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5 years ago ::
Mar 05, 2008 - 9:13AM
#11
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- Eberron Designer
- Moo, Baby, Moo
Date Joined:
Dec 11, 2002
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Which leads me to begin to wonder how bloodied will work with constructs or other opponents who dont actually have blood per say. "Bloodied" is just an expression; it doesn't actually require blood. A skeleton can be bloodied. It simply means that the creature has suffered a significant amount of damage. When a player strikes a blow that bloodies a skeleton, I'm likely to describe it more dramatically; he shatters a half-dozen ribs, and a femur is starting to fracture. Same for a construct. An iron golem shouldn't be in perfect shape at 1 HP, and shattered at 0 HP; when he's "bloodied", you should be seeing fractures and dents, clear signs that you're wearing him down.
Should you have a character with a special ability that relates to this - +1 damage against bloodied targets, for example - I simply read it as either "You know how to take advantage of an opponent's wounded state" or "You're invigorated by the sight of an injured foe" - not literally that you need to taste their blood.
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5 years ago ::
Mar 05, 2008 - 9:25AM
#12
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Date Joined:
Feb 29, 2008
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Thats cool,
I was guessing it was gonna be a one size fits all rule. Ive just been pondering rule variations, and how they might apply to different types of creatures.
But its looking been like monsters in 4e are different in terms of how they play out with thier new abilities and tactical options (much like the player classes) and less about thier racial traits and qualities.
Should be interesting to give it a real go through and try it out.
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5 years ago ::
Mar 05, 2008 - 4:08PM
#13
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Date Joined:
Mar 20, 2001
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While some of the rules and new powers seem interesting, I have to say that image of the game table with markers and and beads is really off putting. To me RPGs have always been about imagination, and just like after you see the film it's hard to read a book without conjuring up mental images based on what you saw in the movie. I find it harder to imagine a flaming Azer fighter when I see a 2 inch miniature in front of me on the table, and now he's going to have a little bead on his head and standing on a colourful disc it's making escaping the fact you are playing a what is essentially a board game harder.
That picture has done more to turn me off the new edition than anything I've seen written so far.
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5 years ago ::
Mar 05, 2008 - 4:17PM
#14
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- Eberron Designer
- Moo, Baby, Moo
Date Joined:
Dec 11, 2002
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That picture has done more to turn me off the new edition than anything I've seen written so far. But that picture has absolutely nothing to do with the new edition, DMaple. I've been running the new edition since January, and my table looks exactly the same as it always has.
CAN you use the Alea disks to mark conditions? Sure. Just as you can use them in 3E to indicate a Dodge target, someone who's flanked, a victim of a spell effect or other condition (sickened, dazed, charmed), someone who's invisible, or any number of things. You can use multiple disks to indicate the height of a flying character.
Alea Tools - the maker of those disks - has been in business for YEARS. This is not some sort of tool designed for 4E. If you find it a useful tool, you can use them. If you don't, I haven't found them to be any more *necessary* for 4E than they are for 3E - and while the PHB says that you'll want dice, a mini to represent your character, and a grid sheet for running a battle, it says NOTHING about disks or beads.
That's not a picture of 4E; it's a picture of a D&D game being run by a certain type of DM, and it could just as easily be 3E as 4E.
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5 years ago ::
Mar 06, 2008 - 3:10AM
#15
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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That's not a picture of 4E; it's a picture of a D&D game being run by a certain type of DM, and it could just as easily be 3E as 4E. Heck, unless the source is from somewhere here on the WotC site, there's no guarantee that that's even a D&D game.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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5 years ago ::
Mar 07, 2008 - 3:37AM
#16
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Date Joined:
Mar 20, 2001
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Heck, unless the source is from somewhere here on the WotC site, there's no guarantee that that's even a D&D game.  You mean this Dungeon Article?
http://www.wizards.com/default.asp?x=dnd/dusg/20080227a
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5 years ago ::
Mar 07, 2008 - 5:21AM
#17
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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Yeah, yeah. I've been gone for a couple weeks, I'm not fully up-to-speed on the magazine articles.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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5 years ago ::
Mar 07, 2008 - 8:33AM
#18
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Date Joined:
Mar 24, 2004
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Encounter or Daily Powers. Again, just hasn't been a problem. The player has a sheet, the power has a box to check off. Beyond that, using a daily power is a big deal - an important tactical decision for a player, and something that's likely to have an impact on the field of battle. It's not the sort of thing that's easy to forget. And characters have far fewer limited-use powers than, say, any of the typical Vancian spellcasters. By the time I'm a 5th level 3E wizard, I may be keeping track of 13 daily powers; as a 4E wizard, I'm keeping track of 2 dailies and 2 encounters. It's just not that bad. My concern about these abilities isn't how easy they are to use when you actually remember to use them. My concern is how easy it is to forget that you have these abilities in the first place. For example, in 3.5, I often forget to use things like Dodge, Power Attack, smite evil, stunning fist, etc., because I have to declare that I'm using these abilities before making an attack. I can't imagine that having more of these abilities to keep track of will make things any easier.
