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Star Wars® The Temple Character Concept: Jedi Battlemaster / Watchman...
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Switch to Forum Live View Character Concept: Jedi Battlemaster / Watchman / Protection build
2 years ago  ::  Oct 29, 2011 - 6:13PM #11
Starkillerlegacy
Date Joined: Aug 3, 2010
Posts: 74
With your current build I would go with Body Control over Force Fortification. I think you can use one of your force shields to minimize the damage in the rare instance of a crit scored against your jawa. They both seem to fit the theme of the character.
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2 years ago  ::  Oct 29, 2011 - 6:28PM #12
Nezalhualixtlan
Date Joined: Jul 14, 2004
Posts: 118
Yeah, I was leaning towards Body Control, I think it stays with the theme better adds more utility, and if something really went bad Precognitive Meditation could be used to avoid at least one really bad hit.
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2 years ago  ::  Oct 31, 2011 - 11:08AM #13
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,472

Oct 29, 2011 -- 2:52PM, Nezalhualixtlan wrote:

Starting Attributes (random roll)
12: Strength
10: Dexterity
11: Constitution
13: Intelligence
15: Wisdom
16: Charisma


I would swap WIS and CHA to get extra Force powers.


Oct 29, 2011 -- 2:52PM, Nezalhualixtlan wrote:

Level: 6
Class: Jedi 5
Level 6 Feat: Force Training
Talent: Force Intuition
Force Powers: Vital Transfer [Light Side], Rising Whirlwind [Lightsaber Form Power], Inspire [Light Side]


Rising Whirlwind only works if you’re wielding 2 lightsabers. Rising Whirlwind is a very difficult power to use. First, you need to be in melee range of 2 separate opponents. Second, you need to hit both opponents to gain the bonus hp. That’s a tall order.

If you want a defensive lightsaber form power, go with Barrier of Blades or Circle of Shelter. If you want an offensive saber power, go with Sarlacc Sweep, Saber Swarm, or Assured Strike.


 


If you want to wield 2 weapons, Twin Strike is a good power.


Oct 29, 2011 -- 2:52PM, Nezalhualixtlan wrote:

Level: 7
Class: Jedi 6
Class Bonus Feat: Wary Defender


If you use fight defensively, then you burn your standard action for the round and you can’t make any attacks. Does your player know that?

I would take Force Readiness instead of Wary Defender, allowing him to use FP’s to enhance reactionary powers like Shien Deflection and Rebuke.


Oct 29, 2011 -- 2:52PM, Nezalhualixtlan wrote:

Weapons: Force Activated Guard Shotos with Kasha / Solari crystals


2 guard shotos? If he ever wants to attack with both shotos, he’ll take a -10 penalty on both attacks, since he doesn’t have DWM. He won’t benefit from equipment bonuses from the guard shotos since he doesn’t have Block. Guard shotos only deal 2d4 damage, which is pretty sad. I suggest he wield a short lightsaber (2d6) or two-hand a medium lightsaber (2d8 + 2xSTR) or wield 2 short lightsabers instead.

I don’t think you can be attuned to more than one crystal at a time, so I he would have to choose between Kasha or Solari.



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2 years ago  ::  Oct 31, 2011 - 12:02PM #14
Nezalhualixtlan
Date Joined: Jul 14, 2004
Posts: 118

Oct 31, 2011 -- 11:08AM, richterbelmont10 wrote:

I would swap WIS and CHA to get extra Force powers.



The attributes are what they are, our GM ruled that levels, class, talents, feats, etc could be retrained via the Holocron but attributes can not be shifted and are immutable.  One thing I could do is bump WIS at level 4 & 8 instead of CHA though.

Oct 31, 2011 -- 11:08AM, richterbelmont10 wrote:

Rising Whirlwind only works if you’re wielding 2 lightsabers. Rising Whirlwind is a very difficult power to use. First, you need to be in melee range of 2 separate opponents. Second, you need to hit both opponents to gain the bonus hp. That’s a tall order.


If you want a defensive lightsaber form power, go with Barrier of Blades or Circle of Shelter. If you want an offensive saber power, go with Sarlacc Sweep, Saber Swarm, or Assured Strike.


If you want to wield 2 weapons, Twin Strike is a good power.



Hmm, you are right, probably would be difficult for him to hit with both.  I was originally thinking it'd be a good way to keep HPs topped off with drawing fire from incoming attacks, but yeah the minus to hit on dual without supporting feats and talents would make it tough.


Oct 31, 2011 -- 11:08AM, richterbelmont10 wrote:

If you use fight defensively, then you burn your standard action for the round and you can’t make any attacks. Does your player know that?



Yes, I discussed it, the point of the build is to be a protector, a "tank" in MMORPG terms that focuses on protecting the group over doing damage, giving the group an option to work together to provide more resilience.


