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Star Wars® The Senate Storm Troopers, really so... weak? ***SPOILER...
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1 year ago  ::  Mar 04, 2012 - 3:26PM #11
StevenO
Date Joined: Apr 9, 2004
Posts: 14,332
The idea of "trading in" levels is one I've used for a few things.  I suggest doing that with your PCs if they start in non-heroic because, to put things mildly, the non-heroic class sucks.  Starting in NH means PB 15 for stats (I use PB 28 for heroes) and no triple/max hit points.  The open starting feat selection has some merit but a relatively limited selection although WP (Advanced melee), WP (Heavy), and Skill Focus aren't normally options for starting in a heroic class.  With just one trained skill I'll often leave many NH NPCs with INT 8; if they need additional trained skills that is what the feat is good for.

Although I don't know if it can be found anymore I once wrote a thread showing how you can start a Sith Lord (defined as character who can use a Force Secret) at CL 7 and then move it up to CL 14 without actually changing his level.  He'd start as a NH10/SA2/SL2 and by trading NH levels for heroic levels would eventually make it to a fully heroic 14th-level character. 

One big "cheat" I used was to change the starting level into a heroic level; this provided a stat increase and more feats/trained skills.  Normally, you need three full levels of NH for a +1 CL but I figure that's only true if you start in non-heroic; when adding NH levels after a heroic first level I basically bump the NH contribution to CL by +1.  Normally a NH6/Soldier1 is CL 3 but I figure a Soldier1/NH6 is CL 4 due to all the extra things it starts with at first level.  While it is "basically" a +1 bump it is more accurate to say I value NH levels a NH2/+1CL for the first six levels of NH and then use the 3:1 ratio after that.  Looking at that Stormtrooper there is a massive difference between looking at it when starting in NH compared to starting in Soldier.

I get but the  normally implies some kind of hidden message or a deeper meaning.  I was just trying to figure out what I might have been missing. 
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1 year ago  ::  Mar 06, 2012 - 12:52PM #12
Inquisitor_Tremayne
Date Joined: May 7, 2005
Posts: 1,222
It is a matter of perception is the way I play it.  If there is a squad of stormtroopers around it usually means there are hundreds to thousands more nearby (same system).  The PCs might be able to handle an encounter with a squad or two of STs but hundreds of them? or thousands?  It helps to instill that mentality into your players early on in the game.  At higher levels my players know they should still run, because where there is one trooper there is most likely many, many more.

To drive that point home use the troopers tactics.  From watching the Clone Wars series the troopers are not dumb and can be quite effective with the right direction (the sacking of the Jedi temple for one instance).  Use Coordinated Attack and auto-fire when necessary and don't be afraid to throw wave after wave at the PCs.  That will make the players think twice about engaging STs. 
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1 year ago  ::  Mar 06, 2012 - 1:23PM #13
JosepMaria
Date Joined: Sep 8, 2009
Posts: 268
Greetings!

Yes, I consider that option too but I will also to implement the "hero-from-zero" idea. Thanks, I like this idea, its one of the main reasons but, I mean that a lonely ST will be enough to scare a recently created player.

I will run like a crazy if a mad/corrupt police/soldier with a gun comes to me after stopped him/her to kill/attack an inocent XD 

I don't have any weapon proficeny and combat Feats... and also have REALLY bad physical stats... and... XD but even if I have Martial Arts I... sincerelly I won't confront him/her. Maybe in a future if I gain/level up enough XD

Of course, the main motivator must be "hmm... they have integrated comms right? we cannot mess with those troopers or some more will come" but I like to create some more "realistic" scenary in situations like this.

Probably to my "heroe" vision, but, I would like to create this kind of "patches". I don't care so much about difficulty and "balance". 

A level 0 baker with bakery skills that tries to confront a few bandits from stealing or hurting someone, is a hero to me... but I suggest to Mr. Baker to run a lot if ST comes XD

By the way, do you sugest any tactics, based on clone wars, that probably ST/clones will use or area-attacks and Coordinated Attack will be enough to treat them as a threat? 

Thanks Tremayne!

Steven, the post you gave me a few months ago with all your house rules still active and updated?

I saw a few of them REALLY interesting. 
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Yea - that's pretty much it. Not an insult, of course. :D



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1 year ago  ::  Mar 24, 2012 - 12:07PM #14
Harsgault
Date Joined: Jun 8, 2007
Posts: 293
Conceptually, the Storm Troopers actually match up well with a real world example.  The Roman Legionaire.  In their time and in their element, the Roman Legions were the elite soldiers of all the ancient western world.  Nobody could stand up to them in the field.  Yet there were times when all that training and equipment would fail them.  Such as when lured into a dense forest populated by furry barbarians... hmmmm.
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1 year ago  ::  Mar 24, 2012 - 1:13PM #15
sienn_sconn
Date Joined: Jun 2, 2010
Posts: 1,332
Exactly.  Because the Romans could not adopt their traditional battle formations in the Teutoburg Forest, the German barbarians were able to use guerilla tactics to whittle away at the Romans before routing them.

Nice reference to Ewoks Smile
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1 year ago  ::  Mar 26, 2012 - 7:27PM #16
jormundre
Date Joined: Jan 26, 2009
Posts: 1,097

Mar 24, 2012 -- 1:13PM, sienn_sconn wrote:

Exactly.  Because the Romans could not adopt their traditional battle formations in the Teutoburg Forest, the German barbarians were able to use guerilla tactics to whittle away at the Romans before routing them.

Nice reference to Ewoks Smile




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Star Wars® The Senate Storm Troopers, really so... weak? ***SPOILER...
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