|
8 months ago ::
Oct 12, 2012 - 7:51AM
#11
|
Date Joined:
Oct 31, 2007
|
Every time I see a thread go somewhat inactive after I post something, I always have the sneaking suspicion I've somehow put my foot in my mouth. Hopefully, I haven't derailed the thread.
|
|
|
|
8 months ago ::
Oct 12, 2012 - 9:55AM
#12
|
Date Joined:
Sep 26, 2008
|
Every time I see a thread go somewhat inactive after I post something, I always have the sneaking suspicion I've somehow put my foot in my mouth. Hopefully, I haven't derailed the thread.
Not at all. Your posts were right on track.
2.The Responsibility Angle. Do what you were talking about with the lightsaber above, but find a way to get him to dispose of it, cast it away, whatever, that leaves it, or some component intact that another person uses, and they fall to the Darkside. Now he's in the position of having to take back, and accepting, the burden he carelessly cast away, to free the innocent now in jeopardy.
That’s interesting. That would be treating the lightsaber like the ring from Lord of the Rings. Something that causes trouble wherever it goes or in whoever’s possession it ends up. As GM, I will have to make the lightsaber cause a LOT of problems before my player will give it up. He collected the lightsaber of every fallen darksider that the team has destroyed. I think he has about 10 darkside lightsabers. But at the moment, he’s only carrying this one from the most powerful dark lord they’ve encountered.
Any ideas on problems the lightsaber could cause? I was thinking every so often, it would bring out some dark side thoughts from the player’s mind. For example, they will be fighting Asajj Ventress at the end and will probably defeat her. When she is at their mercy, as GM, I can say, “Destroy her! She’s too dangerous to be left alive.” My player will probably wonder who’s talking. I’ll leave it up to him to figure it out.
I also have a jedi holocron in my campaign, which we’ve been discussing here. Maybe the lightsaber can also encourage him to destroy the holocron (since it is a jedi holocron after all).
3. The "What Have I Done?" Angle. (My personal favorite. I had a year-long campaign based on this one) He has been working for the BBEG the entire, (or some sigificant portion of) time. All his successes have resulted in events that have caused either tremendous devastation, or have brought him to some agreement with the BBEG's stated philosophy or goals. He might become desperate to fix it at any personal cost (maybe leading into scenario 1 above), or decide to continue with the path he's on.
It’s a good idea. Unfortunately, I’m only playing a one-shot, not an entire campaign. Which means I don’t have enough time to develop this team. Basically, all we’re doing is running a Clone Wars one-shot where the jedi PC’s are infiltrating a separatist droid factory to destroy a new deadly assassin droid prototype. I would have to make this mission play into Palpatine’s hand somehow.
My Star Wars Saga Edition RPG contributions: Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2! Combat and Skills Summary - A quick reference tool for combat rules and skill applications Force Power Summary - A quick reference tool for all force powers Post your NPC and encounter requests here - and a member of the community will create it for you
Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
|
|
|
|
8 months ago ::
Oct 12, 2012 - 10:50AM
#13
|
Date Joined:
Dec 13, 2008
|
You could also try the Stormbringer/Mournblade angle... if you are familiar with Michael Moorcock's fantastic stories from the 70's.
If not, here is a synopsis...
The swords Stormbringer and Mournblade were two demons in the shapes of great swords within the plane of the Earth. They were vampiric in that they would draw the souls (life force) of any creature that they slayed and feed that energy to the wielder for a short period of time.
In the story of Elric of Melnibone, Elric is an albino prince but his blood is deficient and thus he is very weak. As a prince of the proud island kingdom, he needs to take drugs to sustain his strength so that he can work his sorceries and stave off the attempts of his cousin to usurp the throne.
Finally, they go on he quest to get the ancient swords of legend and once Elric attains Stormbringer, the sword now feeds him the energy and life force to keep him strong. Unfortunately, the sword has a taste for his close friends and loved ones, so Elric is plagued by the weapon. He needs it to survive, but he fears using it as it is fickle, and will take what it wants when it wants.
So, in the same strain of responsibility above - the sword is intelligent, gives a boon of benefits to the user, but it will extract its pennance from the user as it pleases. The PC must decide whether they want to keep the weapon for the benefits it gives, and suffer the ills it creates, or release it to the world where it could end up in the wrong hands.
In the stories, the swords are chaotic but often serve against the forces of Chaos and keep the Cosmic Balance in line. Maybe you could play into that idea, too, where though the saber is a Dark Side weapon, it is often in service to the Light side and keeps the balance.
I don't know... just another idea.
|
|
|
|
8 months ago ::
Oct 12, 2012 - 1:31PM
#14
|
Date Joined:
Oct 31, 2007
|
Problems the lightsaber could cause: I like the whispering dark thoughts idea a lot.
I think if there is ever a time the PC is sneaking around alone, have the whispers seem to come from around the next corner, sort of a play on Obi-Wan distracting the Stormtroopers in the Death Star. Or if you're ok with the possibility of the PC turning on the other players, make the whispers seem like the inner thoughts of the other PCs, as if he's telepathically hearing the envy and resentments they "harbor" towards him. I'll admit, that one can be very disruptive if the group isn't the sort to leave things at the table. It might be better to have him hear the "thoughts" of NPCs instead. That one's a GM judgement call. I used something similar to great effect in my game, and the group occassionally doesn't mind if one of the players gets a bit dark. They've played together long enough to know that it's in game only, and have fun with it.
You said the player is keeping the lighsabers of darksiders they defeat? Sounds like trophy keeping behavior to me. Maybe there's a pride angle to push. I expect other jedi they encounter would look at it the same way they regard Grevious taking the lightsabers of their own comrades.
I keep having to stop and do work, so I think I'll sign back in once I get home.
|
|
|