th x 1/8th of an inch that’s 884,736 Doses per Cubic Foot.[/indent]
Morphine[1804][indent]Orally, it comes as an elixir, concentrated solution, powder (for compounding) or in tablet form. Taken orally (as we will assume in dnd) is 1/6th - 1/3 as strong as other methods. A small dose provides relaxation and slight euphioria [-1 init?], a medium dose relieves pain[+2 to con based checks?], larger dose puts one to sleep[Fort [sleep 1 min/sleep 1 hour]?], and an even larger dose kills [Con Damage?[1d10/1d10]?][/indent]
Thebaine[indent]A Stimulant, rather than a depressant (like morphine) used in production of other chemicals, naturally occurring[/indent]
Codeine[indent]Slight addiction, Moderate to severe pain relief, Slight depressive (drowsiness), kills sex drive.... Kobolds on Codeine![/indent]
papacerine[indent]Basically this drug is used to treat muscle spasms[/indent]
Narcotine[indent]Reduces spasms in involuntary muscle systems (aka Coughing) [give it to that horse that keeps giving you away][/indent]
Laudanum[indent]A Tincture of Opium, Basically Raw opium mixed with alcohol and sugar, same effects as opium with a slightly diluted virtue[/indent]
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Deadly nightshade, Belladonna
[indent]Deadly nightshade or belladonna (Atropa belladonna) is a well-known perennial shrub, with leaves and berries that are highly toxic. It is in the nightshade family (Solanaceae), Children have been poisoned by eating as few as three berries. Ingestion of a leaf of the Belladonna can be fatal to an adult. The root of the plant is generally the most toxic part, though this can vary from one specimen to another.[/indent][indent] Belladonna is an entirely poisonous plant, for the purposes of dnd it is safe to assume that the plant is dried, ground and then seeped to produce a liquid form of belladonna. The main active ingredient of Belladonna is Atropine.[/indent][indent]Atropine
Ophthalmic[indent]Used topically a single drop of Diluted Belladonna causes the pupil to dilate, this lasts for 2-3 days and often results in blurred visions.[/indent]
Other than that Belladonna is a poison and works to suppress the parasympathetic nerve system.
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MM. Lycanthropy]DC 13 Fortitude save or take 1d6 points of Strength damage. One minute later, the character must succeed on a second DC 13 save or take an additional 2d6 points of Strength damage.
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[INDENT]Belladonna Ingested, Fort 13 [1d6 Str]/[2d6 Str][/INDENT]
Calabar bean
[INDENT]The Calabar bean is the seed of a leguminous plant. Highly poisonous the been has few beneficial uses. It contracts the pupil (possibly acting as a counter to light sensitivity) in small topical doses to the eye, however its main importance (for our purposes) is that it is a counter to Belladonna, Equivalent doses cancel each other out, however according to the 1911 encyclopedia Britannica, in 1/4 cases the two drugs combine to hasten death. Understand however that this is something that could be considered extremely high level alchemy, Knowledge of the ability of one deadly poison to counteract another is not something that would be widely known.
Calabar Ingested, Fort 13 [1d6 Str]/[2d6 Str], (heals strength damage dealt by Belladonna, then deals remainder of damage) ? Something like this? [/INDENT]
Nepeta, Catnip
[indent]Nepeta cataria (Catnip, True Catnip, Catmint or Field Balm) is a 50– wrote:
DC 13 Fortitude save or take 1d6 points of Strength damage. One minute later, the character must succeed on a second DC 13 save or take an additional 2d6 points of Strength damage.[/quote] [/indent]
[INDENT]Belladonna Ingested, Fort 13 [1d6 Str]/[2d6 Str][/INDENT]
Calabar bean
[INDENT]The Calabar bean is the seed of a leguminous plant. Highly poisonous the been has few beneficial uses. It contracts the pupil (possibly acting as a counter to light sensitivity) in small topical doses to the eye, however its main importance (for our purposes) is that it is a counter to Belladonna, Equivalent doses cancel each other out, however according to the 1911 encyclopedia Britannica, in 1/4 cases the two drugs combine to hasten death. Understand however that this is something that could be considered extremely high level alchemy, Knowledge of the ability of one deadly poison to counteract another is not something that would be widely known.
