Community

 
Dungeons & Dra.. Classes & Clas.. The Rebalanced Paladin! (Thread 2)
Post Reply
Page 1 of 93  •  1 2 3 4 5 6 ... 93 Next
The Rebalanced Paladin! (Thread 2)
3 years ago  ::  Dec 24, 2006 - 3:21PM #1
OneWinged4ngel
Posts: 1618
Current Version: v0.81


Jason A. Engle

The paladin is the epitome of the holy knight in shining armor. A beacon of heroic Good. Yet in the core books... it seems like there's no reason to bother with her past level 6, especially since the Cleric can do what she does just as well (Actually, better). However, this shall be the case no longer!

It should be said that if you're the sort of person who thinks core material is all perfect and good and balanced, that Fighters can stand side by side with Wizards at level 20 and such nonsense, this is not the fix for you. However, if you do see the need for rectifying balance and making the paladin a worthwhile class right up to high levels with greater power, versatility, *and* flavor, then you may well have found the solution you've been looking for!

This variant is mostly the same as the base paladin at lower levels, since the paladin is pretty much fine there. It continues to increase the power of Lay on Hands and allow it to use up some of its healing points to cure various other ailments (and just throwing out the Remove Disease ability). It changes smite/day into smite/encounter, since the high level paladin *should* be so badass that she smites all day. It gives the paladin switchable auras to support the party. It also rebuilds the paladin's spell list and gives her more spells per day. At level 5, it allows the paladin to choose from a variety different specializations instead of just getting a special mount (which is now part of the mounted specialization), allowing for a variety of different and unique styles. Further, the paladin has access to a new type of feat, the "Smite Feat," which allows the paladin to expend smite attempts in order to create a variety of other effects, enabling her to use her smite evil ability to cover a variety of versatile circumstances and perform various maneuvers.

The paladin is now a more powerful force in melee (and not just a couple rounds per day!), who uplifts her comrades with her heroic and divine prescence, and an effective backup healer.

This class is still not on the power level of well-played full spellcasters (Particularly at higher levels), and it is not intended to be. However, it *is* relevant at higher levels, and is meant to be balanced against the classes generally regarded as well built and balanced, such as the Rogue, Warblade, Psychic Warrior, decent prestige classes, or... monsters of the appropriate CR. It's meant to be in the upper-middle range of class balance.

Finally, this is a work in progress, and more material will be added in the future.

And without further ado... I offer you...

The Paladin
Hit Die: d10
BAB: Full
Saves: Good Fort, Bad Reflex, Bad Will
Skill Points at 1st level: (2+int modifier) x4
Skill Points at each additional Level: 2 + Int Modifier
Class Skills: The paladin’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (History) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).

Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

[code]The Paladin Hit Die: d10
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special

1st +1 +2 +0 +0 Aura of Good, Detect Evil, Smite Evil 1/encounter
2nd +2 +3 +0 +0 Divine Grace, Lay on Hands
3rd +3 +3 +1 +1 Aura of Courage, Divine Health, Hero's Courage
4th +4 +4 +1 +1 Turn Undead
5th +5 +4 +1 +1 Smite Evil 2/encounter, specialization
6th +6/+1 +5 +2 +2 Panacean Touch
7th +7/+2 +5 +2 +2 Bonus Feat
8th +8/+3 +6 +2 +2 Aura of Devotion
9th +9/+4 +6 +3 +3 Revitalizing Touch
10th +10/+5 +7 +3 +3 Smite Evil 3/encounter
11th +11/+6/+1 +7 +3 +3 Vigilance
12th +12/+7/+2 +8 +4 +4 Refreshing Touch
13th +13/+8/+3 +8 +4 +4 Aura of Resolve
14th +14/+9/+4 +9 +4 +4 Bonus Feat
15th +15/+10/+5 +9 +5 +5 Smite Evil 4/Encounter
16th +16/+11/+6/+1 +10 +5 +5 Break Enchantment
17th +17/+12/+7/+2 +10 +5 +5 Constant Vigilance
18th +18/+13/+8/+3 +11 +6 +6 Aura of Faith
19th +19/+14/+9/+4 +11 +6 +6 Energizing Touch
20th +20/+15/+10/+5 +12 +6 +6 Smite Evil 5/Encounter, A Hero Never Falls[/code]
Aura of Good (Ex)
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. It is not a switchable aura.

Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell.

