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1 year ago  ::  Feb 04, 2012 - 10:38AM #1
SaltandPepper
Date Joined: Jan 5, 2012
Posts: 412
Ok, so I was wondering what everyone thought of as the best of the best.  Species, feats, talents, force powers, starships, weapons.  Basically just pick as many of those topics as you want and make a list (in order) of your five favorites.  I know that a lot of things depend on the type of character you're running, but I want to know just your general favorites regardless of character type.  Keep in mind all the factors (like emplacement points and cost for starships, prerequisites for feats and talents, and weapon proficiencies and costs for weapons.)  I really want to hear what you guys pick, and the reason why would also be nice but isn't neccessary.  Thanks. Smile
RIP Kit Fisto

When your using CL 18 Stormtroopers, it might be time to roll up a new campaign.

I think I may be the last person on the planet who doesn't think zombies are the coolest things ever...

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1 year ago  ::  Feb 04, 2012 - 11:14AM #2
StevenO
Date Joined: Apr 9, 2004
Posts: 14,079
SWSE Books:  SECR, SotG, FUCG, S&V, GaW/CWCG.  These are the books I want when its time to build adnventures for SAGA.  I'll admit it is a bit of toss-up between GaW (like the section on base building along with the alternate equipment method) and CWCG (Squads) but I'm pretty solid on my top four.

Talents: 
Armor Mastery-Knight's Armor talent tree (LECG) - I'd prefer to say the more accessable Improved Armored Defense talent (Armor Specialist TT-SECR) which can still be top five but when you get IAD and its prereq all in one shot it's VERY hard to do better.  It may be the only talent I just remove from the game. 

Evasion (SECR) - Highly conditional so it is hit or miss but if you face area attacks this talent is king.

Hunter's Mark, Debiliating Shot, Dastardly Strike - The big three that make the CT-Killer build so deadly.

Ataru - DEX (best overall ability in the game) to weapon damage.
I'm sure I'm missing a bunch of great talents in the other Sourcebooks but considering the list from the SECR finding good talents shouldn't be a problem.

Feats:  Force Sensitivity->train UtF->Force Training - Possibly the most taken feat in the game.  Also one of the feats that is most dependent on who takes it.  There are lots of other feats I like but none will come close to touching Force Training.

Species:  Human - Should be obvious that this is the most versatile species and can be used in almost any build.  It may not be the "best" species for any one category but it likely makes the top 10% for any character type.    

Force Power:  Move Object - often an easy way to deal big damage to two targets and has other uses as well.
 
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1 year ago  ::  Feb 04, 2012 - 12:59PM #3
SaltandPepper
Date Joined: Jan 5, 2012
Posts: 412
Very good choices.  Humans are always a good overall choice.  Really hard to go wrong with them.
Evasion is probably the most universally useful talent in the game.  Everybody benefits from it, at least a little bit.
RIP Kit Fisto

When your using CL 18 Stormtroopers, it might be time to roll up a new campaign.

I think I may be the last person on the planet who doesn't think zombies are the coolest things ever...

Spoiler: Show
I am Blue/White
I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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1 year ago  ::  Feb 04, 2012 - 1:51PM #4
StevenO
Date Joined: Apr 9, 2004
Posts: 14,079
I wouldn't go so far as saying Evasion is the most universally useful talent; this is simply because some DMs don't make much, or even any, use of area attacks and without area attacks Evasion is completely useless.  If I am looking for a universallyuseful talent I'd say that is Fool's Luck.  I may not say it is a top talent (although I do like it for some character builds) but everyone could use the extra +1 attack, +1 defense, or +5 circumstance bonus to all skills for the encounter's duration even if it costs a FP.  Now I favor long longer, multi-event, encounter durations and in those Fool's Luck is almost like having Skill Training in all your untrained skills and Skill Focus in all of your trained skills.
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1 year ago  ::  Feb 05, 2012 - 8:18AM #5
SaltandPepper
Date Joined: Jan 5, 2012
Posts: 412
Very good point, I was not aware Fool's Luck was so good.  I foresee a scout/scoundrel build in the future.....
RIP Kit Fisto

When your using CL 18 Stormtroopers, it might be time to roll up a new campaign.

I think I may be the last person on the planet who doesn't think zombies are the coolest things ever...

Spoiler: Show
I am Blue/White
I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
[\spoiler]
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1 year ago  ::  Feb 05, 2012 - 11:14AM #6
awaypturwpn
Date Joined: Oct 3, 2011
Posts: 527

Feb 5, 2012 -- 8:18AM, SaltandPepper wrote:

Very good point, I was not aware Fool's Luck was so good.  I foresee a scout/scoundrel build in the future.....



