|
1 year ago ::
Nov 04, 2008 - 9:26AM
#1
|
|
|
Eventually, this sort of thing will be moved to a Development board over on the ddmguild website, but until I have time to get that set up, I wanted to move the proposed rules changes from the other thread over here, to help eliminate confusion that these are in the current "real" rules.
We're interested in seeing what impact the following rules would have on the game. These aren't finalized in any way. What we want to see is for you to playtest some games using them and report back.
1. Was the rules change confusing or difficult to understand?
2. Were any figures that used to be good become less good? Did any figures that used to be less good become more good?
3. How did you feel about the overall impact of the change on the game?
4. What warbands did you play, and what specific impact did these changes have on the game's outcome (if any)?
If you ever wanted to really help out with the future direction of the game, you'd be hard-pressed to find something more important than helping with playtests like these.
Nothing will be put forth in these public playtests that we wouldn't want to release and that we haven't tested ourselves, but even 1 game by even half the people who participate on the various forums represents more playtesting than we can do in a year, so the impact you can have is huge, and hugely appreciated.
|
|
|
|
1 year ago ::
Nov 04, 2008 - 9:26AM
#2
|
|
|
First up is: Replace section 902 in its entirety with this new text: 902. Confusion 902.1. A Confused creature is Dazed. When a Confused creature activates, the creature's controller rolls d20. On a 1-5, the creature is Dominated until the end of its turn. On a 6-15, the creature is controlled by its owner but cannot take any actions on that turn. On a 16-20, the creature is controlled by its owner on that turn. (Rule #s in this post refer to the rules in the Oracle CRG 11/18 Rules Update beta.)
|
|
|
|
1 year ago ::
Nov 04, 2008 - 9:27AM
#3
|
|
|
Second up is: Eliminate 608.4 and 608.5 in their entirety. Add the following rule: 608.7c. Some rules text refers to the small cone area designator; a small cone is another name for blast 3. Some rules text refers to the large cone area designator; a large cone is another name for blast 5. (Rule #s in this post refer to the rules in the Oracle CRG 11/18 Rules Update beta.)
|
|
|
|
1 year ago ::
Nov 04, 2008 - 10:57AM
#4
|
- Senior Volunteer Community Lead
|
When a Confused creature activates, the creature's controller rolls d20. Might make sense to put creature's owner rolls instead.
|
|
|
|
1 year ago ::
Nov 04, 2008 - 11:01AM
#5
|
|
|
Might make sense to put creature's owner rolls instead. Yeah, that's a good catch. While owner and controller are always the same outside the action sequence, owner is more explicit.
|
|
|
|
1 year ago ::
Nov 04, 2008 - 11:16AM
#6
|
|
|
First up is:
Replace section 902 in its entirety with this new text:
902. Confusion
902.1. A Confused creature is Dazed. When a Confused creature activates, the creature's controller rolls d20. On a 1-5, the creature is Dominated until the end of its turn. On a 6-15, the creature is controlled by its owner but cannot take any actions on that turn. On a 16-20, the creature is controlled by its owner on that turn.
(Rule #s in this post refer to the rules in the Oracle CRG 11/18 Rules Update beta.) The changes that will occur are this, as I understand them: Confused creatures will grant combat advantage (because of Dazed), but they currently don't do that. On a 1-5, a confused creature can currently not charge, but under the new situation, it would be able to do so. It wouldn't be able to double move though. Setting up the charge might be difficult. On a 6-15, nothing changes. On a 16-20, a confused creature can take attack actions other than basic melee attacks, such as close, ranged and area attacks.
The creatures that cause the confused condition are: Mind Flayer Lich (se), Tomebound Arcanist, Vrock, Storm Silverhand (se), Howler, Asura, Virtuous Charger, Umber Hulk Delver (se), Cleric of Sune (se), Large Chaos Beast (se), Shardsoul Slayer (plus probably some creatures yet to be released) The creatures that are 'immune confused' are: Beholder Lich, Devourer, Blood Golem of Hextor, Thrall of Blackrazor, Asura, Virtuous Charger (plus probably some creatures yet to be released)
My take on the changes: this makes confusion a bit worse, but only a tad. There will be more risks attached. If your opponent controls the mini, they could potentially do an area blast. On the other hand: that confused creatures will grant combat advantage is a huge advantage, with the number of Sneak attackers around.
Rules question that is bound to pop up: If a creature is immune confused, is it also immune dazed?
|
|
|
|
1 year ago ::
Nov 04, 2008 - 12:05PM
#7
|
|
|
Second up is:
Eliminate 608.4 and 608.5 in their entirety. Add the following rule:
608.7c. Some rules text refers to the small cone area designator; a small cone is another name for blast 3. Some rules text refers to the large cone area designator; a large cone is another name for blast 5.
(Rule #s in this post refer to the rules in the Oracle CRG 11/18 Rules Update beta.) Visualisations of these changes are attached to this post. Small cones affects 6 squares, Blast 3 affects 9 squares. Large Cone affects 21 squares, Blast 5 affects 25 squares.
My take: I like the blasts, because they are just so easy. But they also are more dangerous, because there are so many more placement options. This is especially true for the large cone -> blast 5. Several pieces could be found to be a little undercosted (Oni, I'm looking at you here). But there are also the ice devils, almost any dragon and the shrieking Harpy. Please playtest!
|
|
|
|
1 year ago ::
Nov 04, 2008 - 12:11PM
#8
|
|
|
If you flip the cones horizontally, though, you'd be able to catch all of the same figures as the blasts do (in this particular example).
|
|
|
|
1 year ago ::
Nov 04, 2008 - 12:18PM
#9
|
|
|
Wouldn't that be illegal cone placement? The pink corners of the cone template have to touch the space of the mini setting up the cone, right? Please show me how, I specifically tried to find an example that would work with blasts, but not with cones.  Edit: added for further clarification:
|
|
|
|
1 year ago ::
Nov 04, 2008 - 12:26PM
#10
|
|
|
Yes, I think you're right, Thekk. Sorry for the confusion.
|
|
|