Table of Contents:
Base Class> Apocalypse Soldier- Here
Base Class>
Apocalypse StalkerBase Class>
Apocalypse LordPrC>
DeathbringerPrC>
VoidwalkerPrC>
Master of the ViperChristmas Special!:PrC>
Apocalyptic Santa!PrC>
Apocalyptic GiantPrC>
Apocalypse BeastBy:
bkdubs- Base Class>
VoidreaverOMG Reverse!>
Wimp!The matches are
here!notes: If any dm is
insane enough to allow this class in their campaign, at least limit it to once in a life time encountered npc boss equivalent battle (even then you might want to make it never), please. I pray that you don't do even that. Same with the prestige classes I may/may not make (if I do, there should be some moans). My creating of this is probably a way of celebrating getting out of school for Christmas Break. Yay!
The Apocalypse Soldier
"Another world, another apocalypse..."
Skills: The apocalypse Soldier's class skills are: Climb, Craft, Intimidate, Jump, Listen, Ride, Search, Sensemotive, Spellcraft, Spot, Survival, swim, tumble, use magic device, use rope
Skill points at first level: 2+ All ability modifiers X 4
Skill points at each level: 2+ All ability modifiers
Apocalypse Soldier- HD: d20[code]Level BAB Fort Ref Will Special Abilities
1 +1 +2 +2 +2 Apocalyptic Boost, Apocalyptic Strike, Bonus Feat
2 +2 +3 +3 +3 Bonus Feat, Chaos
3 +3 +3 +3 +3 Apocalyptic Armor, Bonus Feat
4 +4 +4 +4 +4 Apocalyptic Mount, Bonus Feat
5 +5 +4 +4 +4 Apocalyptic Boost, Apocalyptic Hold, Bonus Feat
6 +6 +5 +5 +5 Apocalyptic Save, Bonus Feat
7 +7 +5 +5 +5 Apocalyptic Smite, Bonus Feat
8 +8 +6 +6 +6 Apocalyptic Immunities, Bonus Feat
9 +9 +6 +6 +6 Apocalyptic Health, Bonus Feat
10 +10 +7 +7 +7 Apocalyptic Boost, Apocalyptic Critical, Bonus Feat
11 +11 +7 +7 +7 Bonus Feat
12 +12 +8 +8 +8 Bonus Feat, Frightful Presence
13 +13 +8 +8 +8 Bonus Feat
14 +14 +9 +9 +9 Apocalyptic Immunities, Bonus Feat
15 +15 +9 +9 +9 Apocalyptic Boost, Bonus Feat, Deathly Critical
16 +16 +10 +10 +10 Bonus Feat
17 +17 +10 +10 +10 Apocalyptic Immunities, Bonus Feat
18 +18 +11 +11 +11 Bonus Feat
19 +19 +11 +11 +11 Bonus Feat
20 +20 +12 +12 +12 Apocalyptic Boost, Apocalyptic Immunities, Bonus Feat, Doomsday[/code]
Class FeaturesWeapon and Armor Proficiencies: The Apocalypse Soldier is proficient with all simple and martial weapons. As well as light, medium, and heavy armors. Along with shields.
Apocalyptic Boost: At first level, an Apocalypse Soldier gains a +5 bonus onto all of his stats. This happens again at 5th level, and every 5 levels there after.
Bonus Feat: Every level, you gain a bonus feat of your choosing. It can be any feat, and you do not have to meet the prerequisites for it.
Apocalyptic Strike: An Apocalypse Soldier gains all of his stats (Str, Dex, Con, Int, Wis, Cha) onto all attacks and damage he deals.
Chaos (ex): A tangible field of force accompanies the Apocalypse Soldier's Attacks. At 2nd level, the reach of all his attacks increases by 5. Any creature struck by this attack does not receive the effects of it's damage reduction. Creatures within the normal range of the attack still keep their damage reduction against the Apocalypse Soldier's attacks.
Apocalyptic Armor: At third level, all stats (Str, Dex, Con, Int, Wis, Cha) are applied to AC against all attacks (no matter the circumstances).
Apocalyptic Steed: As the Paladins Mount, except it's gained at 4th level, and it must have something to do with the apocalypse (dm's discretion. I personally think the red dragon is a good one).
Apocalyptic Hold: At fifth level, he gains all stats (Str, Dex, Con, Int, Wis, Cha) onto his grapple checks instead of just strength.
Apocalyptic Save: At sixth level, you gain all stats (Str, Dex, Con, Int, Wis, Cha) onto all three of your saves (Fortitude, Reflex, and Fortitude).
Apocalyptic Smite (ex): At 7th level, an Apocalypse Soldier can make a smite attack a number of times per day equal to half his class level. This adds a number equal to his HD X 10 onto his damage
Apocalyptic Immunities: At 8th level, the Apocalypse soldier gains immunity to Death effects, Ability Damage/Drain, and Energy Drain. Also, they gain immunity to one energy type (such as acid, cold, electricity, fire, and sonic). They can choose another one at 11th, 14th, 17th, and 20th.
Apocalyptic Health: By 9th level, an Apocalypse Soldier gains all stats (Str, Dex, Con, Int, Wis, Cha) onto his health per hit die instead of just his constitution.
Apocalyptic Critical: As soon as 10th level, everything will dread his best strikes. His critical threat range for whatever weapon he is using is multiplied by 6, and his critical multiplier for whatever weapon he is using increases by 2. This ability works on all weapons, even unarmed strikes. It does not stack with the Improved Critical Feat or the Keen ability.
Frightful Presence (ex): Any creature who comes within a 10 ft circle per class level of the Apocalypse Soldier when he makes any sort of frightening maneuver (shouting, attacking, etc...) must make a will save of (DC= HD+ all Stat modifiers) or become shaken.
Deathly Critical: Any creature who is criticaled by an Apocalypse Soldier must make a fortitude save (DC= modifiers of all stats + 1/2 of damage dealt by critical) or die.
Doomsday (ex): Once per day, the Apocalypse Soldier can trigger the apocalypse. When activated, everything within a 100 ft radius per class level (without epic levels, it'll just stay at 2000 ft radius) must make a fortitude, reflex, and will save each with a DC of (all Stat modifiers). One failed save results in the target being reduced to 0 hp and instantly falling unconscious. Two failed saves result in death (immunity to death effects does not protect you here). Failing all three save means you are wiped from existence, you cannot be raised by any means unless it is by a greater deity.