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Switch to Forum Live View What Is the Most Powerful Psionic Power?
9 years ago  ::  Oct 29, 2004 - 10:04PM #1
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Plan to update initial posts based on recent posts, by the end of October 2012

Help figure out the best powers! What power do you think is the best? Sort the powers below, from the worst (at the top) to best (at the bottom), according to the one you would *want* more than the others above it.
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9 years ago  ::  Oct 29, 2004 - 10:04PM #2
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
What is the most powerful psionic power?


1-Point Powers
1st-Level Powers from the Worst ... to the Best!


Least Useful (Doesn't Augment Well)
Hammer
Float
Astral Traveler

Less Useful (Doesn't Augment Well)
Missive
Know Direction and Location
Detect Teleportation
Distract
Empathy
Telempathic Projection
Conceal Thoughts
Catfall
My Light
Sense Link
Attraction
Destiny Dissonance
Demoralize
Deceleration
Daze, Psionic
Disable
Déjà Vu
Burst

Melee Suicide — Least Useful for Psion, Not Bad for Wilder, Good for PsyWar and Psicrystal
(Doesn't Augment Well)

Bite of the Wolf
Expansion

Melee Suicide (Augments Well)
Grip of Iron
Claws of the Beast
Call Weaponry
Metaphysical Weapon
Metaphysical Claw
Stomp
Prevenom
Prevenom Weapon
Dissipating Touch

Not Bad (Doesn't Augment Well)
Compression
Call to Mind
Chameleon
Synesthete
Control Object
Mindlink
Skate
Precognition
Control Light
Grease, Psionic
Create Sound
Far Hand
Minor Creation, Psionic
Matter Agitation
Entangling Ectoplasm
Force Screen
Detect Psionics

Not Bad (Augments Well)
Bolt
Empty Mind
Thicken Skin
Control Flames
Precognition, Defensive
Precognition, Offensive
Prescience, Offensive

Good (Augments Well)
Inertial Armor
Ecto Protection
Charm, Psionic
Mind Thrust

Very Good (Augments Well)
Energy Ray
Crystal Shard
Vigor
Astral Construct



3-Point Powers
2nd-Level Powers from the Worst ... to the Best!


Least Useful (Doesn't Augment Well)
Missive, Mass
Object Reading

Less Useful (Doesn't Augment Well)
Sense Link, Forced
Inflict Pain
Aversion
Tongues, Psionic
Bestow Power
Sensitivity to Psychic Impressions
Brain Lock
Elfsight (Spot and Search)
Repair Damage, Psionic
Empathic Transfer
Sustenance
Id Insinuation

Melee Suicide (Doesn't Augment Well)
Painful Strike
Prowess
Mental Disruption

Melee Suicide (Augments Well)
Dissolving Touch
Strength of My Enemy
Energy Push
Dissolving Weapon
Psionic Lion’s Charge
Swarm of Crystals

Not Bad (Doesn't Augment Well)
Scent, Psionic
Detect Hostile Intent
Knock, Psionic
Control Air
Concealing Amorpha
Wall Walker
Levitate, Psionic
Share Pain
Clairvoyant Sense
Cloud Mind
Dimension Swap
Identify, Psionic

Not Bad (Augments Well)
Psionic Repair Damage
Recall Agony
Thought Shield

Good (Doesn't Augment Well)
Read Thoughts

Good (Augments Well)
Biofeedback
Suggestion, Psionic

Very Good (Doesn't Augment Well)
Control Sound

Very Good (Augments Well)
Concussion Blast (Psionic Magic Missile)
Energy Missile
Ego Whip
Energy Adaptation, Specified
Energy Stun
Animal Affinity



5-Point Powers
3rd-Level Powers from the Worst ... to the Best!


Least Useful (Doesn't Augment Well)
Mind Trap
Ubiquitous Vision

Less Useful (Doesn't Augment Well)
Darkvision, Psionic
Crisis of Breath
Share Pain, Forced
Energy Retort

Less Useful (Augments Well)
Energy Burst
Body Ajustment

Melee Suicide (Doesn't Augment Well)
Graft Weapon
Duodimensional Claw
Keen Edge, Psionic
Claws of the Vampire
Vampiric Blade

Melee Suicide (Augments Well)
Empathic Transfer, Hostile

Not Bad (Doesn't Augment Well)
Danger Sense
Eradicate Invisibility
Dismiss Ectoplasm
Exhalation of the Black Dragon
Escape Detection
Mental Barrier
Concealing Amorpha, Greater
False Sensory Input
Energy Wall

