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4 years ago ::
Dec 04, 2008 - 3:24PM
#21
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Date Joined:
Jun 29, 2006
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Kensai will indeed do it, though a one level dip into OA Samurai would do it too. As for combining Fighter with Monk, it depends on what you want to do. Considering you want to specialize in one weapon, Warblade's pretty good for it and some of the manuevers could really do the job.
So, if you want that, just go with OA Samurai 1/Warblade 19 and be done with it.
JaronK
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4 years ago ::
Dec 04, 2008 - 4:55PM
#22
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Here we go again.
The biggest flaw is that people here underestimate it.
As for the class itself ...
The dead levels do hurt. 5th level, for example, is excruciating. Spellcasters are getting 3rd level spells or at least more spell slots, Rogue increases Sneak Attack, Ranger gets a second Favored Enemy, Barbarian gets Improved Uncanny Dodge, Druid gets Wild Shape in addition to 3rd level spells, Monk is immune to disease, Paladin gets his Mount. The Fighter gets absolutely diddlysquat.
These dead level make the Fighter appear not fun to play. Even when getting a bonus feat, it sounds boring compared to new spells or fancy names for class abilities such as Improved Uncanny Dodge.
This is a game, after all. If you can't get past these unfun bits, then you're not going to like the Fighter.
To find the fun in the Fighter you have to look at the Feats. It's not easy because individual Feats don't look impressive. The fun is in seeing how all the Feats work together. For example - Robilar's Gambit allows you to take an AoO after someone attacks you. Use that AoO to trip your opponent. You have Improved Trip, giving you a +4 to hit. If successful, your opponent is prone. Because of Improved Trip, you now get to attack your opponent directly. Attacking a prone opponent gives you +4 to hit. Using Power Attack, convert that +4 to hit into +8 damage and still attack at your normal highest attack bonus you like so much. All of this, and it's not even your turn! Because you have Combat Reflexes, you can take many AoOs and do this all of this a number of times on other people's turns. When it becomes your turn, you have a prone opponent before you. Full attack with +4 to hit converted into +8 damage from Power Attack.
That's the fun of the Fighter.
Support Cedric Diggory, the real Hogwarts Champion!
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4 years ago ::
Dec 04, 2008 - 5:18PM
#23
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Tried a trip/charge fighter. Retrained all the levels to scout, because it was more interesting, had more options, and was more fun. Sure I could trip, charge, grapple, disarm, but to be honest, it never really helped as much as people claim it does.
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4 years ago ::
Dec 04, 2008 - 5:53PM
#24
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Date Joined:
Jul 24, 2004
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Simply put, play a warblade. Then compare your experience to when you played a fighter. You will see the difference. And the areas the fighter is lacking in - options.
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4 years ago ::
Dec 04, 2008 - 7:27PM
#25
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Are all these Kensai and the like in the ToB book? I am a tad leery on adding Asian-style themes to my setting, but I can easily rename the classes so I'll give them a look. Still abit meh at the super-human status the samurai and ninja get in reality.
M.
HEMA and History Student.
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4 years ago ::
Dec 04, 2008 - 8:02PM
#26
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Kensai's from CW as stated earlier, and ToB isn't asian themed.
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4 years ago ::
Dec 04, 2008 - 9:25PM
#27
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What Tome of Battle does is make melee fighting more fun, not specifically solely commenting about the Fighter. The book is an improvement on the entire concept of melee fighting in D&D, not specifically solely commenting about the Fighter. The book allows a melee warrior to move more than 5ft in a round and still do something interesting that's not a charge (though the book helps on charges too), even if it's just lots of damage, not specifically solely commenting about the Fighter. The book gives melee warriors something to do that's useful as swift actions, immediate actions, and a few move actions, which gives the player more stuff to do on his turn, which is what makes the fun, not specifically solely commenting about the Fighter.
Oh, one more thing, the book is not specifically solely commenting about the Fighter.
Support Cedric Diggory, the real Hogwarts Champion!
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4 years ago ::
Dec 04, 2008 - 9:33PM
#28
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Yeah, it comments on the monk and the paladin too.
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4 years ago ::
Dec 04, 2008 - 10:36PM
#29
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Date Joined:
Dec 12, 2004
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Do keep in mind that a barbarian with a few feats (notably the Power Attack line) can do far more damage than most ToB builds do - so if you hear someone complaining that ToB is broken because of the damage that can be done, keep that in mind.
Tome of Battle simply gives melee-warrior types more options, above and beyond 'charge, 5 ft step, full attack (and variations thereof);' after all, that's pretty much all they can do right now.
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4 years ago ::
Dec 04, 2008 - 11:45PM
#30
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Date Joined:
Mar 16, 2008
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I glanced into the "Why the fighter isn't liked" thread, and it seemed the first page was all agreement that the fighter is simply flawed, and that it's not worth taking past level 4.
Since the members of this board have more experience in a player's role than I do, I was wondering what these flaws were? I'm a bit of a fighter fan, which is a blatant bias because I am a fan of Western Martial Arts. I'm in the process of trying to add a class to my setting (which has probably been done before, I'll post on it later) which is similar to the fighter, so I had kept comparing the fighter to this new class. If the fighter class is flawed, perhaps I can fix it up instead? Keep in mind, I only use the 3 core books (which means PHB 1, DMG 1 and MM 1) with "Arms and Equipment Guide", though I am trying to get more.
So what are these flaws that make the class bad?
M. Most people think the fighter can't be playable at higher levels, but that is not the truth. The truth is that it takes a player with a really high skill level to make a fighter valuable enough so the party will actually miss him if he dies in higher powered campaigns. Some people say the fighter does not protect the party, but I never saw that as the fighter's job. From a fluff point of view fighters are also guards, but they lack spot, and listen. Even the commoner class has spot. I always thought fighters should have tumble as a skill in case you want to make a dex based fighter. It is very hard to make a fighter who is not a one trick pony. The weapon aptitude ability the warblade has is something the fighter should have. Some people say the cleric and druid are to close to a fighter's skill in melee. I think that is more an issue of the cleric and druid being able to do to much, rather than the fighter not being able to do enough.
PS:I did not read past the first post so if I repeated what someone already said stay calm people.
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