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Switch to Forum Live View Splash Damage Noob Question
7 months ago  ::  Dec 14, 2012 - 4:22AM #1
daedel
Date Joined: Jul 13, 2004
Posts: 119
Hello,

I am confused about Splash damage. My doubt is: when you have a 2, or 3, or 4-square splash radius, everything contained in that radius is considered primary target? And everything adjacent to any square of the radius is secondary and subject to splash damage?

Thank you!
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7 months ago  ::  Dec 14, 2012 - 6:43AM #2
StevenO
Date Joined: Apr 9, 2004
Posts: 14,329
Unlike many "area attacks" something that deals splash damage actually does have a primary target.  If you shoot a weapon with splash damage at a medium sized character you're shooting it AT that character and the radius will be based off the target.  The splash occures based on the original target.

If you shoot a stormtrooper with a Blaster canon the trooper takes full damge if you hit his REF, half if you miss his REF but still hit REF 10(this should be in the errata), and none if you completely miss.  For the trooper standing next to your primary target you deal half damage to it if your attack roll would hit his REF and none if that misses. 
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7 months ago  ::  Dec 14, 2012 - 9:07PM #3
MERC_1
Date Joined: Feb 13, 2008
Posts: 1,295
Everything StevenO said looks correct to me, but let me explain further:

When you have 2 or more squares of splash radius, everything contained in that radius is considered secondary targets taking half damage on a hit. The only one that can take full damag is the primary target, that you were shooting at in the first place. Everything in the radius around that target are targets of splash damage.

20801.jpg

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7 months ago  ::  Dec 15, 2012 - 3:08AM #4
daedel
Date Joined: Jul 13, 2004
Posts: 119
Thank you both. My confusion was that the rules said "adjacent to the primary target" but it seems that secondary targets include everything in the splash radius, adjacent or not to the primary target. Is that correct?
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7 months ago  ::  Dec 15, 2012 - 10:17AM #5
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,684

Dec 15, 2012 -- 3:08AM, daedel wrote:

Thank you both. My confusion was that the rules said "adjacent to the primary target" but it seems that secondary targets include everything in the splash radius, adjacent or not to the primary target. Is that correct?



Yes that’s correct. I think the reason the book says “adjacent” is because all the splash weapons in the Core Rulebook are 1-sq splash, so the secondary splash damage would only affect adjacent targets. The higher splash weapons came out in later books, such as Threats of the Galaxy's Lt Concussion Missile Launcher (2-sq splash) and Galaxy at War's mines.

Here’s a diagram that might help.

Splash damage:



The red square is no splash. Blue squares are 1 square splash. X Splash means you have a circle with radius X. That means the green squares are radius 2, the yellow squares are radius 3, and the purple squares are radius 4.




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7 months ago  ::  Dec 15, 2012 - 2:50PM #6
StevenO
Date Joined: Apr 9, 2004
Posts: 14,329
Ritcherbelmont's diagrams work well for medium and huge creatures (although you may need to fill in some more corners with a huge) but for a large creature the splash radius would look something like the burst diagrams.
 
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7 months ago  ::  Dec 16, 2012 - 9:56AM #7
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,684

Dec 15, 2012 -- 2:50PM, StevenO wrote:

Ritcherbelmont's diagrams work well for medium and huge creatures (although you may need to fill in some more corners with a huge) but for a large creature the splash radius would look something like the burst diagrams.
 


I think if a target of a splash weapon is Large, then a 1-sq splash radius would be all squares adjacent to the Large target. A 2-sq splash radius would be all squares 2sq from the Large target. Same principle applies for Huge and targer targets.

PS: I was incorrect in stating that all weapons in the Core Rulebook have 1-sq splash since I overlooked the vehicles and starships which have weapons that deal 2-sq splash and 4-sq splash radius.


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7 months ago  ::  Dec 16, 2012 - 1:26PM #8
StevenO
Date Joined: Apr 9, 2004
Posts: 14,329
That's where "filling in the corners" comes in on the templates made for medium sized creatures.

I certainly don't blame you for "missing" the 2 and 4 square splash radius entries.  They're there but not something we normally think about. 
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7 months ago  ::  Dec 17, 2012 - 4:25PM #9
SaltandPepper
Date Joined: Jan 5, 2012
Posts: 416

Dec 16, 2012 -- 9:56AM, richterbelmont10 wrote:

Dec 15, 2012 -- 2:50PM, StevenO wrote:

Ritcherbelmont's diagrams work well for medium and huge creatures (although you may need to fill in some more corners with a huge) but for a large creature the splash radius would look something like the burst diagrams.
 


I think if a target of a splash weapon is Large, then a 1-sq splash radius would be all squares adjacent to the Large target. A 2-sq splash radius would be all squares 2sq from the Large target. Same principle applies for Huge and targer targets.

PS: I was incorrect in stating that all weapons in the Core Rulebook have 1-sq splash since I overlooked the vehicles and starships which have weapons that deal 2-sq splash and 4-sq splash radius.





With great respect, I completely disagree. Throwing a grenade at a Gen'Dai doesn't make the explosion bigger than it would've been if you'd thrown it at a Jawa, so why make the splash area increase? I know there might be some game balance issues there but I really don't care, I'm a fan of logic.

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7 months ago  ::  Dec 17, 2012 - 5:59PM #10
StevenO
Date Joined: Apr 9, 2004
Posts: 14,329

Dec 17, 2012 -- 4:25PM, SaltandPepper wrote:

Dec 16, 2012 -- 9:56AM, richterbelmont10 wrote:

I think if a target of a splash weapon is Large, then a 1-sq splash radius would be all squares adjacent to the Large target. A 2-sq splash radius would be all squares 2sq from the Large target. Same principle applies for Huge and targer targets.


 With great respect, I completely disagree. Throwing a grenade at a Gen'Dai doesn't make the explosion bigger than it would've been if you'd thrown it at a Jawa, so why make the splash area increase? I know there might be some game balance issues there but I really don't care, I'm a fan of logic.



Logically, I agree with you but that is not how the rules work.  Area attacks have a fixed area but splash weapons have a target and the "splash" is determined base on the target's surroundings.  If you toss a grenade that includes the Gen'Dai in its area all you need to do is put on square of the burst on top of the creature's area while most of the rest of the burst is somewhere else; with a splash weapon the attack MUST be centered on the target and then the splash is based on it.

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