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1 year ago ::
Dec 04, 2008 - 4:31AM
#1
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Hi,
I have a 6th level fighter and am about to level. I have based all of his feats around being an archer and he is pretty good.
I'm now interested in a prestige class, but I only know of 4. Arcane Archer, (Will need to take Wizard 1 first) Order of the Bow Initiate, Deepwood Sniper, Cragtop Archer.
So far I've decided against 1 and 4 as they are just not for me. 2 and 3 are possibilities, (3 more so than 2).
Do any of you know of any other prestige classes from official Wizards 3.5 edition? It doesn't matter what book as amongst my group we have almost all. Any others I can buy if I really have to...
Any help appreciated.
PS, Feats taken so far are: Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Exotic Weapon Prof (Greatbow), Weapon Focus (Greatbow) and Improved Rapid Shot. (I think thats right).
Adrian
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1 year ago ::
Dec 04, 2008 - 9:04AM
#2
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Take at least 2 levels in OotBI, since you really don't want every colose combat attack you make to provoke AoOs. Other than that, keep contingency bows, as it would really be in your enemies' interest to sunder your bow (unless you have a really lenient/inexperienced DM that never does such things).
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1 year ago ::
Dec 04, 2008 - 12:54PM
#3
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Well he's not too shabby in close combat with his longsword, so I'm not worried about close combat. (Although admittedly he will never be great there, he can hold his own)
Our DM might do such things. I'm not sure. But the scenario we are in is quite good as all the PC's are the kind of 'special forces' guys in a greater military. This allows us to requisition equipment, and swap it around if required.
I do however intend to increase Craft (Bowmaking) at every level.
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1 year ago ::
Dec 04, 2008 - 1:29PM
#4
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You've got the feats for Deepwood Sniper, so I'd go that route, at least for 2 levels. It's 3.0 of course, so it's up to your DM if you can use it. Just 2 levels gives you:
+20 feet to your range increments -10% concealment reduction. Note that this works with *any* concealment, so even total concealment only gives you a 40% miss chance. keen arrows: you threaten a crit on a natural 19 or 20 increased critical: crits with your bow deal *quadruple* damage.
Not a bad list of stuff. You may not want to take the class much beyond level 2, although it may be tempting to stick with it until level 7 (I think), when you get another increased critical, allowing your bow to deal x5 damage on a crit.
You also almost qualify for Cragtop Archer. You'd need to grab the feat Mountain Warrior, which seems rather suboptimal to me. But if Spot checks matter in your games, you could get a lot of use out of the CA's Farsight ability, which they get at level 1. The class lets you get some great distance with your bow and it has a couple other neat abilities, but it strikes me as very specific. If your DM never lets you detect enemies beyond 30 or 60 feet, then you may as well avoid this class.
You seem to be moving toward Deepwood Sniper, so I'd go with that. The thing is, the class abilities are always working for you: they're not too specific, and they function in many situations. I'm playing an 8th-level ranger right now, and my next move will be to take 2 levels of DS for just those reasons.
Another PrC to consider might be Peerless Archer, I think from the book Silver Marches. I wouldn't recommend it for, say, a ranger, but since you're a fighter who's increasing craft (bowmaking), this might be interesting.
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1 year ago ::
Dec 04, 2008 - 4:43PM
#5
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You'd need two levels of soulknife to qualify, but soulbow (from Complete Psionic) is a fantastically-fun class. Your BAB will go down (soulknife and soulbow are both medium-BAB classes,) but you get bonus feats at every odd level and all sorts of fun tricks that make the most out of what you already do best. Also, you will always have a melee weapon handy and will always be able to shoot. You can also trade in your greatbow for a shield and bump your AC up.