One thing to note, and StevenO inferred, is that per the errata Fool's Luck grants a +5 competence bonus to skills, thereby overlapping with any Skill Focus feats you might have. But yes if you have lots of Force Points and you like being a skill monkey character, picking up what is essentially training (the +5 bonus, not the actual benefits of being trained) or focus in any skill is very useful. Good suggestion.

StevenO also pointed out the Imperial Knight's Armor Mastery talent, and while it nice recognize 1) it's only for Imperial Knights and 2) Imperial Knights only get 5 talents total. So taking up 20% of the KILLER talents an Imperial Knight has access to with lower-level talent effects, even though it's a 2-for-1 deal, isn't always a smart deal.

To the expanding list I'll add the Damage Reduction 10 talent for Force users. I see it taken a lot and, any time I've seen it used, it's been to good effect. It's as useful for a squishy Force Wizard as it is for the lightsaber-wielding Tank.

I never listen to the Order 66 Podcast.

Winner of You Build the Character #27 - Cad Bane
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1 year ago  ::  Feb 05, 2012 - 11:34AM #7
StevenO
Date Joined: Apr 9, 2004
Posts: 14,079

Feb 5, 2012 -- 8:18AM, SaltandPepper wrote:

Very good point, I was not aware Fool's Luck was so good.  I foresee a scout/scoundrel build in the future.....


Fool's Luck is definitely useful in a wide range of areas but it "good" is relative.  The +1 attack option would just be making up for the BAB lost to get it if you just dip into Scoundrel to get it; admittedly the Fortune talent tree is also available to a few PrC (notably Gunslinger) so you don't need to give up BAB for access to it.  The +1 Defense bonus is pretty universal but there are other ways to get a +1 bonus and a number of things that grant bigger bonuses in more specific, but often more used, areas.  I prefer the +5 compentence bonus to skills but that is because you should be able to use that more places but as I mentioned earlier if you have Skill Focus in your key skills it doesn't help at all.

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1 year ago  ::  Feb 05, 2012 - 6:40PM #8
SaltandPepper
Date Joined: Jan 5, 2012
Posts: 412
Damage Reduction 10 did seem very good.
RIP Kit Fisto

When your using CL 18 Stormtroopers, it might be time to roll up a new campaign.

I think I may be the last person on the planet who doesn't think zombies are the coolest things ever...

Spoiler: Show
I am Blue/White
I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
[\spoiler]
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1 year ago  ::  Feb 06, 2012 - 6:43AM #9
Whatinthewampa
Date Joined: Jun 17, 2011
Posts: 281
Top 5 Species! (This is entirely my opinion.  If your opinion is different than mine, get a life*)

#5: Rodian
Who doesn't love Rodians?!  If not for their very cherubic personalities, they are at least liked for their ability to get blasted in a bar (in about every game that I run, my heroes kill a Rodian in a bar).  Although they are not the best race stats-wise (they have a net Ability Modifier of -2), they are great filler characters, and also make great anti-heroes.

#4: Sullustan
If it wasn't for one of my party's characters, this species wouldn't even be on my radar.  However, Joradani, a Sullustan soldier, is one of the most kick a-$ characters ever made.

#3: Selkath
The ability to breathe underwater, the mastery of healing, high Charisma, and a major role in the Knights of the Old Republic video game put the Selkath on my list.

#2: Chiss
They're like humans, but smarter!

#1: Humans
What's more natural in a game than playing a member of your own species.  That, and humans get awesome bonuses that make us more versatile than any other species out there.

*JUST KIDDING! 
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1 year ago  ::  Feb 06, 2012 - 6:52AM #10
Whatinthewampa
Date Joined: Jun 17, 2011
Posts: 281
Top 5 Starships! (Again, this is merely my less-than-humble opinion)

#5: Imperial Star Destroyer
It is almost every party's dream to one day commandere a Star Destroyer and rain hell on the rest of the galaxy.  That, and they look awesome.

#4: X-Wing
Simply because it is the most over-used starship in the game.

#3: Coralskipper
A living spaceship? Heck yes!

#2: Chiss Clawcraft
Let's face it, the Chiss are like Zynga, they take other people's crappy stuff and remake it a billion times better.

#1: Firespray-31 Patrol Craft
Boba Fett is my favorite character, so his ship takes the #1 spot.  My prejudice aside, it is still a pretty great ship, it can hold an entire party. 
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