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5 years ago ::
Nov 07, 2008 - 11:24AM
#1
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Is it just me or does anyone else find the encounter with the Emissary extremely Anti-climatic. They don't even tell you his name, or the key that he is SUPPOSED to have on him until the 3rd module.
He is referenced on a note to Sinruth at the end of Rivenroar which suggest to the players that he is of some importance. I even referenced him on my own him before that in a note found on an Orcish spy snooping around near Brindol.
Come to find out he's just plopped into an encounter at the end of Bordin's watch. My players would never know they even killed him unless he jumped in with a cliche villainous soliloquy.
"MWU HA HA HA HA HA, For I am the villainous EMISSARY you have been looking for!"
I am toying with the idea of making the dark creeper "Modra" from module 3 the emissary. He seems slightly more on the ball and fleshed out as a villain to fit this role.
Anyone else thought of a way to make "The Emissary" a little more sinister.
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5 years ago ::
Nov 07, 2008 - 12:25PM
#2
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The problem I have with The Emissary is to have the PCs know of him.
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5 years ago ::
Nov 07, 2008 - 4:30PM
#3
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Date Joined:
Mar 26, 2008
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I am toying with the idea of making the dark creeper "Modra" from module 3 the emissary. He seems slightly more on the ball and fleshed out as a villain to fit this role. That's what I'm doing. You can read my changes here. I'd also like it if you could look it over and see if there are any problems my alterations cause
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5 years ago ::
Nov 07, 2008 - 5:04PM
#4
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I like your ideas.
i will probaby write some of that into my campaign. One Question.....
What does BBEG stand for? Who is he? are you assuming there will be a main top dog boss for the whole campaign and this is who you are refering to?
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5 years ago ::
Nov 07, 2008 - 6:44PM
#5
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Date Joined:
Dec 21, 2005
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What does BBEG stand for? Who is he? are you assuming there will be a main top dog boss for the whole campaign and this is who you are refering to? Big Bad Evil Guy. Usually. There are variations on it, but it basically means the big bad evil guy behind everything... and who is often the "end fight". The big villain.
Cheers, LT.
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5 years ago ::
Nov 07, 2008 - 6:49PM
#6
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Date Joined:
Mar 26, 2008
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are you assuming there will be a main top dog boss for the whole campaign and this is who you are refering to? Yup. There's a chance there won't be a big bad guy at the end, but I'd be surprised if this were the case.
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5 years ago ::
Nov 08, 2008 - 1:35PM
#7
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Date Joined:
Aug 21, 2007
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I thought that dark one was just another member of the Emissary, which was more of a group of beings rather than one person. I haven't got there yet in the campaign, but the dark one for me will probably be dubbed "Agent of the Emissary" and will be the one who sent the message to Sinruth, but again on behalf of the Emissary as something of a guild and not just one man. The PC's can feel good knowing that they have defeated the agent that was working directly with Sinruth, but also most likely get the feeling that the dark one was part of something larger. That's where Modra and Sarshan will come in during adventure #3.
Does this sound plausible?
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5 years ago ::
Nov 08, 2008 - 9:18PM
#8
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Date Joined:
Mar 26, 2008
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Does this sound plausible? Definitely.
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5 years ago ::
Nov 11, 2008 - 11:30AM
#9
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I did something similar to the fellow a few posts above. I had a second message (containing nothing really, but just keeping the Emissary's name fresh in the PC's minds) on an orc scout. The message was really a hint towards the weapons black market in the 3rd adventure. It made no sense during the 2nd adventure though, only serving to keep the PC's thinking about him.
One thing I did though was to put the notes in a particular font and signed with a notable mark after "The Emissary" so that both notes would match.
When the actual fight with the Emissary came up, I had him give some orders to the orcs, and his first attack was a surprise attack against the person who killed Sinruth...and he did have a line (I forget what it was exactly), but something to the effect of "this is what you get for killing my minion". Both gave the party the clues they needed that this guy wasn't just some random dark creeper.
When he got low on HP, he tried to get away and they put some real effort into stopping him. Finally, when they searched him, he did have the brass key, a few of the magic items from the adventure, a handful of other notes (again, just random junk, half-started pieces, etc....but they were all in his peculiar handwriting (ie, font) so that they would recognize it.
The end result is that they actually felt like they accomplished something by putting an end to the Emissary that they felt was unfinished from the first adventure. But they knew there was more to it. After all, an Emissary is just a messenger, an agent of someone else. So they knew that someone was behind all this and that the key was the, uh...key.
That all helped quite a bit for that sense of accomplishment, and to tie everything together and keep things flowing from one adventure to the next.
El Cucuy
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5 years ago ::
Nov 11, 2008 - 11:07PM
#10
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That´s really nice Cucuy.
I´m gonna borrow some of your ideas :D
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