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Switch to Forum Live View Darth Tyranus (aka Count Dooku)!
9 months ago  ::  Oct 11, 2012 - 9:54PM #1
Sage_Saria
Date Joined: Aug 28, 2009
Posts: 226
Hope I didn't make any major mistakes. If I did kindly let me know kay? I based some of the info for this statblock from Fandomcomics.com (thanks for all the hard work you did on that PDF Nar). Anywho, here we go:

Darth Tyranus, Count Dooku                                                        CL 19
Medium Male Human Noble 1/Jedi 7/Melee Duelist 1/Jedi Knight 5/Jedi Master 1/Sith Apprentice 1/Sith Lord 3
Destiny 12; Force 14; Dark Side 18
Init +17; Senses Use the Force +28
Languages Basic, Geonosian, Gossam, High Galactic, Neimoidian, Sith

Defenses Ref 36 (flat-footed 33); Fort 34; Will 35; Block, Deflect, Lightsaber Defense
HP 158; Second Wind +39/79; Threshold 34
Immune fear effects

Speed 6 squares
Melee dueling lightsaber +23 (2d8+11)
Melee dueling lightsaber +21 (3d8+11) with Rapid Strike or
Melee dueling lightsaber +18/+18 (2d8+11) with Double Attack or
Melee dueling lightsaber +16/+16 (3d8+11) with Double Attack and Rapid Strike or
Melee dueling lightsaber +13/+13/+13 (2d8+11) with Triple Attack or
Melee dueling lightsaber +11/+11/+11 (3d8+11) with Triple Attack and Rapid Strike
Base Atk +18; Grp +21
Atk Options Double Attack (lightsabers), Melee Defense, Rapid Strike, Severing Strike, Triple Attack (lightsabers)
Special Actions Adept Negotiator, Combat Reflexes, Lightsaber Defense, Makashi, Redirect Shot, serenity, Telekinetic Savant 1/encounter, temptation
Force Powers Known (Use the Force +28): Conjure Doubt, Contentious Opportunity, Force Grip, Force Lightning (2), Force Thrust, Instill Turmoil, Levitate, Makashi Riposte, Move Object (3), Pushing Slash, Rebuke, Surge
Force Regimens Known (Use the Force +28): Sparring Practice, Telekinetic Practice, Training Remote, Vo'ren's Second Cadence
Force Techniques Force Power Mastery (move object), Improved Force Lightning
Force Secrets Multitarget Power, Quicken Power

Abilities Str 12; Dex 16; Con 14; Int 14; Wis 18; Cha 18
Special Qualities Build Lightsaber
Talents Adept Negotiator, Block, Deflect, Force Perception, Force Persuasion, Lightsaber Defense, Makashi, Noble Fencing Style, Redirect Shot, Severing Strike, Stolen Form (Dun Möch), Telekinetic Prodigy, Telekinetic Savant
Feats Combat Reflexes, Double Attack (lightsabers), Force Regimen Mastery, Force Sensitivity, Force Training (3), Linguist, Melee Defense, Rapid Strike, Skill Focus (Use the Force), Skill Training), Triple Attack (lightsabers), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Primary Skills Acrobatics +17, Deception +18, Gather Information +18, Initiative +17, Knowledge (bureaucracy) +16, Knowledge (galactic lore) +16, Knowledge (social sciences) +16, Knowledge (tactics) +16, Perception +17 (Use the Force +28), Persuasion +17 (Use the Force +28), Use Computer +16, Use the Force +28
Secondary Skills Climb +10, Endurance +11, Jump +10, Knowledge (life sciences) +11, Knowledge (physical sciences) +11, Knowledge (technology) +11, Mechanics +11, Pilot +12, Ride +12, Stealth +12, Survival +12, Swim +10, Treat Injury +12
Possessions armorweave cape, designer robes, dueling lightsaber (self-built; synthetic crystal; phrik alloy, waterproof casing; silver plate), modified Punworcca-116solar sailer, large amounts of wealth and resources

Destiny Fulfilled (Corruption): Darth Tyranus has fulfilled his destiny by falling to the dark side of the Force and becoming a Sith Lord, giving him a +2 destiny bonus to his Charisma score.
Destiny Fulfilled (Education): Darth Tyranus has completed his destiny by completing Qui-Gon-Jin training in the Jedi arts, giving him a +5 destiny bonus to his Use the Force skill checks.
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9 months ago  ::  Oct 12, 2012 - 10:10AM #2
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,690

Oct 11, 2012 -- 9:54PM, Sage_Saria wrote:

Dark Side 16

...

Abilities ... Wis 18



Looks good. Here are a couple comments:

1. The only major error I can see is that this DSS does not equal his WIS. His DSS needs to be 18 otherwise he loses access to all Sith Apprentice and Sith Lord abilities.

2. Where would I find the new powers and talents such as Stolen Form (Dun Moch), Conjure Doubt and Instill Turmoil?





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9 months ago  ::  Oct 12, 2012 - 1:01PM #3
Jarveiyan
Date Joined: Aug 30, 2007
Posts: 748
Stolen Form is in Threats of the Galaxy pg.81. Although Dun Moch is a SQ from Sith Apprentice/Lord isn't it? I don't know about the others.
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9 months ago  ::  Oct 12, 2012 - 5:02PM #4
Sage_Saria
Date Joined: Aug 28, 2009
Posts: 226
The Dun Moch Lightsaber Form and it's two lightsaber style Force powers (aka Conjure Doubt and Instill Turmoil) were from NarCanor's Fandomcomics.com PDF's.
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9 months ago  ::  Oct 12, 2012 - 8:00PM #5
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,690

Oct 12, 2012 -- 1:01PM, Jarveiyan wrote:

Stolen Form is in Threats of the Galaxy pg.81. Although Dun Moch is a SQ from Sith Apprentice/Lord isn't it? I don't know about the others.


