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6 years ago ::
Aug 31, 2007 - 9:31AM
#21
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Date Joined:
Mar 19, 2001
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I'd say it's pretty likely given that 'free, immediate, move and standard actions' have been mentioned thus far but full-round has not. Certainly it isn't confirmation but it still weighs quite heavy IMO. I'm not sure about that. There hasn't been much mention of swift actions either, but it would be strange to not find them in 4e (after reading the Star Wars Saga rules).
All in all, most of the articles from WotC have been rather devoid of the gritty mechanics of things. We're just guessing mechanics from the stories they tell us. They must have sooo much fun reading all this speculation. :D
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6 years ago ::
Aug 31, 2007 - 9:39AM
#22
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I'd say it's pretty likely given that 'free, immediate, move and standard actions' have been mentioned thus far but full-round has not. I hope you are wrong, my friend. I don't see full-round actions as being particulary in need of a fix, of unbalanced, or slowing game-pace. I like them. They must get rid of the distinction between full-round and one-round actions, though.
You know what I'd like to see? Interruptions. Counters make game seem like a poor basketball game: I score, then you score, then I score, then you score, and this comes to an end only when one part makes a mistake. I want to be able to interrupt the action of my adversary without resorting to that horror which is "Ready an action".
k.
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6 years ago ::
Aug 31, 2007 - 9:49AM
#23
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This "wizard strike" thing intruiges me. Sasha seemed to be throwing that out with abondon, so at her level (1st), it's likely not a prepared spell. Could be a reserve feat, or perhaps wizards get a number of martial-maneuver-like abilities they can use from round to round without depleting their spell list.
The important part is, Sasha had something useful to do every turn, which is a big improvement for a 1st-level wizard. I approve.
And it's good to be able to look at lower-level combat; I think that says more about what the core mechanics will be than that article about the dragon battle.
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6 years ago ::
Aug 31, 2007 - 9:52AM
#24
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I hope you are wrong, my friend. I don't see full-round actions as being particulary in need of a fix, of unbalanced, or slowing game-pace. I like them. They must get rid of the distinction between full-round and one-round actions, though. Of course, I may be very wrong, but the impression I get is that creatures will be capable of performing x number of standard actions in a round; thus a 'full round action' will vary.
You know what I'd like to see? Interruptions. Counters make game seem like a poor basketball game: I score, then you score, then I score, then you score, and this comes to an end only when one part makes a mistake. I want to be able to interrupt the action of my adversary without resorting to that horror which is "Ready an action".
k. This seems to be the direction that AoOs are heading - i.e. more action/reaction type of possibilities depending on abilities. AoOs have been confirmed in the new rules though they have been streamlined/altered.
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6 years ago ::
Aug 31, 2007 - 11:18AM
#25
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Date Joined:
Nov 27, 2006
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Yes, but during the surprise round? There's no way to make a full attack during the surprise round, since you only get a standard action.
So the ranger fired two arrows as a standard action. Manyshot? I think you presume too much. You're applying 3.5 rules to 4E - a system that virtually no-one knows ANYTHING about.
At this point in time it's simply not possible to have any meaningfull 4e rules discussions.
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6 years ago ::
Aug 31, 2007 - 11:24AM
#26
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Date Joined:
Aug 10, 2006
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This "wizard strike" thing intruiges me. Sasha seemed to be throwing that out with abondon, so at her level (1st), it's likely not a prepared spell. Could be a reserve feat, or perhaps wizards get a number of martial-maneuver-like abilities they can use from round to round without depleting their spell list. Well, apparently they said at one of the seminars at Gen Con that Vancian spellcasting (where you prepare spells and then lose them once cast) is going away, so I'd imagine spells are going to be like most abilities in that they will be limited to "at-will" "per-encounter" and "per-day" depending on how powerful they are.
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6 years ago ::
Aug 31, 2007 - 11:53AM
#27
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Date Joined:
Mar 19, 2001
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I think you presume too much. You're applying 3.5 rules to 4E - a system that virtually no-one knows ANYTHING about. I would think that I'm comparing the narrative given with the current ruleset in attempt to learn something.
At this point in time it's simply not possible to have any meaningfull 4e rules discussions. And still we try...
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6 years ago ::
Aug 31, 2007 - 7:31PM
#28
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AoO's aren't gone, but they're definitely more narrowly defined. They said that AoO's would only be triggered by a small set of actions unlike currently.
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