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5 years ago  ::  May 21, 2008 - 4:13PM #21
rainbowcannon
Date Joined: Mar 7, 2006
Posts: 60
actually the combo will work beautifully.

QUOTE FROM KotS:
"In addition, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt."

So according to this, the paladin doesnt even have to use his spear cause if the enemy attacks anyone other than the figher while being adjacent to the fighter, the fighter gets an Aoo.

This ability is in addition to the marking ability for a -2. They are two seperate benefits of combat challenge class feature.

In conclusion, COMBO on baby, cause thats what class synergy is all about.
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5 years ago  ::  May 21, 2008 - 4:19PM #22
rainbowcannon
Date Joined: Mar 7, 2006
Posts: 60

fatal error wrote:

Except a charge is just your move plus an attack, not 2x your move like in 3E. So, move + charge = 2x movement plus attack in both edition. Just now you can shift + 1x movement charge, unlike before.


from Kots:

"Charge. as a standard action, you can launch yourself forward and make a melee basic attack.Move your speed as part of the charge. At the end of your move, you make a melee basic attack with a +1 bonus to the attack roll. You must move at least 2 squares from your starting position, and must charge to the nearest unoccupied square from which you can attack the enemy. Charging provokes attack of opportunity. After a charge, you cant take any further actions unless you spend an action point."

so charging sucks up your move action and minor action, to grant you a +1 to attack. You Cannot use a move action in the same round that you charge.

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5 years ago  ::  May 21, 2008 - 4:26PM #23
Jeff_TGS
Date Joined: May 14, 2008
Posts: 54

rainbowcannon wrote:

from Kots:

"Charge. as a standard action, you can launch yourself forward and make a melee basic attack.Move your speed as part of the charge. At the end of your move, you make a melee basic attack with a +1 bonus to the attack roll. You must move at least 2 squares from your starting position, and must charge to the nearest unoccupied square from which you can attack the enemy. Charging provokes attack of opportunity. After a charge, you cant take any further actions unless you spend an action point."

so charging sucks up your move action and minor action, to grant you a +1 to attack. You Cannot use a move action in the same round that you charge.


I think you've read it wrong. You can do your minor and move action before you charge as a standard action. You get to move as A PART OF THE CHARGE. So, you can minor, move your speed, then charge your speed, followed by an basic melee at +1.

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5 years ago  ::  May 21, 2008 - 9:13PM #24
fatal_error
Date Joined: Aug 24, 2003
Posts: 343

rainbowcannon wrote:

This ability is in addition to the marking ability for a -2. They are two seperate benefits of combat challenge class feature.


Unless, of course, they actually only function on a Marked target as Logan said about the Shifting feature in the other thread. Hopefully the PHB will make all this completely clear.

As for charging, see above.

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5 years ago  ::  May 21, 2008 - 9:55PM #25
Sophismata
Date Joined: Nov 29, 2007
Posts: 325

draco_adf wrote:

Actually it says that the basic attack is not an OA and so does not stop movement. An actual OA still will stop movement. That's why he said you would need a ranged paladin instead of just reach, so that the monster would have to actually move instead of shift to get to the paladin.


No, you misunderstand me. The Combat Superiority class feature no longer prevents movement on a successful movement-proked OA.

This could be a rule change, it could be related to the 2H / Sword-and-Shield difference between the two fighter's we have seen.

Since the class feature bears the same name, I suspect it to be the former (or just removed from the quick play rules for simplicity).

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5 years ago  ::  May 21, 2008 - 11:25PM #26
x.ALUCARD.x
Date Joined: Aug 10, 2005
Posts: 2

rainbowcannon wrote:

if the enemy attacks anyone other than the figher while being adjacent to the fighter, the fighter gets an Aoo.


Actually, he doesn't.
He gets a melee basic attack against that enemy as an immediate interrupt, not an Aoo.
You can't make an Aoo as an interrupt: you'd need to use an opportunity action.

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5 years ago  ::  May 22, 2008 - 8:17AM #27
skipdog172
Date Joined: Feb 23, 2008
Posts: 112

rainbowcannon wrote:

actually the combo will work beautifully.

QUOTE FROM KotS:
"In addition, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt."

So according to this, the paladin doesnt even have to use his spear cause if the enemy attacks anyone other than the figher while being adjacent to the fighter, the fighter gets an Aoo.

This ability is in addition to the marking ability for a -2. They are two seperate benefits of combat challenge class feature.

In conclusion, COMBO on baby, cause thats what class synergy is all about.


I'm still trying to make sure I understand this correctly. The Paladin's mark would overwrite the fighter's mark. Thus, if the monster goes to attack the Paladin, the fighter won't get his free attack if he shifts(since I'm now reading it as he only gets this free attack on MARKED targets, according to WotC clarification in that link, even though it was worded incorrectly on KotS pregen). So, the combo won't work. Am I understanding this correctly?

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5 years ago  ::  May 22, 2008 - 8:27AM #28
Kurama_Youko
Date Joined: Jun 30, 2003
Posts: 1,510
It's cool that you guys all know about this, but whats the restrictions on both the Paladin and the Fighter if they both mark the same monster? Is that possible?
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5 years ago  ::  May 22, 2008 - 10:30AM #29
fatal_error
Date Joined: Aug 24, 2003
Posts: 343
A creature can only have one mark on it at a time. So, the last one placed overrides any others.
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