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1 year ago ::
Apr 07, 2012 - 4:40AM
#1
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Straight question: are there lifeform scanners in the Star Wars universe? Like discovering whether a planet have life or not.
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1 year ago ::
Apr 07, 2012 - 6:29AM
#2
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Date Joined:
Mar 19, 2006
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In the ESB, Luke scans dagobah before he "lands." He looks at his instruments, and says something about picking up massive lifeform readings but no cities or technology. So I'd have to say yes.
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1 year ago ::
Apr 07, 2012 - 8:45AM
#3
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Date Joined:
Feb 13, 2008
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Straight question: are there lifeform scanners in the Star Wars universe? Like discovering whether a planet have life or not.
Yes there are, they are called Life form indicators. Se the Wookieepedia articles: starwars.wikia.com/wiki/Life_form_indica... starwars.wikia.com/wiki/ILF-5000_Life_Fo... starwars.wikia.com/wiki/Lifeform_indicat...
There may be more, and there may be more information about the individual devices as well...
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1 year ago ::
Apr 07, 2012 - 12:04PM
#4
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Yes.
Now while there may be "life form scanners" in SAGA what that will mean is some kind of bonus to your Perception check. In that movie example for ESB where Luke "scans" Dagobah the sensors may detect life but doesn't really say what kind of life. I may be tempted to say that when "scanning" a planet you can also make a Knowledge roll against that planet to see what you learn about it; take a look at the galactic gazetteer (starting on pg 228 of the SECR) for ideas about what scans could reveal.
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1 year ago ::
Apr 15, 2012 - 5:21PM
#5
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Date Joined:
Sep 26, 2008
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I've seen several instances where R2 was used to detect life-forms.
My Star Wars Saga Edition RPG contributions: Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2! Combat and Skills Summary - A quick reference tool for combat rules and skill applications Force Power Summary - A quick reference tool for all force powers Post your NPC and encounter requests here - and a member of the community will create it for you
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1 year ago ::
Apr 15, 2012 - 5:23PM
#6
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Date Joined:
Sep 26, 2008
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I've seen several instances where R2D2 was used to detect life-forms. Straight question: are there lifeform scanners in the Star Wars universe? Like discovering whether a planet have life or not.
Yes there are, they are called Life form indicators. Se the Wookieepedia articles: starwars.wikia.com/wiki/Life_form_indica... starwars.wikia.com/wiki/ILF-5000_Life_Fo... starwars.wikia.com/wiki/Lifeform_indicat...
There may be more, and there may be more information about the individual devices as well...
Can these devices be statted in Saga?
My Star Wars Saga Edition RPG contributions: Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2! Combat and Skills Summary - A quick reference tool for combat rules and skill applications Force Power Summary - A quick reference tool for all force powers Post your NPC and encounter requests here - and a member of the community will create it for you
Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
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1 year ago ::
Apr 15, 2012 - 10:05PM
#7
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Can these devices be statted in Saga?
those stubs seem to imply that lifeform detection is part of other sensor systems. based on what we see in the original trilogy, it seems that starship sensor come with these equipped. also, other sources imply that droid sensor can also distinguish lifeforms, and in-game that's natural, because if your R2 unit passes his Perception check by 5 or more, he'll probably get details about what he's sensing.
the ILF-5000 can easily be converted to Saga, but there might be no need when we check the sensor pack from the SECR: ''It provides general details on comm signals, life forms, and hazards within 1 kilometer.''
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1 year ago ::
Apr 16, 2012 - 6:48AM
#8
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Date Joined:
Sep 26, 2008
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also, other sources imply that droid sensor can also distinguish lifeforms, and in-game that's natural, because if your R2 unit passes his Perception check by 5 or more, he'll probably get details about what he's sensing.
Where is that rule about the R2 unit passing his Perception check by 5 or more?
the ILF-5000 can easily be converted to Saga, but there might be no need when we check the sensor pack from the SECR: ''It provides general details on comm signals, life forms, and hazards within 1 kilometer.''
Nice find. I never even saw that. What general details would it provide? Number of life forms? Number of humanoid life forms? Exact species of humanoid life forms? General direction or specific location of said life forms?
My Star Wars Saga Edition RPG contributions: Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2! Combat and Skills Summary - A quick reference tool for combat rules and skill applications Force Power Summary - A quick reference tool for all force powers Post your NPC and encounter requests here - and a member of the community will create it for you
Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
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1 year ago ::
Apr 16, 2012 - 2:35PM
#9
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Where is that rule about the R2 unit passing his Perception check by 5 or more?
oops, turns out there's no such rule. what I had in mind (and do apply in games) is degrees of success. In a lot of common skill checks in saga there are degrees of success (i.e. Force powers). I also found that I had this idea about Perception checks because of what is listed beneath the Notice Targets application; ''(...) if you win the opposed check, you notice the concealed object. If you win the opposed check by 5 or more, you can tell what kind of object is concealed (...).'' the in-game ocurrence of this eventually made me think of Perception checks as having degrees of success. like just over the DC would tell you that the target is there, its size and a general description, while one over the DC by 5 or more would tell you how that specific target is distinguished from others of its type. I guess the type of sensor vs. the type of noticed target rarely makes any difference. If sensing starships through starship sensors on starship scale, the 'read-out' would probably indicate statistical characteristics of the target that give players an idea about it. ''it's more than 4 kilometers long and the read-outs indicate a massive ion weapon system''. if actually looking at the ship with bare sight from a close distance it'd be more like ''that's clearly the insignia for the Free Dac volunteers, probably built at pammant''. the specific data, I believe, is mostly up to the GM, but I think if what we're looking for is a reference in the RAW, one thing we can get to aproximate degrees of success in Perception checks to notice targets would be the size-dependant DCs: the DC for Fine targets is 25, so a Perception check of 25 or more would reveal detail about the target. the rest, though, is usually complemented by a Knowledge check, so to interpret the data gathered, I would usually call for a (technology) or (life sciences) check which requires no action.
What general details would it provide? Number of life forms? Number of humanoid life forms? Exact species of humanoid life forms? General direction or specific location of said life forms?
I think a hard rule about those details would be inexorably restrictive. it's probably better to deal with those specifics as the game sorts out, having those inluenced by the GM and add fluff relevant to the circumstances.
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1 year ago ::
Apr 17, 2012 - 2:20PM
#10
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Thankyou for your comments all and I am sorry if I haven't replied earlier.
I intend to use this as a plotdevice. The players are about to land on a planet in which they believe they will find a group of jedi fugitives but instead they will only find sith cultists and an ambush.
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