"I do not think that it is necessarily the case that science and religion are natural opposites. In fact, I think that there is a very close connection between the two. Further, I think that science without religion is lame and, conversely, that religion without science is blind. Both are important and should work hand-in-hand." -Albert Einstein
"As soon as we lose the moral basis, we cease to be religious. There is no such thing as religion over-riding morality. Man, for instance, cannot be untruthful, cruel or incontinent and claim to have God on his side. -Mahatma Gandhi
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1 year ago ::
Dec 05, 2008 - 12:48AM
#6
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Hi,
I've now had a chance to look at both your comments. Thanks for them, but I don't think either will be the route I want to take.
In effect my archer is an accurate shooter, and powerful shooter.
I think the Deepwood Sniper is likely to be the route I will go, but a lot of the benefits seem to be based around critical hits. I rarely get critical hits as my dice hate me.
Are there any other PrC's I could take that would give feats out like fighter does, with a nice BAB increase?
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1 year ago ::
Dec 05, 2008 - 2:14AM
#7
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peerless archer, from the 3.0 fr book silver marches, is the best archer prc ever printed, hands down.
you get full bab, 4d6 sneak attack, power attack, 10' threaten, the ability to craft your own +5 arrows, and lots more.
10 levels of this and you have the best archer you can make.
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1 year ago ::
Dec 05, 2008 - 2:20AM
#8
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peerless archer, from the 3.0 fr book silver marches, is the best archer prc ever printed, hands down.
you get full bab, 4d6 sneak attack, power attack, 10' threaten, the ability to craft your own +5 arrows, and lots more.
10 levels of this and you have the best archer you can make. I'll have to look that one up. Ny DM has agreed that Deepwood Sniper can be used, but I have no idea about this one.
I have just discovered Exotic Weapon Master in CW. 1 level of that would give me Close Quarters Ranged Combat, (which I guess is the same as 2 levels of OotBI). A 2nd level would give ranged disarm. Both of those would be usind d10 hit die still...
Is that a good or bad idea?
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1 year ago ::
Dec 05, 2008 - 12:15PM
#9
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Peerless Archer is superb, though 3.0 for what it's worth. Recommended. Prefered ranged attack PrC; good track record. Deepwood Sniper is also apt for your purposes, especially since you're leaning that way to begin with. Also totally decent, just not so much in constricted terrain (subterranean/Underdark, indoors/most dungeons/etc).
As mentioned/advised, both have abilities that are pretty much static and not too difficult to track which is a huge plus if you're green. Nothing like being so overwhelmed w/ data that you forget your own biggest gun(s) in the flood of text, (Ex)'s, etc.
I would not advise ExtcWpnMstr unless you want to shoot the moon but it's not necessarilly a horrible move or anything. Ranged Disarm might be useful, but you're more than likely better off laying down concentrated fire and leap frogging to better vantages/points of cover. If you're the primary attacker (Full BAB PC class in your group), then yeah, it might not be so bad, but you gotta' wonder how many enemies you face will be sporting manufactured weapons vs. the natural variety.
ie)Do you plan on engaging alot of NPCs w/ choice armarments?
When a man meets a force he cannot destroy he destroys himself instead. -Marlow, "30 Days of Night"
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1 year ago ::
Dec 05, 2008 - 5:01PM
#10
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I haven't seen all the details on Peerless Archer (a google search leads me to one website that presents the class, but it seems like it's more for a computer game version than tabletop D&D), but from what I know if it, it seems like a good option for a close-range archer. If you want to be a "bowslinger" type, dodging and weaving through melee, then it's a good option. I'd guess that most encounters in D&D games occur at close range, so that's another point in its favor. I'm not sure about the crafting magic arrows bit, though.... by the time you get the class, you should already have a magic *bow*, and enhancement bonuses don't stack... but maybe someone can explain to me how it's a good option.
I agree with your assessment that Deepwood Sniper is pretty crit-dependant. I'd guess that the bonuses related to crits are a big part of the appeal of the class. At higher levels you get some other neat tricks -- extra range, extra concealment reduction, attack rerolls, true strike, safe poison use -- but the bread and butter of the PrC's damage-dealing potential seems to be crit-based. And if you're fighting undead... On the other hand, some of the Peerless Archer's tricks are rendered useless by those opponents, too.
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