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5 years ago  ::  Apr 20, 2008 - 8:54AM #2271
JobieJones
Date Joined: Jun 28, 2006
Posts: 59
Alright, I do have a few questions. First, Manticore Parry in it's own description says that it cannot counter Natural Attacks, so that attempt fails at a deflection. The second attack was countered with Fool's Strike. Upon reading the text I don't know whether attacks that target your equipment are considered to "target you," as it says in the counter's description. Even if this is still ruled so that it does deflect, it was a sunder attempt, not an attack.So I would theoretically sunder myself, and I have no item. I could sunder my own heads, but those attempts must be done with slashing weapons, so again, no effect.

That means I sucessfully sunder one of these rings. I'll roll to determine randomly.

1-10 White Wyrm
11-20 Giant Size

That's an 11.
http://invisiblecastle.com/roller/view/1571303/

So no Ring of Giant Size.

I'll go after the other questions are responded to.
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5 years ago  ::  Apr 20, 2008 - 9:41AM #2272
Douglasm
Date Joined: May 12, 2006
Posts: 59
Oops, you are correct about Manticore Parry and natural attacks. As that decision was obviously based on an incorrect understanding of the rules, I believe it should be allowed to change it to something that does work - namely Scorpion Parry, which works almost the same way but doesn't have that clause about natural attacks. Alternatively, after seeing Manticore Parry fail, I then use Wall of Blades. Same end result either way, the attack misses.

I specifically asked about sunder attempts and maneuvers before even starting to build this character, as recent matches indicated that pretty much anything that did not have a way to deal with sundering would stand no chance, and I got this reply: "Attacks on held or worn equipment count as attacks on the wearer."

Fool's Strike actually doesn't seem to care about the kind of attack it's used against - instead of changing the target while keeping the attack the same, it simply says the attacker rolls damage and takes that much damage.
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5 years ago  ::  Apr 23, 2008 - 5:16AM #2273
JobieJones
Date Joined: Jun 28, 2006
Posts: 59
Well, I'd say I'd differ when it comes to you substituting a different counter. It is obviously a DM call, but In my opinion the burden of knowing your characters abilities and limits falls on you, unless for some reason it is not specifically stated in the rulebooks. However, this rule is clearly under the maneuver and I think the judgment of the player should be reflected on the character( aka the loss of the ring). However, TL may not agree. We'll see.

Also, as far as the damage for the counter goes, I don't think that damage would transfer back to me since it was not a strict melee attack. If the argument is that it just talks about the damage and has no mention of other attack forms, I see that as evidence that those counters don't even apply against such alternate attacks.

On a side note I would also like to add in my DR 10, dropping your damage by 10, no biggie, but worth a mention.:D
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5 years ago  ::  Apr 23, 2008 - 10:45AM #2274
Douglasm
Date Joined: May 12, 2006
Posts: 59
The judgment of a player who has many many more rules to keep track of for many other characters as well, and all of this in his spare time, should not override things that would be blatantly obvious to the character who has used this technique in battle countless times with his life depending on it.

Regardless, Wall of Blades specifically states it can be used after learning the result of the attack, so I can use that after Manticore Parry fails. This would not change any of my later actions and would make the attack miss.

Sunder is "a melee attack with a slashing or bludgeoning weapon". It is not an alternate attack form, it is a normal attack that happens to target equipment rather than the wearer. With TL's ruling that attacks on equipment count as attacks on the wearer for the use of abilities dependent on such things, it works.

Yes, I neglected to factor in your DR.
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5 years ago  ::  Apr 23, 2008 - 5:26PM #2275
JobieJones
Date Joined: Jun 28, 2006
Posts: 59
True that man.

I think I will have to admit defeat buddy.

Unfortunately, I think the addition of that home-brewed Multi-Counter feat was a little unbalanced. I think that is probably the reason such a feat was never made by wizards. Even so, the build was strong regardless. I think there are definitely a few things I learned to improve my build. Anyways, Congrats.

