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5 years ago ::
Oct 10, 2008 - 2:08PM
#1
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Date Joined:
Mar 16, 2001
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I created a house rulebook for running in the Warhammer world: http://gallery.rptools.net/v/contrib/emirikol7/
Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 www.hafnerchiropractic.com
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5 years ago ::
Oct 10, 2008 - 4:49PM
#2
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Date Joined:
Jun 12, 2008
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How do Careers convert to D&D 4e and what file format are those adventures in? (they have no file extension)
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5 years ago ::
Oct 11, 2008 - 8:19AM
#3
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Date Joined:
Mar 16, 2001
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>How do Careers convert to D&D 4e?
We use them primarily for roleplaying but will be adding a bonus feat or trained skill soon (currently just x.p. bonus). One of my players got a wild hare and decided to convert the talents to 4e feats. The skill conversions are also a no-brainer. Trappings required have actually kind of been a "focus" for some of the players.
We rule that the PC must have one of the required roleplaying, feats & trappings to be able to advance to the career and then they get an experience point bonus.
Here's a handy conversion chart:
WFRP Talents and 4.0 Feats
Talent Equivalent Feat Alley Cat = Skill Focus: Streetwise Aethyric Attunement = SF: Arcana Ambidextrous =Two Weapon Fight. or SF: Acrobatics Arcane Lore = Wizard feats or SF: Arcana Armoured Casting = Basic armor or shield proficiency Artistic = Role playing Contortionist = SF: Acrobatics Coolheaded = SF: Diplomacy Dark Lore = SF: Arcana Dark Magic = SF: Arcana or any Warlock pact Dealmaker = SF: Bluff Disarm = Defensive mobility or Nimble Blade Divine Lore == SF: Religion Dwarfcraft = Role Playing Etiquette = SF: Diplomacy Excellent Vision = SF: Perception Fast Hands = SF: Thievery Fearless = As Halfling Flee! = Fast Runner Fleet Footed = Fast Runner Hardy = Durable or Toughness Hedge Magic = SF: Arcana Keen Senses = Alertness Lesser Magic = Ritual Caster Lightning Parry = Defensive Mobility Lightning Reflexes = Human Perseverance Linguistics = Linguist Luck = Human Perseverance Marksman = Weapon Focus Master Gunner = Reload only 1 round with Save Mighty Shot = Weapon Focus Mimic = SF: Bluff Night Vision = Dragonborn Senses feat Orientation = SF: Nature or Dungeoneering Petty Magic = Ritual Caster Public Speaking = Diplomacy Quick Draw = Quick Draw Rapid Reload = Weapon Focus Resistance to Chaos = Human Perseverance Resistance to Disease= SF: Endurance Resistance to Magic = Human Perseverance Resistance to Poison SF: Endurance Rover = SF: Nature Savvy = SF: (CHOICE) Schemer = SF: Bluff Seasoned Traveller = Jack of All Trades Sharpshooter = Farshot Sixth Sense = Alertness Specialist Weapon = Weapon Focus (plus proficiency) Stout-hearted = Action Surge Street Fighting = Weapon Focus: Unarmed Streetwise = SF: Streetwise Strike Mighty Blow = Power Attack Strike to Injure = Any one damage attack feat Strike to Stun = Surprise Knockdown Strong-minded = Human Perseverance Sturdy = SF: Endurance Suave == SF: Diplomacy or Bluff Sure Shot = Weapon Focus Surgery = SF: Heal Super Numerate = SF: Insight Swashbuckler = Nimble Blade Trapfinder = SF: Thievery Tunnel Rat = SF: Stealth Very Resilient = Durable Very Strong = Power Attack Warrior Born = Any one combat feat Wrestling = +2 to grab/grapple checks
MULTICLASS FEATS
These feats will be relevant to particular careers (e.g. Initiate career: "Initiate of the Faith" option)
Initiate of the Faith (cleric) Student of the Sword (fighter) Soldier of the Faith (paladin) Warrior of the Wild (ranger) Sneak of Shadows (rogue) Pact Initiate (warlock) Student of Battle (warlord) Arcane Initiate (wizard)
Some Paragon and Heroic Feats will be relevant for advanced classes (considered 'equivalent' feats). Ask your DM.
Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 www.hafnerchiropractic.com
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5 years ago ::
Oct 11, 2008 - 8:23AM
#4
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Date Joined:
Mar 16, 2001
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How do Careers convert to D&D 4e and what file format are those adventures in? (they have no file extension) The adventures are "campaign files" for Maptool (Free Software/Freeware at rptools.net). I think it's .cmpgn or something.
The files sometimes download with a .html extension that needs to be renamed otherwise they can be opened with Maptool (www.rptools.net). Just download them to the campaign thumbs folder. There should be lots of downloadable adventures.
Thanks,
Jay H
Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 www.hafnerchiropractic.com
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5 years ago ::
Oct 11, 2008 - 8:45AM
#5
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Date Joined:
Mar 16, 2001
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Skill Conversion:
BASIC Animal care = Nature Charm = Bluff Command = Diplomacy Concealment = Stealth Consume alcohol = Endurance Disguise = Stealth Drive = Athletics Evaluate = Insight Gamble = Bluff Gossip = Streetwise Haggle = Streetwise Intimidate = Intimidate Outdoor survival = Nature Perception = Perception Ride = Athletics Row = Athletics Scale sheer surface = Athletics (climb) Search = Perception Silent move = Stealth Swim = Athletics
ADVANCED Animal training = Nature Blather = Bluff Chanelling = Arcana Charm animal = Nature Dodge blow = Acrobatics Follow trail = Perception Heal = Heal Hypnotism = Bluff Lip reading = Insight Magical sense = Arcana Navigation = Insight Pick lock = Thievery Prepare poison = Thievery Read/write = History (Academic) Sail = Athletics Set trap = Thievery Shadowing = Streetwise Sleight of hand = Thievery Torture = Intimidate Ventriloquism = Bluff
4e Skill List = Acrobatics = Arcana = Athletics = Bluff = Diplomacy = Dungeoneering (none) = Endurance = Heal = History = Insight = Intimidate = Nature = Perception = Religion (none) = Stealth = Streetwise = Thievery
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Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 www.hafnerchiropractic.com
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7 months ago ::
Oct 29, 2012 - 12:28PM
#6
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Date Joined:
Mar 16, 2001
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I'm tempted to fire thjis up again with 5e, as it looks like a nice, flexible platform.
Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 www.hafnerchiropractic.com
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5 months ago ::
Jan 17, 2013 - 7:32PM
#7
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Date Joined:
Oct 18, 2009
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I am going to be running a Warhammer 4e conversion in a bit (I am the next DM in our rotation schedule) and was really interested in how you got the "feel" to translate, mainly.
Did you just reskin monsters to more classic WH monsters (orcs as orcs, half orcs as Black Orcs, etc) or did you just use monsters as is, and run a classic D&D game in a Warhammer world?
So many PCs, so little time...
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