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Switch to Forum Live View [Guy] Pit Fiend Commander Effect
6 years ago  ::  Dec 06, 2006 - 1:34AM #1
Jucaroth
Date Joined: Mar 20, 2005
Posts: 8
I find it strange that no one has mentioned the Pit Fiend's strange commander effect (at least I haven't seen it mentioned before…and it isn't on Guy's Clarification page):

Pit Fiend
"Commander Effect: LE Outsider followers get melee damage +5 and gain Immune Fire."

Epic Pit Fiend
"Commander Effect: Followers get Immune Aura of Fear, Fire"


So my question is, what should the Epic Pit Fiend's commander effect actually be?

My guess is that the Epic should have the same commander effect as the regular Fiend… but what do I know. Maybe there will be a creature with Aura of Fear, Fire in the next set.
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6 years ago  ::  Dec 06, 2006 - 1:57AM #2
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
It confers immunity to
  • Aura of Fear
  • Fire


Immunities are always listed like that. Instead of saying "immune fire, immune cold, immune fear" it says "Immune fire, cold, fear" (well, actually there is no immune fear, it's fearless, but you get the general meaning).
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6 years ago  ::  Dec 06, 2006 - 2:36AM #3
Jucaroth
Date Joined: Mar 20, 2005
Posts: 8

KaeYoss wrote:

It confers immunity to

  • Aura of Fear
  • Fire


Immunities are always listed like that. Instead of saying "immune fire, immune cold, immune fear" it says "Immune fire, cold, fear" (well, actually there is no immune fear, it's fearless, but you get the general meaning).


You might be right.

I didn't even consider that the Epic effect could be right. I was certain that the "Aura of Fear" had accidentally replaced the "melee damage +5" and that due to space constrains  the "LE Outsider" had been dropped.

Nevertheless, I think it's strange that the commander effect changes that drastically between the regular and the epic creature…especially when the regular effect is (far) better than the Epic's (in my opinion).

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6 years ago  ::  Dec 06, 2006 - 5:37AM #4
Orion72
Date Joined: Oct 19, 2005
Posts: 257
More melee damage is always helpful, whereas immunity to Aura of Fear is only sometimes helpful. However, the immunity applies to all followers, where the damage boost only applies to Outsider followers.

Bahamut, Tiamat, and all 3 Huge Dragons have Auras of Fear, as well as the 3 Liches (going from memory, but someone will correct me if I'm wrong). Chances are good that your Pit Fiend will run into one or more of these during a tourney, so it's not as bad a CFX as it looks.
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6 years ago  ::  Dec 06, 2006 - 9:41AM #5
Guy_Fullerton_02
Date Joined: Oct 14, 2001
Posts: 5,300

Jucaroth wrote:

So my question is, what should the Epic Pit Fiend's commander effect actually be?


The Epic Pit Fiend's commander effect is correct as printed. It grants immunity to Aura of Fear as well as immunity to fire.

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6 years ago  ::  Dec 06, 2006 - 9:59AM #6
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Jucaroth wrote:

You might be right.

I didn't even consider that the Epic effect could be right. I was certain that the "Aura of Fear" had accidentally replaced the "melee damage +5" and that due to space constrains  the "LE Outsider" had been dropped.

Nevertheless, I think it's strange that the commander effect changes that drastically between the regular and the epic creature…especially when the regular effect is (far) better than the Epic's (in my opinion).


The epic pit fiends commander effect affecting all followers instead of being an effect restricted to only LE Outsiders is part of the increased cost.

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6 years ago  ::  Dec 06, 2006 - 10:08AM #7
Orion72
Date Joined: Oct 19, 2005
Posts: 257
Actually, it's the normal Pit Fiend's CFX that's strange. Why specify 'LE Outsiders'? Wouldn't they have to be LE to be in the PF's warband? Even if the Red Wizard brought over a spellcasting CE Outsider, it would be considered an LE creature in that warband and should get the CFX.

Of course, there could be a future mini that lets the Pit Fiend be pulled out of LE...
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6 years ago  ::  Dec 06, 2006 - 10:09AM #8
Guy_Fullerton_02
Date Joined: Oct 14, 2001
Posts: 5,300

Orion72 wrote:

Why specify 'LE Outsiders'?


Probably so that it functions as desired in sealed and draft events.

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6 years ago  ::  Dec 06, 2006 - 10:11AM #9
Orion72
Date Joined: Oct 19, 2005
Posts: 257
Ah, thanks Guy. That makes more sense.
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6 years ago  ::  Dec 07, 2006 - 1:22AM #10
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Jucaroth wrote:

the regular effect is (far) better than the Epic's (in my opinion).


But more limited. It's only really useful to LE outsiders that don't already have resistance or immunity to fire. A lot of outsiders already have immunity, and others are at least resistant.

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