-JJ
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5 years ago  ::  Apr 23, 2008 - 7:39PM #2276
Taeldrin_Laesrash
Date Joined: Feb 13, 2005
Posts: 848
I'm here, I'm here...

So are you going to admit defeat, JJ, or do you still want the ruling? (If you do, what exactly do you want?)
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5 years ago  ::  Apr 23, 2008 - 10:07PM #2277
Douglasm
Date Joined: May 12, 2006
Posts: 59
I didn't really need Multicounter in this match, that's primarily for fighting opponents with considerably greater reach than Huge creatures get or for opponents with fewer attacks per round when I don't want to have to move back in on my turn. Without it, I'd just change one of my active stances to Shifting Defense so I get two 10' steps after each of your attacks, and I'd only need one counter to get out of the way. Stance of Alacrity is functionally equivalent to Multicounter, so I'd be able to use counters for up to two attacks per round even without the feat and move a total of 40' before being unable to counter the next attack.

Oh, and multicounter is far less unbalanced imo than the Sunder rules for attacking equipment other than weapons and shields.
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5 years ago  ::  Apr 24, 2008 - 5:41AM #2278
JobieJones
Date Joined: Jun 28, 2006
Posts: 59
Yeah, I'm out. Good fight.

To Doug: I totally agree with you on sunder rules, my only defenseof that is that it's in the books( however, since when has that meant something ISN'T broken, haha). Thats why I never took improved sunder. I never meant for that to be a primary method of attack, your character happened to just be too good for regular attacks, so I tried something new.

As far as multicounter goes, if they made the stance for 2 counters, there it is, I see no reason to make a feat for more. I had larger forms with more attacks, but there was no use since they ALL get deflected, I didn't bother trying. If one or two a round come back, I could still maybe get 3 or 4 on you, however with up to 6 getting turned back, not much of a chance.

Regardless, your build is great. Lots of good combinations of feats, stances, and maneuvers.

I'd gladly fight anyone else willing, or even love to watch someone try to take on Douglasm.

-JJ

P.S. As far as the other counter that would've negated te sunder anyways when manticore parry failed, are you allowed to make 2 counters against ONE attack, even with the Stance you mentioned or Multicounter?
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5 years ago  ::  May 10, 2008 - 8:56PM #2279
Elessar_Alpha
Date Joined: Oct 20, 2005
Posts: 33
Hey, sorry I kinda dropped off the radar after posting a character. I hope I didn't leave anyone in Limbo. If you ever go through a time machine and have to do high school again, never, never, NEVER take 5 AP classes. This is the first weekend without homework, hence the post.

Doug, where's your character? I can't find where you posted it. Is there a separate thread or something?

I'm pretty much discarding that last duelist I posted, since 1) it sucked like a vampire, and 2) there were a bunch of stupid mistakes due to hastiness. I have another one almost ready; should I post it here, or somewhere else...?

- EA
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5 years ago  ::  May 11, 2008 - 1:12PM #2280
IceFractal
Date Joined: Aug 8, 2003
Posts: 134
I've noticed that sundering items has become, if not a dominant tactic, certainly an often-used one in these duels, simply because of the vastly more vulnerable nature of those items.

However, for those willing to spend some extra gold, it may be possible to avoid the issue entirely. If your items are slotless - let's say a group of small magical gems, for example - then is there any reason you can't simply swallow them? The items still have line of effect to you, but not to anything else, and anyone wanting to sunder one has to go through you to do it.

This does make the items more expensive (2x cost for slotless), but since many epic items already combine multiple properties, the cost isn't quite as bad as it sounds. For instance: Bracers of Supreme Armor (+10 armor, +5 natural armor, +5 deflection, +5 insight) would cost ~344k (100k + 1.5*50k + 1.5*50k + 1.5*62.5k) Slotless, they would cost 525k, only about a 50% increase.

Obviously weapons and armor can't be "internalized" this way, but those are, IIRC, already less vulnerable to sundering. As a final note, if going this route, make one of your items a Ring of Sustenance. Nobody wants to deal with having their gear routinely pass through their system. :P
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