Calabar Ingested, Fort 13 [1d6 Str]/[2d6 Str], (heals strength damage dealt by Belladonna, then deals remainder of damage) ? Something like this? [/INDENT]
Nepeta, Catnip
[indent]Nepeta cataria (Catnip, True Catnip, Catmint or Field Balm) is a 50–100 cm tall herb resembling mint in appearance, with greyish-green leaves; the flowers are white, finely spotted with purple. Although there are many species of "catnip" the species of interest is the cataria species.[/indent][indent]
Feline Crack[indent]Its most famous property, Catnip affects roughly 2/3 cats, for a few minutes after first comming into contact the cats full attention is on the catnip, in which it plays with it, rolls in it and generally focuses its attention on it. After words the cat needs up to two hours before it will be affected again. Larger cats are more sensitive than smaller cats.[/indent]
Oil of cataria[indent]When the plant is rendered into an oil the lions share of the chemicals is the substance Nepetalactone, Its basic properties are as follows. In humans, the compound has a number of very mild effects; it is a weak sedative, antispasmodic, febrifuge and antibacterial. In high doses it also has an emetic effect.
It also has an effect on some insects, repelling the cockroach and mosquito, poisonous to some common flies, but a sex pheromone to aphids.[/indent]
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[INDENT]
The Following are an attempt to catalog the Herbs and plants presented in the Arms and Equipment Guide[/INDENT]
[indent][indent][indent]I Should mention that half or more of this information is from Wikipedia, i['m just consolidating it here and suggesting possible uses for them as i see them, Some of its quite obvious such as the different pain killers counteracting some of the penalties induced by effects that are "pain" based, or used to counter effects that keep you awake by putting you in a deep deep sleep, such as countering nightmare for a time.[/indent][/indent][/indent]
Anise
[indent]Anise; Anise is one of the herbs presented in the Arms and Equipment guide, while we aren't certain is all herbs or what herbs are present in dnd, we are certain of the herbs listed in the Arms and equipment guide as being "in the game"[indent]Anise has the following uses
Culinary
Medicinal
Digestive Aid
Toothache relief
As an oil, to treat lice and Scabies
Other possible uses
Anise is Known to attract fish
It is used to Flavor many alcohols
In some breeds of dog has the same effect as catnip, while cats are also attracted to Anise oils, though not as much as catnip
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Monarda didyma
[indent]Bergamot Herb: Monarda didyma (Bergamot, Scarlet Beebalm, Scarlet Monarda, Oswego Tea, or Crimson Beebalm) is an aromatic herb in the family Lamiaceae, native to eastern North America from Maine west to Ohio and south to northern Georgia. Its name is derived from its odor which is considered similar to that of the bergamot orange. The scientific name comes from Nicolas Monardes, who described the first American flora in 1569.[/indent][indent]This plant has no known uses other than as a flavoring or scenting ingredient, however since it was a little difficult to find the herb i thought i'd include it here for fun.[/indent]
Caraway
[indent]Caraway[/b]: Persian cumin (Carum carvi) is a biennial plant in the family Apiaceae, native to Europe and western Asia. The plant is similar in appearance to a carrot plant, with finely divided, feathery leaves with thread-like divisions, growing on 20–30 cm stems. The main flower stem is 40–60 cm tall, with small white or pink flowers in umbels. Caraway fruits, (erroneously called seeds) are crescent-shaped achenes, around 2 mm long, with five pale ridges. [/indent][indent]This plant is used to expel internal worms when brewed and drunk as a tea. Although this doesn’t have an in game effect its something that a dm might use for those rare monsters that are parasitic (the Gutworm FF) for one.[/indent]
First, amazing guide. I'll be using it when designing some new tricks with this power myself.
GoodDragon1: You don't create the raw materials, you create the substance itself. Reread Minor Creation: To take 20 on manifesting it, you'd have to manifest it 20 times, which a first-level character cannot do. (Oh, and the gnome's bonus is on Craft(ALCHEMY) checks, not the required Craft(Poisonmaking).
Lokiyn wrote:
water's properties:[list=1]
Weight: 62.416 pounds per cubic foot at 32°F
Weight: 61.998 pounds per cubic foot at 100°F
Weight: 8.33 pounds/gallon, 0.036 pounds/cubic inch
Density: 1 gram per cubic centimeter (cc) at 39.2°F, 0.95865 gram per cc at 212°F
water is the foundational unit of comparison for most materials so its best for a starting point (specific gravity is key)
Ah, the Imperial system. I like seeing things like this just so I can remind myself how byzantine it is. I mean, weight as a fundamental dimension, rather than mass? And how were some unit conversion ratios decided, by hucking darts? :p
(Of course, since D&D uses Imperial, someone's gotta deal with it... or just replace the whole thing with SI.)
Check the threads to see which members of my group developed these; don't assume they're all just me!
The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling) Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme) "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class) Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
Next Week on the Showcase: Wizsassin, Nuker, Storm Knight, or Phantom Rush. Head to the most recent thread to vote!
Ah, I wasn't sure with the taking 20 bit, but I did originally think craft(alchemy) worked for poisons too ... I guess not. Do natural 20's count on skill rolls tho?