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Petition 4 Hexblade Fix
3 years ago  ::  May 23, 2007 - 11:00AM #1
Spikes01k
Posts: 802
Date Joined: 09/26/05
We are NOT giving up!!!
If anything we will need this even more than before
Support this change before its too late


It has been a long awaited time to get this in the works but here it is. This is the petition post to get the Hexblade officially "Revised" or other wise "Fixed". Please post up a note that you wish there to be a revision. Here is an example.

"I wish to have a revision for the hexblade core class from the Complete Warrior 3.5
Dungeons and Dragons book."

PLEASE only post once, even if you have multiple accounts.

_______________
Link: Source of original statement.
_______________


THE official suggestions.
---------

WotC Mearls wrote:

The hexblade suffers a little because he came on the scene relatively early in 3.5's life. As R&D pushes the boundaries of the game, we learn that some things we thought were risky or potentially broken aren't. Other times, we learn things that look fine don't actually work in play.

Armored mages fall into the first category. Them seem really powerful, but in the long run they aren't. Spells and magic items allow an unarmored mage to build great defenses. The spell mage armor is as good as medium armor, and its duration allows most mages to keep it active at all times. If you compare the hexblade to the duskblade from PH 2, you can see how the thinking has changed.

If you want to boost the hexblade, I'd try the following changes:

* Good Fortitude save
* Curse ability usable 1 + the hexblade's Cha modifier per day
* Curse ability usable as a swift action
* Curse ability does not count as used if the target makes his saving throw
* Ability to cast in light or medium armor and while carrying a light shield or buckler
* At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18.

The key to the hexblade is his curse ability, but it's a little un-fun to have it so limited in use. The hexblade also has trouble casting spells and using his melee attacks, so shifting spells to swift actions fits in with the idea of an armored mage.

(These are by no means official. They're just off the top of my head changes I'd consider making.)


_______________

First Signature (aka example):

User Name: Spikes01k
"I wish to have this, or a similar revision, for the hexblade core class from the Complete Warrior 3.5
Dungeons and Dragons book."

_______________


Signatures

1. OneWinged4ngel
2. Arcane Guyver
3. Lecen_of_Mitran
4. omnisense0543
5. CowMasterTrojan
6. Forged_Fury
7. malykoth
8. Cadfan
9. dunkeykong
10. Nat_20
11. Ariath Ska'Vhor
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3 years ago  ::  May 23, 2007 - 12:38PM #2
OneWinged4ngel
Posts: 1,618
Date Joined: 03/19/05
Sure. It would be good to see the suggestions put forth by the designers used somewhere. However, I don't really see the point here... if you want it changed, just do it yourself. Moreover, WotC never really erratas to fix power levels.

Not sure why we need to put names or dates, however... you can easily grab those things off of anyone's post.
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3 years ago  ::  May 23, 2007 - 1:46PM #3
Spikes01k
Posts: 802
Date Joined: 09/26/05

OneWinged4ngel wrote:

Sure. It would be good to see the suggestions put forth by the designers used somewhere.

Not sure why we need to put names or dates, however... you can easily grab those things off of anyone's post.


Just for organization and confirmation. But I see your point.

Thanks added.
__________________________________________________________________________________________

Dear Wizards of the Coast,
First I would like to thank you greatly for all the fine work you have given us devoted gamers in the DnD 3.5 edition. As a fellow gamer I have started a petition to ask for a "fix" for the hexblade class. I know that this is specifically needed due to the special attention given to it by your lead game designer Mike Mearls on your web forum.

Originally Posted by WotC Mearls View Post
The hexblade suffers a little because he came on the scene relatively early in 3.5's life. As R&D pushes the boundaries of the game, we learn that some things we thought were risky or potentially broken aren't. Other times, we learn things that look fine don't actually work in play.

Armored mages fall into the first category. Them seem really powerful, but in the long run they aren't. Spells and magic items allow an unarmored mage to build great defenses. The spell mage armor is as good as medium armor, and its duration allows most mages to keep it active at all times. If you compare the hexblade to the duskblade from PH 2, you can see how the thinking has changed.

If you want to boost the hexblade, I'd try the following changes:

* Good Fortitude save
* Curse ability usable 1 + the hexblade's Cha modifier per day
* Curse ability usable as a swift action
* Curse ability does not count as used if the target makes his saving throw
* Ability to cast in light or medium armor and while carrying a light shield or buckler
* At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18.

The key to the hexblade is his curse ability, but it's a little un-fun to have it so limited in use. The hexblade also has trouble casting spells and using his melee attacks, so shifting spells to swift actions fits in with the idea of an armored mage.

(These are by no means official. They're just off the top of my head changes I'd consider making.)


I us 100+ petitioners ask that before we say goodbye to the DnD 3x editions, that this class be fixed some where along the lines stated above. Also, on the petition forum a number of the gamers have posted some of their own suggestions, if such is wanted. We are by no means asking for a custom modification, or personal class, but rather a fix. To have this added to an errata, or to a web enhancement would probably be best, but the way of releasing it is, of course, up to you.

Sincerely,
107+ petitioners

____________________________________________________________________________________________

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3 years ago  ::  May 23, 2007 - 3:26PM #4
Arcane_guyver
Posts: 1,352
Date Joined: 11/13/04
For what it's worth, here's another vote.
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3 years ago  ::  May 23, 2007 - 4:09PM #5
Lecen_of_Mitran
Posts: 29
Date Joined: 11/20/06
me too.
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3 years ago  ::  May 23, 2007 - 4:53PM #6
omnisense0543
Posts: 5
Date Joined: 08/12/06
you have my vote too
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3 years ago  ::  May 23, 2007 - 5:03PM #7
CowMasterTrojan
Posts: 20
Date Joined: 05/13/04
supported! The hexblade needs some love.
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3 years ago  ::  May 23, 2007 - 6:11PM #8
Forged_Fury
Posts: 629
Date Joined: 04/06/05
Agreed. Give the Hex some love!

-FF
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3 years ago  ::  May 23, 2007 - 6:14PM #9
malykoth
Posts: 306
Date Joined: 08/26/03
I like the changes, too. It certainly makes the hexblade a more appealing choice than it was. Perhaps something I would now play.
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3 years ago  ::  May 23, 2007 - 6:46PM #10
Cadfan
Posts: 800
Date Joined: 05/07/05
I'm not sure voting here matters, since wotc doesn't really errata existing classes to increase or decrease power level.

But if they did, I'd vote for it. I prefer the wotc_mearls revision.
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