Not Bad (Augments Well)
Body Purification
Telekinetic Thrust
Telekinetic Force

Good (Doesn't Augment Well)
Solicit Psicrystal
Ectoplasmic Form
Touchsight
Hustle
Fate Link
Astral Caravan
Dimension Slide

Good (Augments Well)
Energy Bolt
Psionic Blast
Ectoplasmic Cocoon

Very Good (Augments Well)
Time Hop
Dispel Psionics
Energy Cone



7-Point Powers
4th-Level Powers from the Worst ... to the Best!


Least Useful (Doesn’t Augment Well)
Quintessence

Less Useful (Doesn’t Augment Well)
Personality Parasite
Power Leech
Correspond
Trace Teleport
Anchored Navigation

Melee Suicide (Doesn’t Augment Well)
Immovability
Claw of Energy
Weapon of Energy
Truevenom
Truevenom Weapon
Psychic Vampire

Not Bad (Doesn’t Augment Well)
Detect Remote Viewing
Mindlink, Thieving
Aura Sight
Modify Memory, Psionic
Energy Adaptation
Dimensional Anchor, Psionic
Divination, Psionic
Inertial Barrier

Not Bad (Augments Well)
Mindwipe
Dominate, Psionic
Empathic Feedback
Intellect Fortress
Telekinetic Maneuver

Good (Doesn’t Augment Well)
Steadfast Perception
Freedom of Movement, Psionic
Remote Viewing
Fabricate, Psionic
Dismissal, Psionic
Death Urge
Wall of Ectoplasm
Dimension Door, Psionic
Fly, Psionic

Very Good (Augments Well)
Control Body
Energy Ball

Very Good (Doesn’t Augment Well)
Schism
Metamorphosis

Broken (Doesn’t Augment Well)
Psychic Reformation
Take it every time to swap out your abilities including itself.



9-Point Powers
5th-Level Powers from the Worst ... to the Best!

Least Useful
Shatter Mind Blank

Less Useful
Leech Field
Metaconcert
Catapsi
Ectoplasmic Shambler
Incarnate
Restore Extremity

Melee Suicide
Psychofeedback

Not Bad
Baleful Teleport (A)
Psychic Crush
Fiery Discorporation

Good
Adapt Body
Second Chance
Hail of Crystals
Energy Current (A)
Plane Shift, Psionic
Mind Probe
Major Creation, Psionic    Good
Tower of Iron Will (A)
Teleport, Psionic

Very Good
Clairtangent Hand (A)
Teleport Trigger
Psionic Revivify
True Seeing, Psionic
Power Resistance



11-Point Powers
6th-Level Powers from the Worst ... to the Best!

Least Useful
Suspend Life
Fuse Flesh
Remote View Trap
Overland Flight, Psionic
Aura Alteration
Co-Opt Concentration
Cloud Mind, Mass

Less Useful
Mind Switch
Banishment, Psionic

Melee Suicide
Form of Doom
Dispelling Buffer

Not Bad
Breath of the Black Dragon
Precognition, Greater
Disintegrate, Psionic

Good
Restoration, Psionic
Contingency, Psionic

Very Good
Retrieve
Crystalize
Null Psionics Field
Fabricate, Greater Psionic
Temporal Acceleration



13-Point Powers
7th-Level Powers from the Worst ... to the Best!


Least Useful - not worth a 7th-level power
Phase Door, Psionic
Ethereal Jaunt, Psionic

Less Useful
Divert Teleport
Energy Conversion
Ectoplasmic Cocoon, Mass
Crisis of Life
Insanity

Melee Suicide
Sequester, Psionic
Ultrablast

Not Bad
Decerebrate

Good
Reddopsi
Dream Travel
Energy Wave
Fate of One

Very Good
Fission
Moment of Prescience, Psionic



15-Point Powers
8th-level Psionic Powers from the worst ... to the best!


Least Useful
Time Hop, Mass

Less Useful
Fusion

Not Bad
Matter Manipulation
Mind Seed
Iron Body, Psionic

Good
Hypercognition
Shadow Body
Recall Death
True Metabolism
Teleport, Psionic, Greater

Very Good
Telekinetic Sphere, Psionic
Mind Blank, Psionic
Astral Seed
Bend Reality



17-Point Powers
9th-Level Powers from the Worst ... to the Best!


