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5 years ago ::
Dec 14, 2007 - 8:28AM
#91
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Date Joined:
Oct 31, 2004
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pg. 162 - Lady Thandysha - The NPC has 17 hp too few (the writer forgot her Constitution bonus and rounded up instead of down). The NPC should be noted as possessing resistance to fire 5 because of her greater piwafwi. The NPC's Reflex save entry should be +8 instead of +10. The NPC's saving throw line should list her True Believer feat as a potential modifier. The NPC's main melee attack includes the drowcraft bonus into the attack roll but not into the damage roll. Increase the damage bonus to +4. The wall of evil and wrack spells are [Evil] and should therefore be CL 19. The spell-like ability granted by the queen's scourge should be CL 12. The NPC seems to be based on a 29 point ability buy rather than a 25 point ability buy. The NPC's SQ should indicate her ability to sense hidden doors when passing within 5 feet. The NPC should not have a Slight of Hand modifier listed as she has no ranks in the skill, and Sleight of Hand cannot be used untrained. The NPC should not have a Use Magic Device modifier listed as she has no ranks in the skill, and Use Magic Device cannot be used untrained. The NPC is short 9 skill points. The NPC's possessions entry notes that information on both the greater piwafwi and the drow house insignia can be found in the Lords of Darkness supplement. Why give these references when the drow house insignia is covered on page 99 of this book while a notation on page 97 indicates that the greater piwafwi can be found in the Magic Item Compendium?
Despite the errors, I have to say that I am impressed that, for once, they gave a Cleric an aligned aura as a SQ. I've pretty much stopped bothering to note such things as errata since I never see it done correctly.
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5 years ago ::
Dec 15, 2007 - 9:12AM
#92
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Date Joined:
Oct 31, 2004
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pg. 163 - Mindshard - The NPC's touch AC should be the same as his normal AC (touch AC only ignores armor, shields, and natural armor). The NPC is 3 hp short (he was given average hp at first level). The NPC's Will save should be +7 (+9) instead of +8 (+10). The NPC's Quick Recovery feat should be listed either with his saving throw entry or with his resist entry. The NPC should take a -4 penalty to saves versus mind-affecting abilities thanks to his rending claw graft. The NPC's rending claw melee attack is a natural attack and thus should not receive an iterative attack progression. I am unsure if Combat Casting actually counts as an attack option. The NPC's hellrime blast should have a DC of 19. The NPC's ability score array only adds up to the equivalent of a 25 point elite array if you assume that a base Intelligence score of 7 gives back 2 points. The NPC's SQ should indicate his ability to sense hidden doors when passing within 5 feet. The NPC's Concentration modifier should change from +6 to +6 (+10 to cast defensively or while grappled/pinned). The NPC's skills entry should indicate that he spent 2 points to learn Drow Sign Language. Remove two ranks from Bluff and add Speak Language (Drow Sign Language).
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5 years ago ::
Dec 16, 2007 - 8:38AM
#93
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Date Joined:
Oct 31, 2004
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pg. 164 - Xil'etha Dhuvaryl - The NPC should have the psionic subtype because she has levels in a psionic class. The NPC has Kuo-Toan as a starting language despite the fact that it is not listed as a bonus language on page 36. Since it was listed as a bonus language in the Monster Manual you can either assume that it was accidentally left off of page 36 or that it was purposefully removed but that the example NPC did not take the change into account. The NPC has 3 hp too many. The NPC's speed entry should probably note her Psionic Charge feat. The NPC's attack entries do not account for the burst aspect of the psychokinetic burst weapon. The NPC's ranged attack option should note that she can throw a mind blade in the shape of a longsword or a bastard sword. The stat block should note somewhere that the NPC's Wild Talent feat grants her 2 power points. The NPC is 1 attribute point short of being a 25 point character. Increase her Constitution score to 14, raise her hp to 79, increase her Fort save to +5, and raise her Concentration modifier to +6. The NPC's SQ should indicate her ability to sense hidden doors when passing within 5 feet. The NPC's Jump modifier should note that her modifier increases to +16 while her Speed of Thought feat is active.
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5 years ago ::
Dec 17, 2007 - 7:37AM
#94
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Date Joined:
Oct 31, 2004
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pg. 165 - Drow Assassin - The NPC is short 3 hp. The NPC's ranged weapon should possibly have a seperate entry for when the human bane property is applied (in the same manner as the entry for the Quaggoth War Leader). The NPC cannot cast 3rd level assassin spells because his/her Intelligence score is only 12. Even if the NPC could cast 3rd level spells, the bonus on the melee touch attack would be +14 instead of +13. The NPC's ability scores only adds up to an elite array if you lower his/her Strength, Dexterity, or Constitution score by one point (while making appropriate adjustments elsewere to accomodate the change). The NPC's SQ should indicate his/her ability to sense hidden doors when passing within 5 feet. The NPC should have poison use as an SQ.
