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3 years ago ::
May 23, 2007 - 11:00AM
#1
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We are NOT giving up!!! If anything we will need this even more than before Support this change before its too late  It has been a long awaited time to get this in the works but here it is. This is the petition post to get the Hexblade officially "Revised" or other wise "Fixed". Please post up a note that you wish there to be a revision. Here is an example.  "I wish to have a revision for the hexblade core class from the Complete Warrior 3.5 Dungeons and Dragons book." PLEASE only post once, even if you have multiple accounts. _______________ Link: Source of original statement._______________ THE official suggestions.---------
The hexblade suffers a little because he came on the scene relatively early in 3.5's life. As R&D pushes the boundaries of the game, we learn that some things we thought were risky or potentially broken aren't. Other times, we learn things that look fine don't actually work in play.
Armored mages fall into the first category. Them seem really powerful, but in the long run they aren't. Spells and magic items allow an unarmored mage to build great defenses. The spell mage armor is as good as medium armor, and its duration allows most mages to keep it active at all times. If you compare the hexblade to the duskblade from PH 2, you can see how the thinking has changed.
If you want to boost the hexblade, I'd try the following changes:
* Good Fortitude save * Curse ability usable 1 + the hexblade's Cha modifier per day * Curse ability usable as a swift action * Curse ability does not count as used if the target makes his saving throw * Ability to cast in light or medium armor and while carrying a light shield or buckler * At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18.
The key to the hexblade is his curse ability, but it's a little un-fun to have it so limited in use. The hexblade also has trouble casting spells and using his melee attacks, so shifting spells to swift actions fits in with the idea of an armored mage.
(These are by no means official. They're just off the top of my head changes I'd consider making.) _______________
First Signature (aka example):
User Name: Spikes01k "I wish to have this, or a similar revision, for the hexblade core class from the Complete Warrior 3.5 Dungeons and Dragons book." _______________
Signatures 1. OneWinged4ngel 2. Arcane Guyver 3. Lecen_of_Mitran 4. omnisense0543 5. CowMasterTrojan 6. Forged_Fury 7. malykoth 8. Cadfan 9. dunkeykong 10. Nat_20 11. Ariath Ska'Vhor 12. blood_of_the_ancient 13. Lotus Crane 14. Ilaro 15. Tectorman 16. Omnirahk, half-Rahkshi 17. Dhavaer 18. Aryxbez 19. mkill 20. FriendlyBiscuit 21. EyelessBeholder 22. Broxigar 23. Northwest 24. Arcturion 25. o_b_livion 26. posternutbag 27. mariz_nobrega 28. Lawkeeper 29. Athaal 30. DarkGoldfish 31. luap 32. Taim Kelrathos 33. Illithid00 34. samuraibobx 35. ImABanana 36. Dimitris6816 37. Leress 38. Undead_Pillager 39. baronvonboxy 40. Ebonarc 41. Dnjscott 42. Squirrel_Lord 43. FreakyFranky 44. Watsyurname529 45. NevronEQ 46. bobothechimp 47. JanusJones's 48. Rebel581 49. Delgere 50. randomimages 51. Thadir 52. Elyk 53. ZeroSpace9000 54. tuberov 55. HumricClean 56. laryn 57. Patinho_Amarelo 58. Rechan 59. Khadmus 60. ZocckCastlestorm 61. Krusk 62. Zizij 63. kyros_the_spawnslayer 64. Grimmoloth 65. Subtle 66. togapika 67. EvilHamster 68. Robotic_Christmass_Elf 69. Disciple_of_Salsa 70. Kaleran1277 71. Rafilar Irithyl 72. Demon_Paladin's 73. Thurbane 74. AtomicKitKat 75. Im_Hiding_In_Your_Closet 76. Kanne 77. Nagusto999 78. Xeraph 79. rone_leah 80. Illithid00 81. Nat_20 82. jradd777 83. FrostWolf 84. Everdreaming 85. Garidius 86. ThkkBldstrm 87. Kurama Youko 88. imakuni67 89. ArcaneGriff 90. martyr3810 91. war_thog 92. Nrot 93. Merchant_of_Shadows 94. maelk_II 95. Cartigan 96. cthascott 97. pectus_umbra 98. chamun 99. Stado's 100. Spikes01k 101. Fenrir_Greyback 102. vlsigma 103. serow_#R's 104. thefishcometh 105. KazumoShun 106. MorandirNailo 107. TeletubbiesMustDie 108. danielinthewolvesden 109. Midnight_v 110. Wraithwin 111. sin shai, nagai jedi 112. Velcro Zipper 113. Sutemi 114. plaguewraith 115. Scyllas ______________________________________________________________________
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3 years ago ::
May 23, 2007 - 12:38PM
#2
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Sure. It would be good to see the suggestions put forth by the designers used somewhere. However, I don't really see the point here... if you want it changed, just do it yourself. Moreover, WotC never really erratas to fix power levels.
