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Switch to Forum Live View The Only Reason Why The Fighter Is Unliked
5 years ago  ::  Dec 07, 2008 - 6:56PM #5531
Otto_the_Bugbear
Date Joined: Jan 22, 2002
Posts: 839
Re: Charging

In core, you're right.

Outside of core, Fighter wins hands down. Paladin just doesn't have enough feats to keep up.

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Well, once upon a time anyway. Actual link is broken, but here's the World Record Thread link.
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5 years ago  ::  Dec 07, 2008 - 6:58PM #5532
Otto_the_Bugbear
Date Joined: Jan 22, 2002
Posts: 839

Jo_Pistachio wrote:

Fighter+leadership=fighter with a horse.

Paladin+leadership=Paladin with horse + leadership. Preferably for a druid companion that overshadows both the fighter, his mount, the paladin, and his mount. Unless the fighter is also riding a druid, but that would probably get you a penalty.

Not to mention the inherent charisma synergy that a fighter simply can't come even close to.


No, no. The fighter takes Leadership to grab a druid, then rides the druid's animal companion, while the druid rides behind in monkey form, buffing the mount.

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5 years ago  ::  Dec 07, 2008 - 7:03PM #5533
Jo_Pistachio
Date Joined: Oct 7, 2006
Posts: 574
That is so very silly.
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5 years ago  ::  Dec 07, 2008 - 7:06PM #5534
Otto_the_Bugbear
Date Joined: Jan 22, 2002
Posts: 839
But you can totally see it happening!

Especially a tiny elf riding a huge horse, with the monkey jumping up and down. We could name the elf Link, and the horse Epona...

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5 years ago  ::  Dec 07, 2008 - 7:07PM #5535
Jo_Pistachio
Date Joined: Oct 7, 2006
Posts: 574
Take a dip into ranger, and take the spiritual advisor alternative class feature. Then you get Navi too. "Hey listen! Hey listen! Hey listen!"
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5 years ago  ::  Dec 07, 2008 - 7:32PM #5536
dman11235
Date Joined: Jun 5, 2007
Posts: 2,717

Agree completely on monks. I try to pretend they don't actually exist, and use swordsage as a replacement term whenever someone brings them up.


I take offense to this

(it's all about maximizing those two levels of monk (up to 6 if you really want, but 2 levels gets you the feats you want and Evasion) and using things the SS doesn't get....SS is in there a bit though.)

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5 years ago  ::  Dec 07, 2008 - 9:18PM #5537
navar100
Date Joined: Dec 1, 2006
Posts: 3,437

Jo_Pistachio wrote:

Fighter+leadership=fighter with a horse.

Paladin+leadership=Paladin with horse + leadership. Preferably for a druid companion that overshadows both the fighter, his mount, the paladin, and his mount. Unless the fighter is also riding a druid, but that would probably get you a penalty.

Not to mention the inherent charisma synergy that a fighter simply can't come even close to.


It's not a question of "better" or "more powerful" but rather a Fighter who likes to focus on mounted combat has a way of getting a mount that's not "frail" as the levels progress.

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5 years ago  ::  Dec 07, 2008 - 9:27PM #5538
Jo_Pistachio
Date Joined: Oct 7, 2006
Posts: 574

navar100 wrote:

It's not a question of "better" or "more powerful" but rather a Fighter who likes to focus on mounted combat has a way of getting a mount that's not "frail" as the levels progress.


In the context of the last page, we were directly discussing differences in relative power between the paladin, the barbarian and fighter. At level 5, the paladin won. At level 6, if they all take cohorts, my point is, the paladin still wins in damage output.

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5 years ago  ::  Dec 08, 2008 - 12:54AM #5539
Qube
Date Joined: Nov 1, 2002
Posts: 4,315

TheAntiTroll wrote:

As for Fighter usefulness... I can tell you right off one would be completely useless in any campaign I ran.


I thoughed a good quality of DMs was that non of your PCs are useless? If you have a rangers, don't you throw some favorite enemies his way? if you have an fire elementalist, don't you throw some [cold]-subtype creatures their way?

Letting every-one shine once in a while, and thus letting everyone have their fun, isn't that important?

Jo_Pistachio]I don't think you understand what a learning curve is. A learning curve dictates how hard it is to use something set over a course of time. It's usually inverse to a difficulty over time curve.


