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7 years ago ::
Jan 25, 2006 - 1:54PM
#1
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Date Joined:
Feb 25, 2003
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I have a question regarding the following entry in the Aberrations rulebook:
Legal Position: If a creature ends its turn in an illegal position as a consequence of an enemy’s attack of opportunity (or any other circumstance), move it to its controller’s choice of the nearest legal squares. Now are the following legal?
1) I want to get my Huge creature to move as far as possible, so I deliberately place another medium miniature so that it is on the farthest square that the Huge critter can reach (in the middle of where the huge creature would be). Upon moving my Huge critter, I say "Opps that's an illegal position", and proceed to move it a few extra sqaures to the nearest legal sqaure.
2) I want to get my Marut to base an enemy commander, but can't approach the commander on a diagonal. So I place a miniature such that as soon as the Marut would stop moving due to Single Minded it happens to be directly over my previously placed miniature. I say 'Opps that's an illegal position", and proceed to move it to base the commander.
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7 years ago ::
Jan 25, 2006 - 2:21PM
#2
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Date Joined:
Sep 20, 2003
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1)I think you'd still be limited in your total move distance so the nearest legal square would be back, not forward. 2)I've followed the Marut thread. Not sure but as long as you don't move farther than allowed (like 1) you could then move to the nearest legal square, which could well be adjacent to the commander.
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7 years ago ::
Jan 25, 2006 - 2:28PM
#3
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Soooo... you don't trust my judgement, hmmMMMMMM?  ...  Just kidding. I can answer preemptivelly to Guy's Ruling, so see if my logic is right or off. 1) This is illegal. Page 11 of the Aberrations rulebook says this: Other Creatures: A creature can move through a space occupied by an ally, but it can’t end its move in an occupied square, and it can’t charge through that square, either. Emphasys mine. This means that you can't willingly leave a creature in another creature's space. When you move a creature, you must make sure that it ends it's movement on a legal position.
2) This is legal. While #1 is illegal because you can't willingly end the movement of a creature on an illegal space, Single Minded forces the creature (Marut) to stop moving immediatelly, regardless of your other actions. This means that the illegal position was forced by a factor other than ending your movement.
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7 years ago ::
Jan 25, 2006 - 2:44PM
#4
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Date Joined:
Feb 25, 2003
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Yeah, I saw that too, and drew the same conclusion. Just wanted to make sure I understood it correctly.
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7 years ago ::
Jan 25, 2006 - 2:52PM
#5
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Date Joined:
Oct 14, 2001
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StormLover's answer is correct.
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7 years ago ::
Jan 25, 2006 - 5:21PM
#6
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Date Joined:
Sep 20, 2003
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While I agree with the conclusion, I'm not so solid on the reasoning. You've got two rules here. Legal Position: If a creature ends its turn in an illegal position as a consequence of an enemy’s attack of opportunity (or any other circumstance), move it to its controller’s choice of the nearest legal squares. and
Other Creatures: A creature can move through a space occupied by an ally, but it can’t end its move in an occupied square, and it can’t charge through that square, either. For 2, the Marut is ending it's move in an occupied square, something not allowed per the Other Creatures rule. How is this any different than the example in 1? What I don't see is if the Other Creature rule stops 1 from happening, how does it also not stop 2 from happening.
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7 years ago ::
Jan 25, 2006 - 5:33PM
#7
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Date Joined:
Oct 14, 2001
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For 2, the Marut is ending it's move in an occupied square, something not allowed per the Other Creatures rule.[/quote] Sort of. The Marut's move isn't over. It still has movement left, so it isn't literally ending its move*. However, it can't move once it happens to have entered its ally's square.
*Consider that an odd combination of commander effects and special abilities could cause the commander (that would prevent the Marut from moving) to be destroyed in a chain of events starting with an AoO against the Marut as it enters the square from where it it reach that commander. This combination doesn't exist yet, but if/when it does, the Marut certainly has a chance to continue moving.
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7 years ago ::
Jan 25, 2006 - 6:41PM
#8
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Date Joined:
Aug 10, 2009
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This thread makes my brain itch.
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7 years ago ::
Jan 25, 2006 - 6:50PM
#9
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Date Joined:
May 10, 2001
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There goes the neighbourhood!!! No more simple rules, this is going to end like football, with players throwing red flags to have certain plays reviewed by the rules lawyers in the middle of championships...... players will need consultants keeping track of these matters while they play and check with them before moving a miniature........... :D Some abilities sure have some unforeseen consequences, I can't believe this was the spirit of the ability!!......................
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7 years ago ::
Jan 25, 2006 - 7:58PM
#10
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Date Joined:
Feb 26, 2003
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