Not sure why we need to put names or dates, however... you can easily grab those things off of anyone's post.
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3 years ago ::
May 23, 2007 - 1:46PM
#3
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Sure. It would be good to see the suggestions put forth by the designers used somewhere.
Not sure why we need to put names or dates, however... you can easily grab those things off of anyone's post. Just for organization and confirmation. But I see your point.
Thanks added. __________________________________________________________________________________________
Dear Wizards of the Coast, First I would like to thank you greatly for all the fine work you have given us devoted gamers in the DnD 3.5 edition. As a fellow gamer I have started a petition to ask for a "fix" for the hexblade class. I know that this is specifically needed due to the special attention given to it by your lead game designer Mike Mearls on your web forum.
Originally Posted by WotC Mearls View Post The hexblade suffers a little because he came on the scene relatively early in 3.5's life. As R&D pushes the boundaries of the game, we learn that some things we thought were risky or potentially broken aren't. Other times, we learn things that look fine don't actually work in play.
Armored mages fall into the first category. Them seem really powerful, but in the long run they aren't. Spells and magic items allow an unarmored mage to build great defenses. The spell mage armor is as good as medium armor, and its duration allows most mages to keep it active at all times. If you compare the hexblade to the duskblade from PH 2, you can see how the thinking has changed.
If you want to boost the hexblade, I'd try the following changes:
* Good Fortitude save * Curse ability usable 1 + the hexblade's Cha modifier per day * Curse ability usable as a swift action * Curse ability does not count as used if the target makes his saving throw * Ability to cast in light or medium armor and while carrying a light shield or buckler * At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18.
The key to the hexblade is his curse ability, but it's a little un-fun to have it so limited in use. The hexblade also has trouble casting spells and using his melee attacks, so shifting spells to swift actions fits in with the idea of an armored mage.
(These are by no means official. They're just off the top of my head changes I'd consider making.) I us 100+ petitioners ask that before we say goodbye to the DnD 3x editions, that this class be fixed some where along the lines stated above. Also, on the petition forum a number of the gamers have posted some of their own suggestions, if such is wanted. We are by no means asking for a custom modification, or personal class, but rather a fix. To have this added to an errata, or to a web enhancement would probably be best, but the way of releasing it is, of course, up to you.
Sincerely, 107+ petitioners
____________________________________________________________________________________________
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3 years ago ::
May 23, 2007 - 3:26PM
#4
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For what it's worth, here's another vote.
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3 years ago ::
May 23, 2007 - 4:09PM
#5
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me too.
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3 years ago ::
May 23, 2007 - 4:53PM
#6
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you have my vote too
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3 years ago ::
May 23, 2007 - 5:03PM
#7
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supported! The hexblade needs some love.
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3 years ago ::
May 23, 2007 - 6:11PM
#8
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Agreed. Give the Hex some love!
-FF
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3 years ago ::
May 23, 2007 - 6:14PM
#9
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I like the changes, too. It certainly makes the hexblade a more appealing choice than it was. Perhaps something I would now play.
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3 years ago ::
May 23, 2007 - 6:46PM
#10
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I'm not sure voting here matters, since wotc doesn't really errata existing classes to increase or decrease power level.
But if they did, I'd vote for it. I prefer the wotc_mearls revision.
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