Yes, I am aware of the Stolen Form talent. However it allows you to choose a talent from the Lightsaber Form talent tree. Dun Moch is not a lightsaber form talent.



Oct 12, 2012 -- 5:02PM, Sage_Saria wrote:

The Dun Moch Lightsaber Form and it's two lightsaber style Force powers (aka Conjure Doubt and Instill Turmoil) were from NarCanor's Fandomcomics.com PDF's.


Do you remember which one? I have 18 of his pdfs.


My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
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9 months ago  ::  Oct 12, 2012 - 10:13PM #6
Sage_Saria
Date Joined: Aug 28, 2009
Posts: 226

Dun Moch is not a lightsaber form talent.



It is in Fandomcomics.com's Dark Side PDF.

Do you remember which one? I have 18 of his pdfs.



The Dark Side PDF.

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9 months ago  ::  Oct 13, 2012 - 1:26AM #7
Jarveiyan
Date Joined: Aug 30, 2007
Posts: 748
This starts a whole discussion on Lightsaber Forms talent tree. To start it off I don't believe Dun Moch can be taken by a lightsider; that aside it invalidates Trakata(which uses 2 swift actions to activate deception in turning off their blade and back on to skip past the blade on blade defenses), Dun Moch makes it 1 swift action instead of 2. Why is it easier to use 1 lightsaber form than the other? Trakata has the requirments of Weapon Focus Weapon Specialization and bab +12, Dun Moch has no requirements yet gives a bigger benefit(not that I don't have a problem with Dun Moch Sith Lord SQ as it is, it's just darksiders already have enough offensive benefits over lightsiders that they don't need more) why?
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9 months ago  ::  Oct 13, 2012 - 9:19AM #8
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,690

Oct 13, 2012 -- 1:26AM, Jarveiyan wrote:

This starts a whole discussion on Lightsaber Forms talent tree. To start it off I don't believe Dun Moch can be taken by a lightsider; that aside it invalidates Trakata(which uses 2 swift actions to activate deception in turning off their blade and back on to skip past the blade on blade defenses), Dun Moch makes it 1 swift action instead of 2. Why is it easier to use 1 lightsaber form than the other? Trakata has the requirments of Weapon Focus Weapon Specialization and bab +12, Dun Moch has no requirements yet gives a bigger benefit(not that I don't have a problem with Dun Moch Sith Lord SQ as it is, it's just darksiders already have enough offensive benefits over lightsiders that they don't need more) why?


Indeed. Of all the lightsaber form talents, Trakata has got to be one of the WORST. The prerequisites are unreasonably absurd: Weapon Specialization and BAB +12, are you kidding me?? The benefits are weak: You can feint as 2 swift actions. Big deal. This talent can effectively be replicated by the Combat Trickery feat, which does the exact same thing, and all you need is training in Deception to take it. This is terrible!

Trakata does activate the special abilities of 2 lightsaber form powers: Unbalancing Block and Pass the Blade.

Trakata + Pass the Blade allows you to ignore any deflection bonus the target has from the Lightsaber Defense talent. Big deal. What are the chances your opponent actually has and is using Lightsaber Defense (which is itself crappy talent)? Slim to none.

Trakata + Unbalancing Block is pretty decent, allowing a +2 dice of damage with the first attack you make on your next turn against your attacker.

On the whole, Trakata stinks. It does not measure up to the gold standard of other lightsaber form talents, such as Juyo, Vaapad, Ataru, Shii-Cho and Soresu.

If I were to house rule Trakata so that it can be a worthy lightsaber form talent, this is what I would change:

-Remove the BAB +12 prerequisite.
-Remove the Weapon Specialization prerequisite
-Change the action cost from 2 swift actions to 1 swift action.

You end up with something like this:

Trakata
By harnessing the unique characteristics of a lightsaber, you can catch your opponent off guard by quickly shutting off and reigniting the blade. When wielding a lightsaber, you may spend one swift action to make a Deception check to feint in combat. Prerequisites: Weapon Focus (lightsabers)





My Star Wars Saga Edition RPG contributions:
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Combat and Skills Summary - A quick reference tool for combat rules and skill applications
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Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
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9 months ago  ::  Oct 18, 2012 - 10:09AM #9
Darth_Scorpion
Date Joined: Oct 7, 2008
Posts: 1,595

Oct 13, 2012 -- 9:19AM, richterbelmont10 wrote:

Indeed. Of all the lightsaber form talents, Trakata has got to be one of the WORST. The prerequisites are unreasonably absurd: Weapon Specialization and BAB +12, are you kidding me??


I always had the feeling that the prerequisites for the Trakata talent were a copy and paste error - if you notice, they are identical to those of the Juyo talent...

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9 months ago  ::  Oct 18, 2012 - 10:49AM #10
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,690

Oct 18, 2012 -- 10:09AM, Darth_Scorpion wrote:

Oct 13, 2012 -- 9:19AM, richterbelmont10 wrote:

Indeed. Of all the lightsaber form talents, Trakata has got to be one of the WORST. The prerequisites are unreasonably absurd: Weapon Specialization and BAB +12, are you kidding me??


I always had the feeling that the prerequisites for the Trakata talent were a copy and paste error - if you notice, they are identical to those of the Juyo talent...


Trakata's prerequisites are worse than Juyo's. Juyo requires BAB +10. Trakata requires BAB +12.

BAB +12 is the highest BAB prerequisite that a talent can possibly have. You would think that this max prerequisite would give you something awesome. Trakata is anything but awesome.


My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
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