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2 years ago ::
Jun 03, 2011 - 5:13AM
#1
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I thought I'd start a single thread for all new DDM Rulebook Questions. So please feel free to post all of your questions here so that we have a single thread to cover all questions. Thanks. I'll start off with one: Is the change to Area Attack rules now requiring LOS to the target a requirement in the D&D 4.0 rules? Thanks.
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2 years ago ::
Jun 03, 2011 - 5:25AM
#2
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Date Joined:
Apr 15, 2008
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I think topic per q is better.
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2 years ago ::
Jun 03, 2011 - 9:26AM
#3
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Sort of.
There is no perception check in DDM, but a passed perception check allows attacking an unseen target. Of course, perception checks get worse with distance.
In DDM itself, area attacks remain the top of the heap by a long shot, and this prevents alternative approaches and strategies from evolving.
One could design several strategies to address this. We don't always open a window to the design process, but this could be interesting to discuss.
Option [1] All area attacks could require line of sight to a creature within the area (ie., a creature to be targeted. Analysis: This is a clean rule, but doesn't allow one to 'throw a grenade around a corner.'
Option [2] Pick an arbitrary range. All area attacks greater than [x] squares away require los, and reflects an arbitrary distance at which perception tests are assumed to succeed or fail. Analysis: Also a clean rule, but also adds a new layer to the rules that was not there before, and has curious interactions right at the range chosen as the limit. Option [3] Use the language of the attack. Attacks with a range that say 'sight' would require sight to the target. So, 'sight,' or 'range 10 within sight' will require sight to a target. Analysis: positive: It already says this on the card. Every card that lists sight, well, requires you to see an opponent/target in the attack area. (Other "Range 10" or "range 6" do not list sight, so they don't require it. ) No errata needed to any cards. positive: It balances a rather arbitrary and capricious difference between range 10 and range sight artillery pieces. This is pleasing to organized play, and pulls more pieces back into the metagame. negative: It may have players asking if ranged attacks could/should use the same rules.
*The nearest rules don't change and still require sight (because the nearest creature is a determinant of sight).
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2 years ago ::
Jun 03, 2011 - 7:06PM
#4
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Sort of.
Option [3] Use the language of the attack. Attacks with a range that say 'sight' would require sight to the target. So, 'sight,' or 'range 10 within sight' will require sight to a target. Analysis: positive: It already says this on the card. Every card that lists sight, well, requires you to see an opponent/target in the attack area. (Other "Range 10" or "range 6" do not list sight, so they don't require it. ) No errata needed to any cards. positive: It balances a rather arbitrary and capricious difference between range 10 and range sight artillery pieces. This is pleasing to organized play, and pulls more pieces back into the metagame. negative: It may have players asking if ranged attacks could/should use the same rules.
This is perfectly clear to me. Easy to understand and easy to explain. 

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2 years ago ::
Jun 05, 2011 - 11:43AM
#5
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Date Joined:
Aug 21, 2002
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I prefer option 2, but I can understand how option 3 is cleaner.
Interesting change to be certain.
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2 years ago ::
Jun 05, 2011 - 12:04PM
#6
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Date Joined:
Apr 15, 2008
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3. Totally.
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2 years ago ::
Jun 06, 2011 - 4:02AM
#7
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What is funny is that by a rule misunderstanding we were playing "Area Attacks"this way till the beginning of 2.0. (Except for the Range 10) I only noticed our mistake a few weeks ago !!! ...And I can tell you this new rule (For you, very old for us) is very better.
Thanks Guilders for the job
What'S next ???
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2 years ago ::
Jun 06, 2011 - 12:24PM
#8
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Date Joined:
Sep 30, 2007
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I also like the way the area attack rules are now written, whether it is closer to 4th edt or not. I always felt artillery pieces were far too strong in DDM2
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