Least Useful
Etherealness, Psionic
Apopsi
Assimilate

Less Useful
Timeless Body
Mind Switch, True

Not Bad
Affinity Field
Teleportation Circle, Psionic
Time Regression

Good
True Creation
Tornado Blast
Psychic Chirurgery
Microcosm

Very Good
Genesis
Metafaculty
Metamorphosis, Greater
Reality Revision



Each and every power is better than the one above it. If you see one that you feel is out of order, post it and say which two powers it should go between.





What is the most powerful psionic damage power?


Damage Powers
From the Worst ... to the Best!


Less Useful
Energy Burst (3)
Ahhh, the fire is so friendly.

Melee Suicide  — Least Useful for Psion, Not Bad for Wilder, Good for PsyWar and Psicrystal
Sure, go right up there and touch it. Good luck with that, by the way.
Dissipating Touch (1)
Assimilate (9)
Swarm of Crystals (2)

Mindaffecting — Good at Low Levels, Less Useful at Mid, Least Useful at High
A. If you have an awesome brain, your immune. B. If you don't have a brain, your immune. C. If either A or B doesn't apply, you're immune.
Recall Agony (2)
Mind Thrust (1)
Psychic Crush (5)
Ultrablast (7)
Crisis of Life (7)
Recall Death (8)

Not Bad
Exhalation of the Black Dragon (3)
Energy Bolt (3)
Baleful Teleport (5)
Energy Push (2)

Good
Hail of Crystals (5)
Concussion Blast (Psionic Magic Missile) (2)
Energy Cone (3)
Breath of the Black Dragon (6)
Energy Current (5)
Energy Ball (4)
Disintigrate, Psionic (6)
Energy Wave (7)
Tornado Blast (9)

Very Good
Energy Missile (not the good kind ) (2)
High DC, massive damage ... on the foes, not the ally.
Energy Stun (2)
Hit 'em again and again and again. They can't do nothin'!
Energy Ray (1)
No save, massive damage.
Crystal Shard (1)
No save, massive damage, ... no psi resistance.



Each and every power is better than the power before it. If you think that one of the powers is out of order, post your comments. Name the power and tell which two powers it should go between.


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9 years ago  ::  Oct 29, 2004 - 10:05PM #3
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
POWER DC

The Difficulty Class for saving throws against any psionic power is equal to 11 + the total power points with augmentation + the prime ability modifier of the manifester class.



POWER FIXES

Empathic Transfer
Psychometabolism
Level: Psion/Wilder 1, Psychic Warrior 1
Display: Auditory and material
Manifesting Time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: One willing creature
Duration: Instantaneous
Power Points: 1
You heal another creature’s wounds, transferring some of its damage to yourself. When you manifest this power, you can heal as much as 2d10 points of damage. The target regains a number of hit points equal to the dice result, and you lose hit points equal to half of that amount. (This loss can bring you to 0 or fewer hit points.)
Powers and abilities you may have such as damage reduction and regeneration do not lessen or change this damage, since you are taking the target’s pain into yourself in an empathic manner. The damage transferred by this power has no type, so even if you have immunity to the type of damage the target originally took, the transfer occurs normally and deals hit point damage to you. Temporary hit points, such as from Vigor, obsorb the damage before your hit points do.
Alternatively, you can use this power to absorb one poison or one disease afflicting the target creature into yourself. When you absorb a poison or disease, you do not take any of the damage previously dealt to the target by the affliction, but you do assume the burden of making the secondary and/or continuing Fortitude saves to combat the affliction.
Finally, you can use this power to transfer up to 1 point of ability damage per manifester level from the target to yourself.
Augment: For every additional power point you spend, you can heal an additional 2d10 points of damage (to a maximum of 10d10 points per manifestation).


Flight
(Replaces Overland Flight, provides augmentation)
Psychometabolism
Level: Psion/Wilder 5, Psychic Warrior 5
Display: Material, Olfactory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Saving Throw: No
Power Resistance: No
Power Points: 9
From your back, you sprout wings that meld thru clothes and armor. Your wings unleash your inner psyche, expressing the form that you desire. You take up space as if one size larger but don't incur the size modifier. You fly at a speed of 20 feet. Encumberance reduces the speed by half. Your maneuverability is average, ascending at half speed and descending at double. Your move action must maintain a minimum forward speed of at least half, or stall falling 150 feet before making a successful Dexterity check at DC 20 to recover. If failed, check after each fall of 300 feet.
Augment: For each additional power point you spend, your base fly speed increases by 20 feet.

