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Switch to Forum Live View [Guy] Legal Position
7 years ago  ::  Jan 25, 2006 - 1:54PM #1
Gnolom
Date Joined: Feb 25, 2003
Posts: 204
I have a question regarding the following entry in the Aberrations rulebook:

Aberrations Rulebook p14]Legal Position: If a creature ends its turn in an illegal position as a consequence of an enemy’ wrote:

Legal Position: If a creature ends its turn in an illegal position as a consequence of an enemy’s attack of opportunity (or any other circumstance), move it to its controller’s choice of the nearest legal squares.


Now are the following legal?

1)  I want to get my Huge creature to move as far as possible, so I deliberately place another medium miniature so that it is on the farthest square that the Huge critter can reach (in the middle of where the huge creature would be).  Upon moving my Huge critter, I say "Opps that's an illegal position", and proceed to move it a few extra sqaures to the nearest legal sqaure.

2)  I want to get my Marut to base an enemy commander, but can't approach the commander on a diagonal.  So I place a miniature such that as soon as the Marut would stop moving due to Single Minded it happens to be directly over my previously placed miniature.  I say 'Opps that's an illegal position", and proceed to move it to base the commander.

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7 years ago  ::  Jan 25, 2006 - 2:21PM #2
Fundin_Strongarm
Date Joined: Sep 20, 2003
Posts: 295
1)I think you'd still be limited in your total move distance so the nearest legal square would be back, not forward.
2)I've followed the Marut thread. Not sure but as long as you don't move farther than allowed (like 1) you could then move to the nearest legal square, which could well be adjacent to the commander.
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7 years ago  ::  Jan 25, 2006 - 2:28PM #3
StormLover
Date Joined: Nov 4, 2004
Posts: 483
Soooo... you don't trust my judgement, hmmMMMMMM?

... Just kidding. I can answer preemptivelly to Guy's Ruling, so see if my logic is right or off.

1) This is illegal. Page 11 of the Aberrations rulebook says this:

Other Creatures: A creature can move through a space occupied by an ally, but it can’t end its move in an occupied square, and it can’t charge through that square, either.


Emphasys mine. This means that you can't willingly leave a creature in another creature's space. When you move a creature, you must make sure that it ends it's movement on a legal position.

2) This is legal. While #1 is illegal because you can't willingly end the movement of a creature on an illegal space, Single Minded forces the creature (Marut) to stop moving immediatelly, regardless of your other actions. This means that the illegal position was forced by a factor other than ending your movement.

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7 years ago  ::  Jan 25, 2006 - 2:44PM #4
Gnolom
Date Joined: Feb 25, 2003
Posts: 204
Yeah, I saw that too, and drew the same conclusion. Just wanted to make sure I understood it correctly.
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7 years ago  ::  Jan 25, 2006 - 2:52PM #5
Guy_Fullerton_02
Date Joined: Oct 14, 2001
Posts: 5,300
StormLover's answer is correct.
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7 years ago  ::  Jan 25, 2006 - 5:21PM #6
Fundin_Strongarm
Date Joined: Sep 20, 2003
Posts: 295
While I agree with the conclusion, I'm not so solid on the reasoning.

You've got two rules here.

Legal Position: If a creature ends its turn in an illegal position as a consequence of an enemy’s attack of opportunity (or any other circumstance), move it to its controller’s choice of the nearest legal squares.


and

Other Creatures: A creature can move through a space occupied by an ally, but it can’t end its move in an occupied square, and it can’t charge through that square, either.


For 2, the Marut is ending it's move in an occupied square, something not allowed per the Other Creatures rule.  How is this any different than the example in 1?  What I don't see is if the Other Creature rule stops 1 from happening, how does it also not stop 2 from happening.

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7 years ago  ::  Jan 25, 2006 - 5:33PM #7
Guy_Fullerton_02
Date Joined: Oct 14, 2001
Posts: 5,300

Fundin Strongarm]For 2, the Marut is ending it's move in an occupied square, something not allowed per the Other Creatures rule.


Sort of. The Marut's move isn't over. It still has movement left, so it isn't literally ending its move*. However, it can't move once it happens to have entered its ally's square.

*Consider that an odd combination of commander effects and special abilities could cause the commander (that would prevent the Marut from moving) to be destroyed in a chain of events starting with an AoO against the Marut as it enters the square from where it it reach that commander. This combination doesn't exist yet, but if/when it does, the Marut certainly has a chance to continue wrote:

For 2, the Marut is ending it's move in an occupied square, something not allowed per the Other Creatures rule.[/quote]
Sort of. The Marut's move isn't over. It still has movement left, so it isn't literally ending its move*. However, it can't move once it happens to have entered its ally's square.

*Consider that an odd combination of commander effects and special abilities could cause the commander (that would prevent the Marut from moving) to be destroyed in a chain of events starting with an AoO against the Marut as it enters the square from where it it reach that commander. This combination doesn't exist yet, but if/when it does, the Marut certainly has a chance to continue moving.

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7 years ago  ::  Jan 25, 2006 - 6:41PM #8
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
This thread makes my brain itch.
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7 years ago  ::  Jan 25, 2006 - 6:50PM #9
Narethkraag
Date Joined: May 10, 2001
Posts: 70
There goes the neighbourhood!!!

No more simple rules, this is going to end like football, with players throwing red flags to have certain plays reviewed by the rules lawyers in the middle of championships......

players will need consultants keeping track of these matters while they play and check with them before moving a miniature........... :D

Some abilities sure have some unforeseen consequences, I can't believe this was the spirit of the ability!!......................
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7 years ago  ::  Jan 25, 2006 - 7:58PM #10
VrecknidjX
Date Joined: Feb 26, 2003
Posts: 2,053

Guy Fullerton]Sort of. The Marut's move isn't over. It still has movement left, so it isn't literally ending its move*. However, it can't move once it happens to have entered its ally's square.

*Consider that an odd combination of commander effects and special abilities could cause the commander (that would prevent the Marut from moving) to be destroyed in a chain of events starting with an AoO against the Marut as it enters the square from where it it reach that commander. This combination doesn't exist yet, but if/when it does, the Marut certainly has a chance to continue moving.


I'm going to open up a can of worms and say that this is a hint from Guy. That there's guaranteed to be some figure in War Drums or War of the Dragon Queen, that is a commander or has a special ability and this weird circumstance will start showing up in a few months.



Sort of. The Marut's move isn't over. It still has movement left, so it isn't literally ending its move*. However, it can't move once it happens to have entered its ally's square.

*Consider that an odd combination of commander effects and special abilities could cause the commander (that would prevent the Marut from moving) to be destroyed in a chain of events starting with an AoO against the Marut as it enters the square from where it it reach that commander. This combination doesn't exist yet, but if/when it does, the Marut certainly has a chance to continue moving.[/quote]
I'm going to open up a can of worms and say that this is a hint from Guy. That there's guaranteed to be some figure in War Drums or War of the Dragon Queen, that is a commander or has a special ability and this weird circumstance will start showing up in a few months.



Dave

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