Smite Evil (Su)
Once per encounter, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. This damage is not multiplied on a critical, or by any other multiplier that would not count "bonus dice." If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that encounter.

At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per encounter, as indicated on Table: The Paladin, to a maximum of five times per encounter at 20th level. An encounter is considered over when you do no strenuous action for 5 minutes or more.

Divine Grace (Su)
At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws, up to a maximum of her class level.

Lay on Hands (Su)
Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. She gains a pool of healing, which allows her to heal a total number of hit points of damage equal to her paladin level
3 years ago  ::  Dec 24, 2006 - 3:22PM #2
OneWinged4ngel
Posts: 1618
Feedback for the Rebalanced Paladin

[sblock="Feedback"]
First off, wonderful revision!
GaffeR

First of all, this is the best fix for any class I have seen on these forums.
-danisheraser

I am IMPRESSED! This is one of the best balanced classes I've ever seen and meshes seamlessly with it's flavour.
-Obsidian_Jaerc

I just want you guys to know that I am playing a paladin using you guys' version, and it's just awesome. Paladins are actually fun to play now!
-Xavorin

OWA, I declare you the lord of all badassness.
-Lord_Gareth

Consider this yoinked
-Thwyvylyn

I like this rebuild; it gives a maligned class a much-needed boost in power.
-CryoSilver

...you have fixed the original Paladin to what it should be... I would love to play this Paladin. Holy, healy, and the protector of the innocent.
-Aramek

This thread totally warrants the explanation point in its title.
-Optimator

Three cheers to you, gentlemen!!!! :bow:
-Carnivorous_Bean

The abilities themselves are great, and seem to give a great boost to a class that needed it.
-igotsmeakabob!!

Per-encounter abilities! Nice touch!!
-sigma999

Wow, great job. :clap:
-Antarx

Love it love it love it. A player of mine has seen it and also loves it.
-Evil DM Mk3

I really really like this.
-Riodrian

I find the rebalanced paladin quite perfect
-Aryxbez

A lot cooler then the standard one. The lvl 20 ability in particular is awesome(the image actually gave me goosebumps!)
-Einvaldurinn_mikli

I plan on using it in my campaign.
-HamHam

Love the class... Your paladin is balanced and lacks any apparent 'jumping out points' that the original paladin was riddled with.
-Banantalis_the_Green

I'm really excited to play this Paladin now.
-Optimator

For some reason I feel like playing a Paladin...
-Prince Indirian

:clap: Good job.
:cookie: One for OneWinged4ngel
:cookie: One for Seerow
-Otto the Bugbear

You've just brought the paladin back to his old, heroic glory. I cannot thank you enough, Angel.
-theotherdraxen

THIS IS HELLA GOOD!!!
-Marcotic

This paladin rocks!
-EyelessBlonde

I absolutely love it! I would run this over the normal Pally any day of the week.
-Repeekluos

This variant is fantastic and I'm going to use it in my campaign.
-Arturius1

I :clap: to your very excellent work.
-oXavorin

OWA, I applaud you. Paladins are HEROES once more.
-Lord_Gareth

For OneWinged4ngel and Seerow: a :dragon: each. This is by far the best fix for any class ever, and I have finally found a class I enjoy playing. The paladin was one of the classes needing a fix, and you two have done a masterful job. This link will be going in my sig, for sure!
-Xavorin

WOW! This is everything I wanted in a Paladin that was just never there. This is totaly perfect in every way.
-MaceLeonheart

Fao OneWinged4ngel our fallen paladin (level 6) has just got his powers back. As a prezzie I gave him your reworked paladin. Convinced the DM to let him have it and he and I would just like to say thanks for your hard work. (He’s well chuffed! – his exact words were – I actually feel like a paladin now!)
-Grogmir

First, let me say that I am thoroughly impressed with your paladin remix. I don't say this often. It looks and feels exactly like it should, while simultaneously solving essentially any issue anyone could take with the class. Spectacular job, both of you! (If you want, you can quote me on that.)
-Tempest Stormwind

And much more...


[/sblock]

___

This class has been a collaborative effort between Seerow and I, so he deserves credit as well.

Additionally, I'd like to thank everyone whose input and feedback went into the development of this class.