Table: Flight Costs
[b]PP    Speed        Hour*        Hour (Hustle)    Day[/b]
9     20 feet     2 miles     4 miles    16 miles
10     40 feet     4 miles     8 miles    32 miles
11     60 feet     6 miles    12 miles    48 miles
12     80 feet     9 miles    18 miles    72 miles
13    100 feet    11 miles    22 miles    88 miles
14    120 feet    13 miles    26 miles    104 miles
15    140 feet    15 miles    30 miles    120 miles
16    160 feet    18 miles    36 miles    144 miles
17    180 feet    20 miles    40 miles    160 miles
18    200 feet    22 miles    44 miles    176 miles
19    220 feet    25 miles    50 miles    200 miles
20    240 feet    27 miles    54 miles    216 miles

[SIZE=1]* Calculations in this table are more precise and may override calculations found in other tables.[/SIZE]

Fly, Psionic
See Levity.


Force Screen
Psychokinesis [Force]
Level: Psion/wilder 1, psychic warrior 1
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Power Points: 1
You create an invisible mobile disk of force that hovers in front of you. The force screen provides a +4 shield bonus to Armor Class (which applies against incorporeal touch attacks, since the force screen is a force effect). Since it hovers in front of you, the effect has no armor check penalty associated with it.
Augment: For every 4 additional power points you spend, the shield bonus to Armor Class improves by 1.


Haldrik’s Liferay (Zoauge )
Psychoportation
Level: Nomad 1, Wilder 1
Display: Visual
Manifesting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Ray
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power points: 1
You connect astrally with the Positive Plane and channel its life-giving energy through your hand. On a successful hit, the ray of light heals a living creature 1d6 points. Oppositely it “harms” an undead creature or an outsider from the Negative Plane.
Augment: For every additional power point you spend, the ray’s healing increases by 1d6 points.


Haldrik’s Deathray (Thanatauge )
Psychoportation
Level: Nomad 2, Wilder 2
Display: Visual
Manifesting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Ray
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power points: 3
You connect astrally with the Negative Plane and channel its death-dealing energy through your hand. On a successful hit, the ray of darkness harms a living creature 3d6 points. Oppositely it “heals” an undead creature or an outsider from the Negative Plane.
Augment: For every additional power point you spend, the ray’s harming increases by 1d6 points.


Levity
(Replaces Fly, Psionic and Overland Flight, Psionic, provides augmentation)
Psychoportation
Level: Nomad 2
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Saving Throw: No
Power Resistance: No
Power Points: 3
By the force of your mind, you fly with perfect maneuverability at a base speed of 10. When the duration ends, or is dismissed, suppressed or dispelled, your levity ends gradually, and you can descend safely for a distance equal to your total power point expenditure
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9 years ago  ::  Oct 31, 2004 - 9:55AM #4
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
While balancing Flight, I made this chart to handle various speeds. I'm posting it here as a reference for others who need it.

