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Switch to Forum Live View So let me get this straight...
4 months ago  ::  Jan 26, 2013 - 10:55PM #11
Raul_Torin
Date Joined: Oct 10, 2007
Posts: 4,879
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Official SAGA Edition Errata
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4 months ago  ::  Jan 27, 2013 - 4:46PM #12
MERC_1
Date Joined: Feb 13, 2008
Posts: 1,281

Jan 26, 2013 -- 5:57PM, StevenO wrote:

While that could "out run" a speeder bikes 12 square movement rate don't forget that the speeder bike DOES have another gear:  All-out movement.  The poor Cathar doesn't get that and you'll be leaving it in the dust.


With all-out movement the speeder bike can move 4 times 12 squares, for a total of 48 squares. The Cathar on the other hand can move 5 times 10 squares (in a straight line) for a total of 50 squares as a full-round action. How does that leave the Cathar behind?

But to be fair; if the speeder bike moves at its Maximum Velocity of 500 km/h, it would leave the Cathar far behind. Is that what you where trying to say?

Maximum Velocity is the big brother of All-out Movement and actually is a kind of All-out Movement.

From page 172 of SECR:
Maximum Velocity (character scale only): If you use all-out movement on your turn, you may move up to your vehicle's maximum velocity with all-out movement on your next turn.






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4 months ago  ::  Jan 27, 2013 - 5:49PM #13
StevenO
Date Joined: Apr 9, 2004
Posts: 14,088


Oops.  I did mean Maximum Velocity but because I failed to look up the correct terms I instead mentioned the vehicle version of "run" so sorry.  Merc1 actually spells out what I was trying to say.

Walkers aren't really that much slower then "speeders" in character scale but when you look at their MaxV they get left in the dust.
 
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4 months ago  ::  Jan 27, 2013 - 8:17PM #14
MERC_1
Date Joined: Feb 13, 2008
Posts: 1,281

Jan 27, 2013 -- 5:49PM, StevenO wrote:



Oops.  I did mean Maximum Velocity but because I failed to look up the correct terms I instead mentioned the vehicle version of "run" so sorry.  Merc1 actually spells out what I was trying to say.


Nothing to be sorry about. You are usually the one to point these things out when the rest of us mix things up, so I'm just glad I could help clarify things for once. But actually that brings me to my follow up question:

When going faster then a double move, you have to go in a straight line. But even major roads are not perfectly straight most of the time, even if the change of direction is gradual and hardly noticed by the people riding the vehicle. How would you handle this?

What about the athletes running on a oval stadium, do they have to slow down when going around the turns? Otherwise all of these characters need a level of Enforcer to pick up the Pursuit talent. That way they are not restricted to a straight line when running... Could the same talent be used in a vehicle to change direction at high speed? Improved Charge do the same thing for charging, but that is a different story.

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4 months ago  ::  Jan 27, 2013 - 9:10PM #15
StevenO
Date Joined: Apr 9, 2004
Posts: 14,088
As you said most roads aren't perfectly straight but I do imagine you can drive "straight" for six seconds or so on most highways before you change direction for a new "straight."  As we all should know (or eventually learn) you can drive "around" a circle in straight lines provided those lines are short enough and driving a curve would be similiar.

When it comes to vehicles I'd probably devise some type of pilot check to allow a character moving all out or at MaxV to go in something other then a straight line.  I'd probably try something similar when running although what skill to use isn't as clear. 
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4 months ago  ::  Jan 28, 2013 - 5:02AM #16
MasterArkaine
Date Joined: Feb 27, 2010
Posts: 164
Just a little thing we all need to keep in mind: The character is a Jedi. Jedi can do the impossible, even within the Saga RPG landscape.
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4 months ago  ::  Jan 28, 2013 - 12:17PM #17
StevenO
Date Joined: Apr 9, 2004
Posts: 14,088

Jan 28, 2013 -- 5:02AM, MasterArkaine wrote:

Just a little thing we all need to keep in mind: The character is a Jedi. Jedi can do the impossible, even within the Saga RPG landscape.


What's this got to do with it?  The original post doesn't care about the character's "Force" status.  I did mention the Surge Power as an example where the Force can power a character to extreme speeds but that was just a tangent to show that it is possible within the game.  The is nothing to "keep in mind" when looking at the speed 10 Cathar because there is nothing wrong with it.

Sorry but when I see "keep in mind the character is a Jedi" I'm actually looking for someone pulling a fast one.  I'd counter by saying keep in mind that a "Jedi" in SWSE isn't necessarily any stronger then any other character of the same level; rules that apply to one group also apply to the other.

 

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