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1 year ago ::
Mar 24, 2012 - 5:41PM
#1
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We are both playing Jedi. He wants to go sith, and as such picked all dark side powers. I'm trying to stay light side (my character looks at actions instead of the actual use of a dark side power). The problem is, he has used force lightning in an obvious way.
When I confronted him, he was like "My character doesn't know it's evil".
I want to contact the council and have someone come in and take care of it, but I as a player do not want to ruin his fun or his character.
How best do I go about this?
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1 year ago ::
Mar 24, 2012 - 6:49PM
#2
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Talk to your GM and the other player. Does your GM rule that dark-side characters are automatically NPCs? If so, then the player will lose his character and you no longer need to worry about it. Does the other player want to fall to the dark side and then come back? Then you can roleplay that.
Just remember, don't let the game affect your friendship.
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1 year ago ::
Mar 24, 2012 - 6:53PM
#3
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Do what your character would do.
You claim you don't want to ruin his fun or his character but he is already a Sith who doesn't care one bit about your our your weak little character. His character knows he's doing evil and your character should even be able to sense it (there should be a sidebar in the SECR about sensing the darkside) so ignorance is definitely NOT a valid excuse.
While I would STRONGLY discourage such a character at the GM the moment his character goes Dark, and he may not even be fully aware of when that is going to happen depending on the other things he may do to pick up Darkside points, it's mine! I hope he had fun playing the evil sod because now it's my turn to take the fallen Jedi and use him against the party as I see fit.
The ONLY reason any one should ever play a Sith is when that is they type of campaign the GM is planning and everyone should know about it when they create their characters. I someone wants to play a falling Jedi that is a slightly different manner because while he may have some dark tendencies they should never dominate the character and the character should try to resist them.
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1 year ago ::
Mar 24, 2012 - 7:16PM
#4
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The GM is going to let him go dark side.
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1 year ago ::
Mar 24, 2012 - 8:02PM
#5
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The GM is going to let him go dark side.
Your avatar diplicts how I'd feel about that.
Unless there's a lot going on that I'd consider unusual I sense a campaign ripe for disaster. Having a Jedi and a Sith in the same party is NOT realistically sustainable for very long. Unless someone could explain to me why that should "work" I believe it would come to blows quickly as one character or the needs to (or is forced to) leave the party.
Now the other character may not be dark yet so have your character do EVERYTHING he can to prevent that from happening. If this means telling the Council then you should DEFINITELY do that and if they don't respond keep at it. I don't know why you're GM is letting him go dark but he should realize that it will tear the party apart.
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1 year ago ::
Mar 25, 2012 - 4:46AM
#6
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Date Joined:
Apr 20, 2006
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SW Saga isn't the game for having Jedi and Sith in the same party. That sort of thing just doesn't work without a rules set designed for it, like the Smallville RPG.
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1 year ago ::
Mar 25, 2012 - 5:06AM
#7
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Date Joined:
Feb 13, 2008
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SW Saga isn't the game for having Jedi and Sith in the same party. That sort of thing just doesn't work without a rules set designed for it, like the Smallville RPG.
Normally that won't work out. But if you are playing an intrigue heavy game it could work. But that would normally only work if the Sith is masking as a Jedi or a non-force user. If the Sith manage to corrupt a Jedi or other player in the group, it could be interesting...
But when the Sith is out in the open, all bets are of! This will lead to a confrontation or a party split. However Sith and Jedi have been known to be able to come together to fight an outside threat for a short time IF we are to believe the EU on this, but that is always a short lived and fragile alliance at best.
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1 year ago ::
Mar 25, 2012 - 5:13AM
#8
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Date Joined:
Apr 20, 2006
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SW Saga isn't the game for having Jedi and Sith in the same party. That sort of thing just doesn't work without a rules set designed for it, like the Smallville RPG.
Normally that won't work out. But if you are playing an intrigue heavy game it could work. But that would normally only work if the Sith is masking as a Jedi or a non-force user. If the Sith manage to corrupt a Jedi or other player in the group, it could be interesting...
Eh, Saga doesn't have any significant rules support for intrigue, morality, relationships between characters, etc. If I wanted to do that sort of thing, I would do it with a system that gives me the tools for it. The Smallville RPG I mentioned is the only rpg I can think of where you could have Luke, Vader, Han, and 3PO as PCs and not run into any trouble with regards to party coherence or power balance between the characters. But when the Sith is out in the open, all bets are of! This will lead to a confrontation or a party split. However Sith and Jedi have been known to be able to come together to fight an outside threat for a short time IF we are to believe the EU on this, but that is always a short lived and fragile alliance at best.
Yeah, it made me think of the latest novel series.
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1 year ago ::
Mar 25, 2012 - 7:43AM
#9
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Date Joined:
Nov 17, 2003
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With such diametrically opposed characters, and a Sith wannabe that is clearly using the Dark Side of the Force without trying to hide it from your Jedi, I don't see how the game can just keep going forward without this becoming the central focus of the campaign.
Presumably you have had the discussion with the GM and player about where this is going and everyone is cool with the eventual PC vs PC clash.
As Obi Wan showed us in the prequels, a good Jedi can ignore a lot of another Jedi's clearly dark-leaning behavior without running to the Council or immediately turning to lightsaber blows. Keep the roleplay going for a while with discussions about the light and dark, blah blah.
It is only at the point that his character actually turns Dark Side that things come to loggerheads. When that happens, you will have to confront the Sith to either turn back to good or cut him down in a big emotional battle about "you're my friend" and stuff. Be sure to have Sever Force for this occasion.
Personally, if another player was hell bent on having a Sith regardless of the effects on the game, I would just have my character turn dark as well and accept the change in tone from good guys to bad guys.
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1 year ago ::
Mar 25, 2012 - 1:19PM
#10
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Date Joined:
Feb 13, 2008
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Normally that won't work out. But if you are playing an intrigue heavy game it could work. But that would normally only work if the Sith is masking as a Jedi or a non-force user. If the Sith manage to corrupt a Jedi or other player in the group, it could be interesting...
Eh, Saga doesn't have any significant rules support for intrigue, morality, relationships between characters, etc. If I wanted to do that sort of thing, I would do it with a system that gives me the tools for it.
Well, I think it is the GM and players that set the tone of the game. IF they want to play intrigue heavy game they can do that with any system. Now a system that caters especially to that sort of thing, sounds interesting! I never had a system like that when playing, we just did it with role playing.
Personally, if another player was hell bent on having a Sith regardless of the effects on the game, I would just have my character turn dark as well and accept the change in tone from good guys to bad guys.
That is an exelent idea!

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