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6 years ago ::
Nov 16, 2007 - 7:01AM
#1921
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Date Joined:
Nov 13, 2007
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You're comparing the cost to craft a Dorje to the cost to buy a Wand off the shelf. If a level 9 Wizard wanted to craft a Wand of Lightning Bolt at caster level 9, he'd only pay 375 * 9 * 3 = 10125 gp (and 810 XP, compared to the 1350 XP the Psion is going to pay).
Trust me, it's the Psion who's getting shafted here. OK, I see my mistake. Thanks!
I will say that the elemental versatility and +2 on the DC is worth the difference in my book. I wouldn't say the Psion is getting screwed here.
E
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6 years ago ::
Nov 16, 2007 - 7:42AM
#1922
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Date Joined:
Oct 11, 2007
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OK, I see my mistake. Thanks!
I will say that the elemental versatility and +2 on the DC is worth the difference in my book. I wouldn't say the Psion is getting screwed here.
E I disagree, but mainly because both the wizard AND the psion is getting shafted. They're casting a direct-damage spell from a dorje/wand, which means it's the minimum DC possible.
And for the record, the DC for the dorje is 17, and the wand is 14... that'd be a difference of 3.
I still wouldn't spend my money on that, as a psion.
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6 years ago ::
Nov 16, 2007 - 8:07AM
#1923
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Date Joined:
Apr 13, 2004
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Just wanted to point out that comparing a 3rd level spell to an effectively 5th level power is asking for an invalid comparison.
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5 years ago ::
Nov 24, 2007 - 2:09PM
#1924
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Date Joined:
Aug 15, 2007
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Unless it tops a good wizard it is not overpowered. I play a human Warblade with the Wild Talent feat to keep the spell casters off of me. Wild Talent is one of the best feats out there!:D
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5 years ago ::
Nov 24, 2007 - 5:09PM
#1925
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I'm guessing you took Wild Talent so that you can use psionic focus to take 15 on Concentration checks with Diamond Mind maneuvers? Specifically the saving throw boosts?
There's a feat out there that's even better than Wild Talent for boosting concentration checks, but I can't recall what it is exactly. I'm pretty sure it's in Races Of Stone, and either gives you a +10 to Concentration checks or allows you to always take 10 with Concentration checks.
But Wild Talent is still great, since now you can take all those wonderful psionic feats.
EDIT: Found it! Races Of Stone, Steady Concentrations, allows you to always take 10 on Concentration checks. The only downside is that it requires 8 ranks in Concentration, so you can't get it until level 6.
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5 years ago ::
Nov 29, 2007 - 5:41AM
#1926
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I don't feel the XPH is overpowered at all, but it offers a lot of versatility to a class that definitely needs it due to its other limits.
I remember my friends and I thought the AD&D psionic was too strong, then came out the 3.0 version and it was just completely horrible with too many restrictions for its versatility. Poor power selection, limited powers per level and 6 needed ability scores. Then there was the complicated hold-over of attack and defense forms.
The new 3.5 expanded Psionic is a MUCH better class, to be sure, but it's not overpowered.
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5 years ago ::
Feb 29, 2008 - 7:10AM
#1927
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Date Joined:
Feb 28, 2008
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Psionics is not broken, it's just different and not well used so people don't know how to react to it. In one party I'm in my fighter/psion-kineticist (3f/21psi) is probably joint third in terms of power levels. And I'm the only psionic character there, and we have a good fighter/caster/rogue ratio. Anyway it's not how much damage a psionic character can do on their own, it's how they synergise with the rest of the party. My main roles in the party atm are to deal with antimagic fields and the casters behind them, and to know what we are fighting (if it's a knowledge related to any thing we may fight, I have many ranks in it) Other than that, the two main casters are generally more effective than me in terms of kiling things, and if I go into melee something has gone wrong. So from experience of playing a psion I can say that the psion is definitly not broken and from what I've read about the other classes they don't seem broken either.
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5 years ago ::
Mar 08, 2008 - 6:42PM
#1928
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Date Joined:
Mar 31, 2007
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I don't have time for a search through all 50+ pages.
Energy Missile- I was told that it is an Auto hit like Magic Missile. MM has it in it's description, however, that it hits unerringly. EM doesn't. So, is it an attack roll?
Bracers of Armour(Psionic)-How would you do them? Mage Armour has a fixed AC but Inertial Armour you can increase.
Sorry, if this has already been covered somewhere in this thread but I have just wasted half an hour trying to transfer my ID to Gleemax.(with minimum glee)
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5 years ago ::
Mar 08, 2008 - 7:11PM
#1929
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Date Joined:
Apr 15, 2001
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Psioncs is broken and overpowered but so is magic. Magic is more broken at higher levels.
Psion>sorceror slightly weaker than a wizard and is probably outclassed by Druid/Cleric depending on what books are allowed. Psi Warrior is quite balenced and I like it but its a bit boring.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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5 years ago ::
Mar 08, 2008 - 7:21PM
#1930
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Date Joined:
Dec 12, 2004
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I don't have time for a search through all 50+ pages.
Energy Missile- I was told that it is an Auto hit like Magic Missile. MM has it in it's description, however, that it hits unerringly. EM doesn't. So, is it an attack roll? No attack roll, but it does require a saving throw (Reflex or Fortitude save) for half damage. Magic missile is an auto-hit and requires no effort to damage your opponents.
Bracers of Armour(Psionic)-How would you do them? Mage Armour has a fixed AC but Inertial Armour you can increase. Technically with magic/psionics transparency, you just change the prerequisites of making them; otherwise they're identical.
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