|
1 year ago ::
Dec 07, 2011 - 9:43AM
#11
|
|
|
Question: What are his trained skill?
Oh yes I suppose those would be nice to have to figure things out...
Initiative +8 Knowledge Galactic Lore +6 Perception +7 Survival +7 Use the Force +7
That build looks amazing, ill have to go look up all the powers, no idea what some of them do, but alot of them seem familiar to my Bothan Spy build...
|
|
|
|
1 year ago ::
Dec 07, 2011 - 10:06AM
#12
|
|
|
One thing I forgot to mention is you'll want some decent defensive powers that rely on damage negation/mitigation. So rebuke, force shield, and negate energy are all good ones. I do like cloak, but I don't normally like my players taking it because it's so rare an ability.
|
|
|
|
1 year ago ::
Dec 07, 2011 - 10:13AM
#13
|
|
|
I should also mention that the GM HATES Attacks of Opportunity, and took them out (they dont exist to him) so something like Withdrawal Strike may not be the best choice sadly. I like AoO's makes things more tactical but whatever he says goes.
|
|
|
|
1 year ago ::
Dec 07, 2011 - 10:22AM
#14
|
|
|
Question: What are his trained skill?
Oh yes I suppose those would be nice to have to figure things out...
Initiative +8 Knowledge Galactic Lore +6 Perception +7 Survival +7 Use the Force +7
That build looks amazing, ill have to go look up all the powers, no idea what some of them do, but alot of them seem familiar to my Bothan Spy build...
How did he get Survival, out of curiosity? And thank you!
I should also mention that the GM HATES Attacks of Opportunity, and took them out (they dont exist to him) so something like Withdrawal Strike may not be the best choice sadly. I like AoO's makes things more tactical but whatever he says goes.
Okay. Try Triple Crit then, I was kind of on the fence with that one but it should work well with Fleche and the Jedi Master's Serenity.
|
|
|
|
1 year ago ::
Dec 07, 2011 - 10:25AM
#15
|
|
|
My best guess on the survival thing is the same as the two bonus feats, he figured it made sense for the character?
Ill look up triple Crit, thanks.
Okay, so I see Improved Move Light Object and ive read individually what the powers do, but im sure or at least assuming you have some tricks in mind with this build.
I know theres combos with IMLO just wondering about the various ones this build can pull off?
|
|
|
|
1 year ago ::
Dec 07, 2011 - 3:36PM
#16
|
|
|
With IMLO, it's just an extra 1d6 damage as a Move action if you want. I generally just use Force Techniques as place holders on character concepts, so consider those more fluid than the rest of the character. There are some interesting things you can do when attacking with IMLO, but I'm pretty sure they're all Dark Side.
|
|
|
|
1 year ago ::
Dec 07, 2011 - 3:39PM
#17
|
Date Joined:
May 30, 2009
|
Just from what you`ve been saying DarthSet, I`d recommend starting in Scout. Jedi start off with very few skills, and Stealth is not among them. Neither is Deception. I`d say you should consider starting off in Scout to pick up Stealth and a good Scout talent, like Evasion, then go into Scoundrel to get Deception. It might cost a bit of BAB, but with your character`s stats, that won`t be a problem. Overall, I love playing Jedi Shadow builds, ones who focus on taking out the dark side and hunt it down, but for a Jedi "Ninja", it sounds like you`re going to be more skill-focused, so starting in Jedi is something I would not recommend at first. And as for Force Powers, Cloak and Phase might be something you should consider.
|
|
|
|
1 year ago ::
Dec 07, 2011 - 4:12PM
#18
|
|
|
Just from what you`ve been saying DarthSet, I`d recommend starting in Scout. Jedi start off with very few skills, and Stealth is not among them. Neither is Deception. I`d say you should consider starting off in Scout to pick up Stealth and a good Scout talent, like Evasion, then go into Scoundrel to get Deception. It might cost a bit of BAB, but with your character`s stats, that won`t be a problem. Overall, I love playing Jedi Shadow builds, ones who focus on taking out the dark side and hunt it down, but for a Jedi "Ninja", it sounds like you`re going to be more skill-focused, so starting in Jedi is something I would not recommend at first. And as for Force Powers, Cloak and Phase might be something you should consider.
As per the OP, he's locked in to the Jedi class and all his level 1 abilities/feats/talent as a pregen character.
|
|
|
|
1 year ago ::
Dec 07, 2011 - 7:12PM
#19
|
Date Joined:
Jun 30, 2008
|
Hey all,
Evasion would be good. High percept/use the force/stealth, even some social skills (careful with Deception) would be cool and useful, especially if you are working by yourself (baring speciallised droids/help for tech stuff). However, you cant top my two favorites, the FP cloak and phase. These are a must for stealthy infiltration. Any stealthy FU I create has at least two of these each. However, there are always exceptions to the rule...
Good build A-man. Looks pretty cool.
Hope this helps,
Matty out.
|
|
|
|
1 year ago ::
Dec 08, 2011 - 7:47PM
#20
|
Date Joined:
May 30, 2009
|
Alright than. Seeing as you have Jedi locked in for your 1st level, I`d suggest taking either Scoundrel or Scout to pick up Stealth, Deception, etc. for your character when you reach 2nd level. You might even want to consider building up on your Martial Arts, too, seeing as you have Martial Art I and have a massive STR score.
|
|
|