I thought it was a curve, mapping knowledge of mechanics/class/... onto power.
- Fighter starts low (you require only basic knowledge about the game to make a somewhat effective fighter), while Wizard starts high (you not only need to know the basics, but also how spells work + you need to select your spells + knowledge when to use your spells, ...)
- For high power (at the end of the curve), Fighter is extremly high (you need much knowledge to make an effective fighter) While for wizards it isn't (you need only some knowledge more for your high power wizard)

I don't think you understand what a learning curve is. A learning curve dictates how hard it is to use something set over a course of time. It's usually inverse to a difficulty over time curve.[/quote]
I thought it was a curve, mapping knowledge of mechanics/class/... onto power.
- Fighter starts low (you require only basic knowledge about the game to make a somewhat effective fighter), while Wizard starts high (you not only need to know the basics, but also how spells work + you need to select your spells + knowledge when to use your spells, ...)
- For high power (at the end of the curve), Fighter is extremly high (you need much knowledge to make an effective fighter) While for wizards it isn't (you need only some knowledge more for your high power wizard)

Jo_Pistachio]Wizards do need fixing. And again, why don't you like wizards, and why is my dislike of fighters not valid? They are categorically a weaker class than the others, sans maybe the monk.


hypocritical of me, right? hmmm... guessing it depends on the game style you play. I never had problems when I play fighters (but then again, I'm more knowledgable about combo-ing, splatbooks, ...then my other fellow players). Where I'm sitting the fighter isn't problematic ... but if I would do the same with wizard, I would overshadow all other characters.

My fixes for the game are (quite) simple: PHB+PHB2 for the players (using DMG for magic items, and MM for mounts/familiars/animal compagnions), and forbid the spellcasters to do spellcombo's. other stuff need to go through the DM first ... and for some reason I don't seem to have the trouble that
- the fighter is a waist of space
- the paladin is only no waist of space if he smites
- the barbarian requires pounce to be ef wrote:

Wizards do need fixing. And again, why don't you like wizards, and why is my dislike of fighters not valid? They are categorically a weaker class than the others, sans maybe the monk.[/quote]
hypocritical of me, right? hmmm... guessing it depends on the game style you play. I never had problems when I play fighters (but then again, I'm more knowledgable about combo-ing, splatbooks, ...then my other fellow players). Where I'm sitting the fighter isn't problematic ... but if I would do the same with wizard, I would overshadow all other characters.

My fixes for the game are (quite) simple: PHB+PHB2 for the players (using DMG for magic items, and MM for mounts/familiars/animal compagnions), and forbid the spellcasters to do spellcombo's. other stuff need to go through the DM first ... and for some reason I don't seem to have the trouble that
- the fighter is a waist of space
- the paladin is only no waist of space if he smites
- the barbarian requires pounce to be effective

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5 years ago  ::  Dec 08, 2008 - 6:48AM #5540
Warweaver
Date Joined: Dec 13, 2006
Posts: 2,407

dman11235 wrote:

I take offense to this

(it's all about maximizing those two levels of monk (up to 6 if you really want, but 2 levels gets you the feats you want and Evasion) and using things the SS doesn't get....SS is in there a bit though.)


I think the qualifications of a "good class" are that it should be good for at least half of its lifespan (10+ levels). Otherwise like I said earlier, Fighter would be fine because those first 1-4 levels are great for PrCs and multi. And if we said that all arguments would be pointless, and I wouldn't get to eat my popcorn and enjoy the show.

(But I did follow the link and those are sweet builds - you never fail to please dman. :P)

Qube wrote:

I thoughed a good quality of DMs was that non of your PCs are useless? If you have a rangers, don't you throw some favorite enemies his way? if you have an fire elementalist, don't you throw some [cold]-subtype creatures their way?

Letting every-one shine once in a while, and thus letting everyone have their fun, isn't that important?


Well yes, but everyone knows a good DM can overcome problems with any game you're playing - they're the DM, they literally have total control. Thus when talking about a class' viability in the system, you have to leave that kind of stuff out of it beyond a "baseline" - like things no or almost no DMs would allow - or the argument becomes 100% subjective and therefore moot. Technically the real question being asked here is "in the majority of D&D campaigns, realistically speaking, is the Fighter a liability?"

"Baseline" banned stuff would be things like paying a high level wizard (when you're low level) to Polymorph Any Object the whole party into planetars (and gain cleric spellcasting from it if you're really insane with RAW), or buying a Candle of Invocation as soon as you can to get an infinite-Wish economy going. These are the kind of silly, "all classes are equal because they're all broken when you do this" arguments that no sane DM in a "normal" game would allow, and it's always a pain to have to define these things in these kinds of debates.

(Oh God JaronK I brought PaO and Candle up again wtf was I THINKING!?)

*munches popcorn*

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