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Dungeons & Dra.. D&D Insider Dragon 364-Creature Incarnations: Kobolds
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5 years ago  ::  Jun 20, 2008 - 4:32AM #1
WolfStar76
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Date Joined: Aug 31, 2005
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Very nice article, I love the idea of a Kobold Wild Mage.
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5 years ago  ::  Jun 20, 2008 - 4:33AM #2
JohnLynch
Date Joined: Mar 26, 2008
Posts: 2,963
I was surprised to find this posted so early
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5 years ago  ::  Jun 20, 2008 - 4:38AM #3
shadracht
Date Joined: Aug 30, 2007
Posts: 31

JohnLynch wrote:

I was surprised to find this posted so early


Agreed. And it was an excellent article.

I have to admit, against my prior prejudice, I'm finding I like the new dragon. Not enough available in dungeon to render a verdict yet, but dragon is turning out pretty nice.

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5 years ago  ::  Jun 20, 2008 - 5:21AM #4
webrunner
Date Joined: Sep 28, 2005
Posts: 315
I'm about to run the waterfall/cave section of KotS for a group.. I might replace a few of the kobolds with ones from this.. but I have to be careful not to make it too hard (virtually everything in this is higher level then the ones in kots/mm)

Maybe put a piker and spiker outside the cave, and replace something inside with a vermin Handler...

I really want to use the wild mage but he's a bit strong for this point.

I'm definately going to use some of these in my 'real' campaign though.. there's just some very neat ideas.
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5 years ago  ::  Jun 20, 2008 - 5:45AM #5
WolfStar76
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webrunner wrote:

I'm about to run the waterfall/cave section of KotS for a group.. I might replace a few of the kobolds with ones from this.. but I have to be careful not to make it too hard (virtually everything in this is higher level then the ones in kots/mm)

Maybe put a piker and spiker outside the cave, and replace something inside with a vermin Handler...

I really want to use the wild mage but he's a bit strong for this point.

I'm definately going to use some of these in my 'real' campaign though.. there's just some very neat ideas.


My group is at the same place (waterfall/cave) and I was thinking about the Vermin Handler too.

WolfStar76
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5 years ago  ::  Jun 20, 2008 - 6:01AM #6
Ramien
Date Joined: Aug 21, 2007
Posts: 581
Okay, did anyone else laugh their tail off at the 'Kobold Victory Chart'?

The nice thing about the chart is, with a little fudging of dice rolls, it can very easily be used to help balance an encounter slightly. If the PCs aren't doing too well, the kobolds steal things and run off to hide them, or just hide under the unconscious PCs. If the PCs are mostly kicking tail and one gets in a lucky hit then there's a few different minor buffs to help even the odds somewhat.

But most importantly, almost all the options are interesting, and can be quite memorable if used properly.
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5 years ago  ::  Jun 20, 2008 - 6:48AM #7
bobthedog
Date Joined: Aug 19, 2007
Posts: 1,337

Ramien wrote:

Okay, did anyone else laugh their tail off at the 'Kobold Victory Chart'?

The nice thing about the chart is, with a little fudging of dice rolls, it can very easily be used to help balance an encounter slightly. If the PCs aren't doing too well, the kobolds steal things and run off to hide them, or just hide under the unconscious PCs. If the PCs are mostly kicking tail and one gets in a lucky hit then there's a few different minor buffs to help even the odds somewhat.

But most importantly, almost all the options are interesting, and can be quite memorable if used properly.


IIRC, Mike Mearls posted this half-jokingly in his blog on a "how would I make kobolds better" and was promptly hailed and asked to make it official... Guess he decided it was worth a shot. :D

And I like the descriptions on what the kobold does, rather than the simple actions/bonuses. "Does a little victory dance" is pure win.

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5 years ago  ::  Jun 20, 2008 - 7:28AM #8
Nived
Date Joined: Apr 12, 2003
Posts: 1,732
Now this is the kind of thing I want to see out of Dragon. This article was great. Maybe its because I was actually at my desk putting the finishing touches on my homebrew adventure for Saturday that heavily featured kobolds and decided to take a break and found this... but it is perfect. Beautiful. I wrote three more encounters based solely around some of these kobolds.

For instance two Kobold Pikers stand next two each other on a ten foot wide bridge, if anyone closes within melee, the one diagonal to the PC will attempt to use Warding Strike to push the PC off the bridge to fall 20 feet into a water filled chasm with skeleton minions ready to swarm them.

Depending on how easy of a time the PCs have had with previous encounters I might throw in a Kobold Spiker or Slinger behind the pikers to give some artillery support.

This I feel has the making of an awesome encounter.

This is the kind of thing I want to see out of D&DI
Aesop had it right 2,500 years ago, "By endeavoring to please everyone, he had pleased no one, and lost his ass in the bargain".
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5 years ago  ::  Jun 20, 2008 - 7:41AM #9
Rhianni32
Date Joined: Jun 10, 2008
Posts: 571
This is yet another really good article. It pains me that they wont let us pay for Dragon seperately. None of the other D&DI features have anything of value to me yet I would gladly pay for this quality of article.
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5 years ago  ::  Jun 20, 2008 - 7:53AM #10
Kentinal
Date Joined: Aug 2, 2005
Posts: 1,390

Rhianni32 wrote:

This is yet another really good article. It pains me that they wont let us pay for Dragon seperately. None of the other D&DI features have anything of value to me yet I would gladly pay for this quality of article.


You will be able to purchase completed issues without being an Insider, based on announced plans.

Plans are always subject to change.
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