Table: Speed Conversions
Calculations in this table are more precise and may override calculations found in other tables.
[b]Speed            Hour        Hour Hustle    Day[/b]
10 feet     [i]1.14[/i]     1 mile         2 miles      8 miles
15 feet      [i]1.70[/i]     1 mile         2 miles      8 miles
20 feet     [i]2.27[/i]     2 miles     4 miles     16 miles
30 feet     [i]3.41[/i]     3 miles     6 miles     24 miles
40 feet     [i]4.55[/i]     4 miles     8 miles     32 miles
45 feet     [i]5.11[/i]     5 miles    10 miles     40 miles
50 feet      [i]5.68[/i]      5 miles    10 miles     40 miles
60 feet     [i]6.82[/i]     6 miles    12 miles     48 miles
70 feet     [i]7.95[/i]     7 miles    14 miles     56 miles
80 feet     [i]9.09[/i]     9 miles    18 miles     72 miles
90 feet    [i]10.23[/i]    10 miles    20 miles     80 miles
100 feet    [i]11.36[/i]    11 miles    22 miles     88 miles
110 feet    [i]12.50[/i]    12 miles    24 miles     96 miles
120 feet    [i]13.64[/i]    13 miles    26 miles    104 miles
130 feet    [i]14.77[/i]    14 miles    28 miles    112 miles
140 feet    [i]15.91[/i]    15 miles    30 miles    120 miles
150 feet    [i]17.05[/i]    17 miles    34 miles    136 miles
160 feet    [i]18.18[/i]    18 miles    36 miles    144 miles
170 feet    [i]19.32[/i]    19 miles    38 miles    152 miles
180 feet    [i]20.45[/i]    20 miles    40 miles    160 miles
190 feet    [i]21.59[/i]    21 miles    42 miles    168 miles
200 feet    [i]22.72[/i]    22 miles    44 miles    176 miles
210 feet    [i]23.86[/i]    23 miles    46 miles    184 miles
220 feet    [i]25.00[/i]    25 miles    50 miles    200 miles
230 feet    [i]26.14[/i]    26 miles    52 miles    208 miles
240 feet    [i]27.27[/i]    27 miles    54 miles    216 miles
250 feet    [i]28.41[/i]    28 miles    56 miles    224 miles
260 feet    [i]29.45[/i]    29 miles    58 miles    232 miles
270 feet    [i]30.68[/i]    30 miles    60 miles    240 miles
280 feet    [i]31.82[/i]    31 miles    62 miles    248 miles
290 feet    [i]32.95[/i]    32 miles    64 miles    256 miles
300 feet    [i]34.09[/i]    34 miles    68 miles    272 miles
310 feet    [i]35.23[/i]    35 miles    70 miles    280 miles
320 feet    [i]36.36[/i]    36 miles    72 miles    288 miles

Conversion Values
1 mile = 5280 feet
1 mile per hour = 22/15 feet-per-second = 88 feet-per-minute = 8.8 feet–per–round (6 seconds)
Therefore: Speed 8.8 feet = 1 mile-per-hour
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9 years ago  ::  Nov 04, 2004 - 12:05PM #5
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
I need your suggestions to help figure out which power is better than which!
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9 years ago  ::  Nov 04, 2004 - 1:21PM #6
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Altho Inertial Armor is simply a solid 1st level power and altho its effect is easily replaced by mundane, mithral or magical armors, its long duration lasting for hours makes it pretty good. I promoted Inertial Armor to Rank 2.

I demoted Far Hand to Rank 0. I love this power for flavor, but it's not powerful enough to choose over the 1st-level must-haves.

Stomp (Psy 1) demotes to Rank 0, it's good but not as good as Energy Ray.

Hammer is certainly Rank 0. Any power that requires a low hp Psion to melee touch an opponent is inherently worthless.

I'm uncertain about increasing Energy Ray to Rank 2. 1 pp for a onetime 1d6 damage, actually sucks. At lowest levels, this power is worse than a bow and deserves Rank 0. On the other hand, Energy Ray augments well and is among the must haves, which seems to deserve a somewhat higher rank.
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9 years ago  ::  Nov 04, 2004 - 1:36PM #7
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
how does augmentation fit into your ranking? After all, a first level power, augmented to 20th level ight be far more usefull than the equivalent 20th level power (especially as there are some low level, augmentable powers that don't have saving throws)
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9 years ago  ::  Nov 04, 2004 - 1:48PM #8
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400

Godeskian: How does augmentation fit into your ranking?


Augmentation complicates ranking.

For now, I treat each power as having the minimum pp without augmentation because this is what the power is when you first get it, as soon as possible while you're still at the lowest level to take it.

If it doesn't augment at all it's probably worth a lesser rank.
If it augments decently (like Thicken Skin) it's probably worth the rank of its power level.
If it augments awesomely (like Energy Ray, Energy Burst) it's probably worth a higher rank.

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9 years ago  ::  Nov 04, 2004 - 2:00PM #9
Bacris
Date Joined: Apr 13, 2004
Posts: 271
IMO - Hustle and Psionic Lion's Charge are two of the most useful PsyWar powers. Hustle for refocus / extra move + full attack, Psionic Lion's Charge for a full attack + charge. Both are also swift actions and relatively low pp cost for the limited pool of the PsyWar. I'd probably rank those one higher, as most PsyWar's / Feat Intense Psions will be using at least one of them.
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9 years ago  ::  Nov 04, 2004 - 2:10PM #10
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Bacris,

Cool. I moved both Hustle and Lion's Charge to Rank 4. Both are slightly better than most 2nd level powers that generally have Rank 3.
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