Meanwhile I'm not the only person I know that has this problem. If I were, I don't think I'd be as skeptical. However, I can't tell you how many times I hear players at my table say something like "Oh crap! I forgot to use an action die!" or "Oh shoot! my knight has bulwark defense! He so should have taken his attack of opportunity on that troll!" or "Oh yeah! My character is a paladin, and is immune to fear effects. I guess she wouldn't have run away then, huh?" These are all abilities that, as you put it, have an impact on the field of battle, and yet their impact doesn't seem to have an effect on how easy they are to forget. Therefore, it's hard for me to imagine how adding more use activated abilities will do anything other than make this problem a more frequent occurrence.
Personally, I like abilities that work all the time. Paladins add their Charisma bonus to all saves. Weapon Focus gives fighters a +1 on all attacks with a particular weapon. Monks add their Wisdom bonus to AC. Improved Trip gives you a +4 bonus to trip attempts. You can't forget about these abilities, because they're already calculated in and they happen every time you use them. If I could only use Improved Trip against creatures that are one size category smaller than my character, or if I had to declare at the beginning of combat that my monk is going to add his Wisdom bonus to his AC, I'd probably forget about these abilities all the time. However, since they're already calculated into my character's abilities, I love having them, because I don't have to even think about them, they just happen.
I don't know, Keith. Maybe 4E is great, and when I finally get around to playing it, I'll forget that I ever had this reservation. Right now, though, I am concerned that the game is getting overloaded with these use activated abilities that only work on one character, or in one situation, and which require players to be almost hyperfocused on the game so that they don't miss an opportunity to use their character's abilities.
Of course, that's just my
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5 years ago ::
Mar 07, 2008 - 9:41AM
#19
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- Eberron Designer
- Moo, Baby, Moo
Date Joined:
Dec 11, 2002
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My concern about these abilities isn't how easy they are to use when you actually remember to use them. My concern is how easy it is to forget that you have these abilities in the first place. And all I can tell you is that having been playing for a few months now, I just haven't found it to be a problem. Forgetting to use a daily or encounter power isn't like forgetting to use dodge; it's like a 5th level wizard forgetting that he has a fireball. And in 4E, the 5th level wizard has far fewer spells to keep track of than his 3E counterpart.
With the fighter, the key point is that your daily power isn't something that adds to your attack; your daily power IS an attack. Again, it's like the wizard deciding whether or not to use a fireball: does this situation call for unleashing the big gun? One of the players in my game is a fighter, and he's never said "Man! I forgot about my encounter power!"
Therefore, it's hard for me to imagine how adding more use activated abilities will do anything other than make this problem a more frequent occurrence. One thing I'd raise is that a number of the powers you mention AREN'T activated abilities - they are PASSIVE abilities, which are in my opinion far easier to forget. "D'oh! The paladin has immunity to fear!" And I don't think passive bonuses are especially easy to track; I can't tell you how many times I've had players forget to add in the bonuses from bard song (this scene is one I've seen all too often). Sure, a paladin getting flat bonuses to HIS saves is easy. But once he extends passive bonuses to those around him, it's hard - and as you yourself noted, once those bonuses aren't numerical it gets easier to forget them.
Looking to active abilities that have been called out, you have the paladin's divine challenge. Could you forget to use this? Sure. But it's never happened in any game I've run, precisely because it's such an important and useful power. The paladin loves his challenge; it's one of his favorite things about the character.
if I had to declare at the beginning of combat that my monk is going to add his Wisdom bonus to his AC... And I don't see 4E as having lots of powers like this... if anything, less than 3E, given that bard song was a classic for this. Again, I can't use specific examples because I can't reveal anything that hasn't already been revealed - but I can say that I've found combat to be far easier to track than in 3E.
Right now, though, I am concerned that the game is getting overloaded with these use activated abilities that only work on one character, or in one situation, and which require players to be almost hyperfocused on the game so that they don't miss an opportunity to use their character's abilities. And there's not much I can do to convince you otherwise, DA. All I can say is that I love it, and I'm someone who by and large prefers story to combat - so having to be "hyperfocused" is not high on my list of goals for gamers. It really doesn't play that way, and it doesn't require the use of 52 beads and disks to make it work; again, I'll point out that Alea made those disks for 3E. CAN you use Alea disks? Sure, and they'll be just as useful in 4E as 3E. But I haven't found them to be any more necessary. I've found 4E to be faster that 3E combat, and more than that, more fun... and personally, I WAS very dubious when I first gave it a try.
So hey, see for yourself when it comes out. Perhaps you'll like it, perhaps not - I'm not going to say that it's perfect for everyone. But I've never found this particular issue to be a concern in actual play.
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5 years ago ::
Mar 07, 2008 - 10:23AM
#20
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Date Joined:
Mar 24, 2004
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I guess I'll just have to trust you, Keith, since you've actually played it, and I have not. Maybe when they actually release it, I'll see what you're seeing. At the moment, though I'm still not seeing how marking someone is all that different from Dodge.
In any event, I do recall that when they were promoting the release Eberron, every promotional article that I read about it made it sound like the dumbest campaign setting ever. However, when it finally came out, I was totally blown away by how cool it is. So maybe it's just the promotional campaign that sucks. Maybe 4E is going to be way cool. I honestly don't know. Until it comes out, though, I think I'm going to remain skeptical.
By the way, it was good to talk to you again. I haven't been on the Eberron boards since the announcement of 4E, so I guess I just never realized how much I missed talking to my favorite Hellcow. Take care.
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