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5 years ago ::
Dec 19, 2007 - 10:15AM
#95
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Date Joined:
Oct 31, 2004
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pg. 166 - Drow Inquisitor - The NPC meets none of the feat requirements to enter the Blackguard prestige class. Why does the NPC have an evil aura listed (presumably from her Cleric and Blackguard levels) on the aura line when the character on page 162 had her Clerical aura of evil listed on her SQ line? The NPC's light fortification should be listed on her hp line. The NPC has 3 hp too few if her first level was Rogue, 4 hp too few if her first level was Cleric, and 5 hp too few if her first level was Fighter. Assume that Rogue was her first level for the extra skill points. I am unsure where the NPC gained a 1/day blur effect. The NPC's melee entry notes that her weapon functions as a +1 good outsider bane morningstar. The Entry for the weapon on page 102 indicates that it functions as a +1 morningstar. Either modify the item entry or modify the stat block. Furthermore, if the weapon is indeed supposed to be a good ousider bane weapon, then simply adding 2d6 damage against good outsiders is insufficient, the weapon would also gain a +2 to attack and damage rolls against good outsiders. The NPC's melee entry seems to assume that she will wield her weapon in two hands (despite needing to keep a hand free for spellcasting). Delete the second melee entry. It appears to be a failed attempt at applying the good outsider bane property to the weapon. I believe that the NPC's special actions entry should indicate spontaneouus casting (inflict spells). I believe that the NPC's Evil domain increases the CL of all Evil spells (not just Cleric spells) that she casts. If that is so, then increase to 7 the CL of the spells summon monster III, demonhide, and summon monster I. I believe that, unless a character has the Weapon Finesse feat, they resolve melee touch attacks using their Strength modifier. If that is so, then change the attack roll for the inflict light wounds spell from +16 to +14. Although the NPC's ability scores add up to a 25 point character, they would still add up to a 25 point character if you raised her Strength to 15. This would affect nothing but her carrying capacity. The NPC's SQ should indicate her ability to sense hidden doors when passing within 5 feet. The NPC should have poison use as an SQ. The NPC cannot have both the Sickening Strike and the Terrifying Strike feats, as she would not have qualified for either until 12th level and is currently 14th level. Replace the feats Sadistic Reward, Sickening Strike, and Terrifying Strike (and remove reference to them in the attack options entry) with Cleave, Improved Sunder, and Power Attack, so that the NPC meets the Blackguard prerequisites. The NPC is either short 4 skill points, assuming that her first level was either Cleric or Fighter, or 21 skill points, assuming that her first level was Rogue. Since it is more beneficial to assume that her first level was Rogue, give her 1 additional rank in Jump (+8 modifier), and 5 ranks in Balance (+10 modifier), Gather Information (+12 modifier), Knowledge (local) (+6 modifier), and Tumble (+10 modifier). The NPC's Fiendish Servant should have an (augmented animal, extraplanar) notation. The NPC's Fiendish Servant should have a natural armor bonus of +4. The NPC's Fiendish Servant should have an AC of 18. The NPC's Fiendish Servant should have a flat-footed AC of 15. The NPC's Fiendish Servant has 1 hp too many (the writer rounded up). The NPC's Fiendish Servant should have DR 5/magic. The NPC's Fiendish Servant should have SR 10. The NPC's Fiendish Servant should have magic strike listed as an attack option. Should the NPC's Fiendish Servant receive an ability score increase for its 4th HD? The NPC's Fiendish Servant should have a Climb skill modifier listed (+11) since it has a Climb speed and a resultant racial bonus to Climb checks.
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5 years ago ::
Dec 20, 2007 - 7:36AM
#96
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Date Joined:
Oct 31, 2004
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pg. 167 - Drow Priestess - The NPC has 1 hp too many (the writer rounded up). The NPC's melee touch attacks for her spells should be made at +7 instead of +8. The NPC's inflict light wounds spell should provide a saving throw DC (DC 15). The NPC should have an SQ entry to indicate her ability to sense hidden doors when passing within 5 feet. Given that two previous NPC's have had entries noting their evil auras (although each noted the aura in a different place), this NPC should also have an evil aura noted. The NPC cannot have the Augment Summoning feat because she does not have the Spell Focus (conjuration) feat. Replace either Combat Casting or Spell Penetration with Spell Focus (conjuration). If you haven't removed the NPC's Combat Casting feat, then modify her Concentration entry to +12 (+16 to cast defensively or while grappled/pinned).
