Community

 
Jump Menu:
Post Reply
Page 2 of 203  •  Prev 1 2 3 4 5 6 ... 203 Next
6 years ago  ::  Apr 15, 2007 - 3:38PM #11
Witch
Date Joined: Mar 19, 2006
Posts: 542
I would rather you not use Feanmerc for spellcasting (even though I prefer it over the standard system myself), because Dispater isn't built with it.

What are the rules from the SBG to be used for? Note that you will be on Dis - the challenge is to kill him there, not elsewhere. If that wasn't clear, apologies.

I'd like to hear what aspect of the crafting you want (note that a Warlock is a pretty good crafter as well). Sorry for the questions - it's what happens when one is utterly unfamiliar with a class

Here is the wealth available according to levels:

50 - 3,840,000
51 - 4,220,000
52 - 4,640,000
53 - 5,100,000
54 - 5,610,000
55 - 6,170,000
56 - 6,790,000
57 - 7,470,000
58 - 8,220,000
59 - 9,040,000
60 - 9,940,000
61 - 10,930,000
62 - 12,020,000
63 - 13,220,000
64 - 14,540,000
65 - 15,990,000
66 - 17,590,000
67 - 19,350,000
68 - 21,290,000
69 - 23,420,000
70 - 25,760,000


Quick Reply
Cancel
6 years ago  ::  Apr 15, 2007 - 3:51PM #12
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Witch wrote:

I would rather you not use Feanmerc for spellcasting (even though I prefer it over the standard system myself), because Dispater isn't built with it.


Ok, I can live with that.

What are the rules from the SBG to be used for? Note that you will be on Dis - the challenge is to kill him there, not elsewhere. If that wasn't clear, apologies.


Building a stronghold. It'll be mobile.

I'd like to hear what aspect of the crafting you want (note that a Warlock is a pretty good crafter as well). Sorry for the questions - it's what happens when one is utterly unfamiliar with a class


They get all the regular item creation feats as bonus feats as well as a craft reserve (just like the Master Arcane artisan, if you're familiar with that).

Here is the wealth available according to levels:


Is there any way I could acquire a lot more then that? Perhaps if I'm not a deity?

Quick Reply
Cancel
6 years ago  ::  Apr 15, 2007 - 4:12PM #13
Witch
Date Joined: Mar 19, 2006
Posts: 542

Frobojoe wrote:

Building a stronghold. It'll be mobile.


Interesting. Go ahead. If there's anything special about your fortress, let me know.

They get all the regular item creation feats as bonus feats as well as a craft reserve (just like the Master Arcane artisan, if you're familiar with that).


Not familiar with it.

Is there any way I could acquire a lot more then that? Perhaps if I'm not a deity?


If you're not a deity, you get full PC wealth. For humanoids, your HD is capped at 50. 50th level PC wealth is +-33 million.

Quick Reply
Cancel
6 years ago  ::  Apr 15, 2007 - 4:25PM #14
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Witch wrote:

Not familiar with it.


It was an epic PrC from one of the Epic Insights articles.

If you're not a deity, you get full PC wealth. For humanoids, your HD is capped at 50. 50th level PC wealth is +-33 million.


OK, let me figure out how much this thing is going to cost and I will get back to you on this.

Quick Reply
Cancel
6 years ago  ::  Apr 15, 2007 - 4:27PM #15
Witch
Date Joined: Mar 19, 2006
Posts: 542

Frobojoe wrote:

It was an epic PrC from one of the Epic Insights articles.


I think I recall what a craft reserve is - it's crafting magic items without an XP pool, right? That shouldn't be a problem.

What I will need to know is how these infusions work, though (which is their type of magic, right?

OK, let me figure out how much this thing is going to cost and I will get back to you on this.


Okay.

Quick Reply
Cancel
6 years ago  ::  Apr 15, 2007 - 4:31PM #16
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Witch wrote:

I think I recall what a craft reserve is - it's crafting magic items without an XP pool, right? That shouldn't be a problem.


Exactly.

What I will need to know is how these infusions work, though (which is their type of magic, right?


They work pretty much like spells, except that they're all cast on items (so the light infusion won't create a sperate source of light, but you can cast it on your hat and have that light up).

Quick Reply
Cancel
6 years ago  ::  Apr 15, 2007 - 4:39PM #17
Witch
Date Joined: Mar 19, 2006
Posts: 542
Artificer seems fine unless some obviously broken combo comes up.

Regarding your wealth: It seems as if that 50th level character only has about 8 million more than a level 70 deity with DvR18 - Just pointing out that you'd lose a lot for that mere amount of gold
Quick Reply
Cancel
6 years ago  ::  Apr 15, 2007 - 4:48PM #18
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Witch wrote:

Artificer seems fine unless some obviously broken combo comes up.

Regarding your wealth: It seems as if that 50th level character only has about 8 million more than a level 70 deity with DvR18 - Just pointing out that you'd lose a lot for that mere amount of gold


Yeah. :/
I'm designing my fortress first and then after I figure how much it'll cost, I'll decide on a character. Would you allow me to pool the wealth from multiple characters?

Quick Reply
Cancel
6 years ago  ::  Apr 15, 2007 - 4:49PM #19
Witch
Date Joined: Mar 19, 2006
Posts: 542
If they are a party (maximum 4), yes.
Quick Reply
Cancel
6 years ago  ::  Apr 15, 2007 - 4:53PM #20
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Witch wrote:

If they are a party (maximum 4), yes.


Excellent, excellent.

OK, wierd question: If I have an intelligent magic item that can cast a spell (say an eternal wand of scorching ray) can it fire itself and if so, what attack bonus does it use?

Quick Reply
Cancel
Page 2 of 203  •  Prev 1 2 3 4 5 6 ... 203 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing