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10 months ago ::
Aug 11, 2012 - 11:19PM
#1
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Ok: So I am just trying to make sure I have everything straight on the lightwhip because a character wants to use one.
So, I think this would be correct (PC has Trip, Throw, and Pin): Round 1 The PC attacks and hits an enemy with the lightwhip. He then attempts to grab/grapple the opponent. Does he make another lightwhip attack roll? And with or without the -5 penalty? However he does it, he suceeds on the grab but not the grapple roll.
On the opponents turn he wants to escape the grab. So he spends the standard action. Does he also have to make the DC 15 Acrobatics check mentioned in the lightwhip text? If not then what the hell is the Acrobatics check for?
RIP Kit Fisto When your using CL 18 Stormtroopers, it might be time to roll up a new campaign. I think I may be the last person on the planet who doesn't think zombies are the coolest things ever... Spoiler:
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10 months ago ::
Aug 12, 2012 - 10:11AM
#2
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Date Joined:
Sep 26, 2008
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Ok: So I am just trying to make sure I have everything straight on the lightwhip because a character wants to use one.
So, I think this would be correct (PC has Trip, Throw, and Pin): Round 1 The PC attacks and hits an enemy with the lightwhip. He then attempts to grab/grapple the opponent. Does he make another lightwhip attack roll? And with or without the -5 penalty?
Yes, I believe you do make a second attack roll to initiate the grab/grapple. But you do not take a -5 penalty. This is similar to the shockwhip (Legacy Era page 62), which specifies you make a second attack roll.
If the second attack hits, the PC and the target make opposed Grapple checks. The Grapple check is calculated like this: 1d20 + BAB + STR or DEX + size mod (C+20, G+15, H+10, L+5, M+0, S-5, T-10, D-15, F-20).
If the PC wins the Grapple check:
The target is “grappled.” A “grappled” target cannot move and takes –2 attacks unless it uses natural or light weapon. A target grappled by a lightwhip can only escape with a DC 15 Acrobatics check as a standard action. Your PC can then automatically use Pin or Trip.
If the PC uses Pin, then the target cannot move or take any actions and loses his DEX bonus to Reflex. The Pin lasts for 1 round only. At the start of PC’s next turn, the target is “grappled” but not “pinned.” The PC may make another opposed Grapple check to Pin again.
If the PC uses Trip, the target falls prone in his square, but is no longer “grabbed” or “grappled.”
If the PC loses the Grapple check: Then the target is “grabbed.” A “grabbed” target cannot move and takes –2 attack unless it uses natural or light weapon. Breaking the grab is standard action and automatically clears one grabber per character level.
In either case, any target that ends its turn in a grab or grapple from a lightwhip takes damage equal to the weapon's base damage (you do not add your Strength bonus, half your heroic level, or any other modifiers to this damage).
My Star Wars Saga Edition RPG contributions: Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2! Combat and Skills Summary - A quick reference tool for combat rules and skill applications Force Power Summary - A quick reference tool for all force powers Post your NPC and encounter requests here - and a member of the community will create it for you
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10 months ago ::
Aug 12, 2012 - 10:20AM
#3
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Welcome to the SAGA mess that is grappling. I'd say the previous post will be about a clear as could be in this situation.
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10 months ago ::
Aug 12, 2012 - 10:43AM
#4
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Ok thanks. That was very helpful. And yeah StevenO, grappling seems overly complicated. But I think I understand it now so whatever.
Hm... So the opponent only has to make the DC 15 Acrobatics when it is grappled, not when it is simply grabbed? Ok.
Thanks again.
RIP Kit Fisto When your using CL 18 Stormtroopers, it might be time to roll up a new campaign. I think I may be the last person on the planet who doesn't think zombies are the coolest things ever... Spoiler:
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10 months ago ::
Aug 12, 2012 - 11:16AM
#5
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Date Joined:
Jun 12, 2009
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Welcome to the SAGA mess that is grappling. I'd say the previous post will be about a clear as could be in this situation.
I tend not to use grappling, neither do my players. I don't disallow it, but it's usually not worth the effort.
We summoned a devil once. All we used was the D&D books, too. It was pretty kwazy.
God of Arrested Development and Intelligence  Resident Left Hand of Stalin and Banana Stand Grandstander Pie-Cooling-On-A-Windowsill of the House of Trolls In the morning HK'll be sober but you'll still be a meatbag. I know I misspell "Danke" in my posts. It's an inside joke. "Ten cents gets you nuts." -George Michael Spoiler:
Show
''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.'' —Bill Clinton
You are not a moral man. There are not enough middle fingers in the world for you.
Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.
I'd take coal. Heating your house is expesive, and engery cost arn't going down.
Mabey if i beat enough homeless people, i won't have to be cold this year. 
"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...
Whaaaaaat?!??
Wow...way to waste perfectly good potential slaves.
Er...no wait I mean..uh...something not evil!
(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)
First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!
"Why in the wide,wide, world of all things irrational would I help you? -Daniel Jackson "Fun will now commence." -Seven of Nine
"Excellent."
-Mr. Burns.
Whey is a crotch.
Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.
There's so much you can do with insanity, especially when it has alot of resources.
1. Cleric cast protection from fire on Tank. 2. Tank goes in and get surrounded by enemies. 3. Wizard cast fireball and blows them up. 4. ??? 5. Profit
I go by the saying," If it ain't friendly fire then it's not working."
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10 months ago ::
Aug 14, 2012 - 7:08AM
#6
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Welcome to the SAGA mess that is grappling. I'd say the previous post will be about a clear as could be in this situation.
I tend not to use grappling, neither do my players. I don't disallow it, but it's usually not worth the effort.
That's what I did too... until one of my players decided to make a grappler.
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10 months ago ::
Aug 15, 2012 - 6:56AM
#7
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Date Joined:
Jun 12, 2009
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Welcome to the SAGA mess that is grappling. I'd say the previous post will be about a clear as could be in this situation.
I tend not to use grappling, neither do my players. I don't disallow it, but it's usually not worth the effort.
That's what I did too... until one of my players decided to make a grappler. 
May the Force be with you, you'll need it.
We summoned a devil once. All we used was the D&D books, too. It was pretty kwazy.
God of Arrested Development and Intelligence  Resident Left Hand of Stalin and Banana Stand Grandstander Pie-Cooling-On-A-Windowsill of the House of Trolls In the morning HK'll be sober but you'll still be a meatbag. I know I misspell "Danke" in my posts. It's an inside joke. "Ten cents gets you nuts." -George Michael Spoiler:
Show
''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.'' —Bill Clinton
You are not a moral man. There are not enough middle fingers in the world for you.
Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.
I'd take coal. Heating your house is expesive, and engery cost arn't going down.
Mabey if i beat enough homeless people, i won't have to be cold this year. 
"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...
Whaaaaaat?!??
Wow...way to waste perfectly good potential slaves.
Er...no wait I mean..uh...something not evil!
(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)
First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!
"Why in the wide,wide, world of all things irrational would I help you? -Daniel Jackson "Fun will now commence." -Seven of Nine
"Excellent."
-Mr. Burns.
Whey is a crotch.
Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.
There's so much you can do with insanity, especially when it has alot of resources.
1. Cleric cast protection from fire on Tank. 2. Tank goes in and get surrounded by enemies. 3. Wizard cast fireball and blows them up. 4. ??? 5. Profit
I go by the saying," If it ain't friendly fire then it's not working."
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