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5 years ago ::
Dec 20, 2007 - 8:01AM
#97
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Date Joined:
Aug 16, 2001
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Dude, if I ever find myself in need of a proofreader I'll be dropping you a note.
John Ling Freelance Writer/Editor PM for availability
VCL for General Gaming and play-by-post groups
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5 years ago ::
Dec 30, 2007 - 8:04PM
#98
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Date Joined:
Oct 31, 2004
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pg. 168 - Drow Slaver - The NPC's Initiative bonus should be +6 (+5 Dex +1 battle fortitude class feature). The NPC's flat-footed AC should be the same as his normal AC because of uncanny dodge. The NPC's Chosen Foe feat should be listed on the AC line next to skirmish and uncanny dodge. The NPC has 4 hp too few. The NPC's tenacious persuit class feature should be +20 ft. The NPC's crippling strike attack option does not require a sneak attack. The NPC should have an SQ entry to indicate his ability to sense hidden doors when passing within 5 feet. The Chosen Foe feat should indicate that it is from this book. The benefits of the Endurance feat should be listed on the NPC's saving throw and ability score lines. The NPC's skill block should note his Knowledge (nature) modifier of +3 (+1 Int +2 synergy) and that he can only use the skill to make DC 10 checks. The NPC's skill block should note the situational modifiers to certain skills from his favored enemy class feature. The NPC's Jump modifier does not include his speed bonus to Jump checks. Increase the Jump modifier to +14. The NPC's skill block assumes that his first level was Ranger. Since the only difference between taking Ranger and Scout at first level is 6 skill points, you can choose to add 6 skill points to Scout skills (splitting them between Hide and Move Silently may be a good idea).
pg. 169 - Drow Warrior- The NPC should have an SQ entry to indicate his ability to sense hidden doors when passing within 5 feet. The NPC is short 4 skill points. Add the points to either Climb or Jump (for a total modifier of +2 after accounting for the Strength bonus and AC penalty to the skill).
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5 years ago ::
Jan 14, 2008 - 3:55PM
#99
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Date Joined:
Oct 31, 2004
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Sorry for the two week delay. There was a family crisis.
pg. 169 - Favored Consort - The NPC's dodge bonus to AC should not be part of his normal bonuses to AC. The dodge bonus granted by the Dodge feat only applies to one opponent while the Shadowborn Warrior feat only grants a dodge bonus under certain conditions. Lower the NPC's AC, touch AC, and flat-footed AC by 1 point. The NPC is 2 hp short. The writer gave him average hp for first level. The NPC's saving throw entries imply that the cloak of the consort only penalizes his Will saves. The wording of the cloak's entry implies that it affects to all three saves. The NPC should not have light blindness indicated as a weakness as it is negated by his cloak of the consort. The spider boon quality applies to armor rather than weapons and thus cannot apply to the NPC's hand crossbow. The NPC cannot have the enervation spell prepared because it is from one of his prohibited schools. The NPC should be able to use his darkness spell-like ability twice each day due to his Instinctive Darkness feat. The NPC should have an SQ entry to indicate his ability to sense hidden doors when passing within 5 feet. The NPC is short one bonus feat (likely from his Eldritch Knight prestige class). The NPC's skills block only adds up if you ignore the fact that Bluff, Diplomacy, Listen, and Spot are cross-class skills for all of the NPC's levels. Remove a total of 12 ranks from among the NPC's skills (note that Search is already being used at default). The NPC does not need cloudkill listed in his spellbook as it is already listed under his list of prepared spells.
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5 years ago ::
Jan 15, 2008 - 3:37PM
#100
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Date Joined:
Oct 31, 2004
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pg. 170 - House Captain - The NPC is short 4 hp. The writer gave him average hp for first level. The NPC's saving throw line should list the Sadistic Reward feat as a potential modifier. The NPC should have an SQ entry to indicate his ability to sense hidden doors when passing within 5 feet. While the NPC's skill block adds up correctly, I'd lower his Knowledge (the planes) modifier by 1 while increasing his Knowledge (nobility) modifier by 1 so that he gains an additional synergy to Diplomacy checks (increasing the modifier from +18 to +20).
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