I encourage you all to be honest and straightforward in critiques. Be brutal, because I want this to be as damn near perfect as I can make it.
3 years ago  ::  Dec 24, 2006 - 3:22PM #3
OneWinged4ngel
Posts: 1618
(Reserved for the Blackguard)
3 years ago  ::  Dec 24, 2006 - 3:23PM #4
OneWinged4ngel
Posts: 1618
(Reserved)
3 years ago  ::  Dec 24, 2006 - 3:23PM #5
OneWinged4ngel
Posts: 1618
3rd Party / Expanded Material:

Spellbreaker Specialization
Divine Consular Specialization
Devout Sagitar Specialization
Abu-Seifein Specialization
Inquisitorial Edict specialization
Draxen on Balance (FAQ)
Chimaera2000 on Balance (Paladin vs Crusader)
ObsidianJaerc on Playtesting
Chimaera2000's Variant Aggressive Specialization
Guardian Angel
Rebalanced Paladin in pdf form!
Rebalanced Paladin Epic Progression
Before you have a knee jerk reaction that the new LoH is too much, read this. NEW!
___

Stuff will be added here as I see it come up, or if you bring it to my attention and ask for it to be added. The things listed in this section are mostly supplemental material made for the Rebalanced Paladin designed by people other than Seerow and I, and are not "officially" endorsed. Questions about 3rd party material should be directed to the individual creators, not to me or Seerow, and we don't really do anything to enforce balance or whatever with them.
3 years ago  ::  Dec 24, 2006 - 3:26PM #6
OneWinged4ngel
Posts: 1618
Why a new thread?

Alright, basically... this needed a new thread. The first thread was getting onto 700 replies, and was getting overly large and unwieldy. On top of that, most of the thread is outdated (as most of the replies refer to OLDER versions of the Rebalanced Paladin), and the sheer size of it was sorta discouraging for new people to post and contribute new ideas and feedback. Additionally, it didn't have any reserved posts at the start... and I ran out of space to post stuff.

At this point, the Rebalanced Paladin is, for the most part, done. At this point, it looks like I'm just going to be adding more feats, updating the spell list with supplements, doing some minor tweaks, that sort of thing. I really need the extra space though, because I'm going to come out with things like some adjusted PrCs, and the Blackguard.

The old thread can be found here: http://boards1.wizards.com/showthread.php?t=729837

Yet again, for the most part only recent posts and this first page are relevant, and you don't really need to read the large number of other posts.

What's to come soon:
Some minor adjustments (Holy Wrath, Cover, Turn Undead, skills, and vigilance), possibly replacing Charging Smite, and adding the Blackguard.

-Signed,
3 years ago  ::  Dec 24, 2006 - 4:18PM #7
andinel
Posts: 240
Why not have Vindication grant Ghost Touch and a form of bane to all incorporeal targets attacked for the encounter for 1 use of Smite Evil?
3 years ago  ::  Dec 24, 2006 - 4:20PM #8
OneWinged4ngel
Posts: 1618

Ultimatecalibur wrote:

Hey Onewing here is a modified version of Vindication that includes a modified version of that enhancement I suggested.

Vindication [Smite]
By channelling holy energy into your weapon, it can cross the nexus between planes to harm incorpreal foes and even drag them into the material plane.
Prerequisite: Cha 13, Smite Evil 1/encounter
Benefit: You may expend a Smite Evil use to give all attacks for 1 round the benefit of the Ghost Touch weapon enhancement. Once during this round apon a successful attack against an incorpreal foe you may force that opponent to make a will save (DC 10 + 1/2 paladin level + Cha) or become corpreal for 1d4+1 rounds.

Note: If using this feat while incorpreal, a successful attack can be used to force a corpreal opponent incorpreal.


I was thinking of going with something like this... pulling the person onto your plain and keeping him there for a bit. Possibly even a sort of Dimensional Anchor effect (Which would certainly make it good)

3 years ago  ::  Dec 24, 2006 - 4:30PM #9
nonsi
Posts: 800
I have a lot of quarrels with the concept of only-LG-paladin. But you've done quite an impressive job (a bit overpowered, but an impressive job nontheless). Just consider revising 'Vigilance' into 'Freedom of Movement' (Travel domain granted ability).

One thing. You forgot to describe 'Aura of Protection'.
3 years ago  ::  Dec 24, 2006 - 5:29PM #10
Nexis
Posts: 62
Are you still planning on adding the two weapon fighting Specialization?
Page 1 of 93  •  1 2 3 4 5 6 ... 93 Next
Post Reply