Oct 31, 2011 -- 11:08AM, richterbelmont10 wrote:

I would take Force Readiness instead of Wary Defender, allowing him to use FP’s to enhance reactionary powers like Shien Deflection and Rebuke.



That's not a bad thought.

Oct 31, 2011 -- 11:08AM, richterbelmont10 wrote:

2 guard shotos? If he ever wants to attack with both shotos, he’ll take a -10 penalty on both attacks, since he doesn’t have DWM. He won’t benefit from equipment bonuses from the guard shotos since he doesn’t have Block. Guard shotos only deal 2d4 damage, which is pretty sad. I suggest he wield a short lightsaber (2d6) or two-hand a medium lightsaber (2d8 + 2xSTR) or wield 2 short lightsabers instead.



The dual shotos were a) for looks and flavor, and b) for defensive support.  The Guard shoto does actually improve Deflect as well as block so that's not a huge issue.  They don't do a lot of damage, but the build revolves around fighting defensively for the most part to be the group "tank" rather than doing damage, so that's not an issue either.


Oct 31, 2011 -- 11:08AM, richterbelmont10 wrote:

I don’t think you can be attuned to more than one crystal at a time, so I he would have to choose between Kasha or Solari.



I am unaware of any such restriction, all that I thought was necessary was that he be the creator of the weapon and attune himself to it via spending the force point which activates the crystals power.

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2 years ago  ::  Oct 31, 2011 - 1:27PM #15
Starkillerlegacy
Date Joined: Aug 3, 2010
Posts: 74
Nezalhualixtlan-  You can be attuned to as many sabers/crystals as you have force points for. You can only have one lightsaber crystal adding benefits to a specific saber at one time. I think thats what Richterbelmont10 is refering to. I'm not sure the exact pages but that is in both KOTOR and JATM within the section about added crystals. The exception to this rule is in Dual Phase lightsabers. You sacrifice the ability to make the blade act as a reach weapon so that you can have 2 crystals in the Dual Phase, but still only one benefit at a time.
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2 years ago  ::  Oct 31, 2011 - 2:23PM #16
Nezalhualixtlan
Date Joined: Jul 14, 2004
Posts: 118

Oct 31, 2011 -- 1:27PM, Starkillerlegacy wrote:

Nezalhualixtlan-  You can be attuned to as many sabers/crystals as you have force points for. You can only have one lightsaber crystal adding benefits to a specific saber at one time. I think thats what Richterbelmont10 is refering to. I'm not sure the exact pages but that is in both KOTOR and JATM within the section about added crystals. The exception to this rule is in Dual Phase lightsabers. You sacrifice the ability to make the blade act as a reach weapon so that you can have 2 crystals in the Dual Phase, but still only one benefit at a time.




Yes, I agree you with the exception of the dual phase mutually exclusive at one time 2 crystals, a single blade can only have 1 crystal at a time.  But if you create say 2 different Guard Shotos, one with a Kasha crystal, the other with a Solari crystal, and spend the 2 Force points to attune each of them, and then dual wield them, you do gain the benefits of both at once, so long as you don't try to stack the same kind of bonus, correct?

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2 years ago  ::  Oct 31, 2011 - 4:15PM #17
Scout77
Date Joined: Oct 8, 2006
Posts: 495

Oct 31, 2011 -- 2:23PM, Nezalhualixtlan wrote:

 But if you create say 2 different Guard Shotos, one with a Kasha crystal, the other with a Solari crystal, and spend the 2 Force points to attune each of them, and then dual wield them, you do gain the benefits of both at once, so long as you don't try to stack the same kind of bonus, correct?




Correct, you would gain the benefits of both crystals.

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2 years ago  ::  Oct 31, 2011 - 7:34PM #18
awaypturwpn
Date Joined: Oct 3, 2011
Posts: 527
A really nice talent (sort of a poor man's DWM, especially if you have low Dex) is Twin Weapon Style, which allows two separate attacks as a standard action against two different targets (much like the Warden of the Sky's Simultaneous Strike). These attacks are made at no penalty, so other than the stipulation that both must be made against different targets, it's not a bad trade off (1 talent for 3 feats, no Dex req). 
There's also the 2nd-tier talent, Twin Weapon Mastery, that allows you to move 2 squares in between the two afore-mentioned attacks.
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2 years ago  ::  Nov 01, 2011 - 9:13AM #19
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,472

Oct 31, 2011 -- 12:02PM, Nezalhualixtlan wrote:

Oct 31, 2011 -- 11:08AM, richterbelmont10 wrote:

If you use fight defensively, then you burn your standard action for the round and you can’t make any attacks. Does your player know that?


Yes, I discussed it, the point of the build is to be a protector, a "tank" in MMORPG terms that focuses on protecting the group over doing damage, giving the group an option to work together to provide more resilience.


The only down-side is that he can’t use fight defensively (standard action) and Battle Meditation (full-round action) on the same turn. He’ll have to wait until level 15 when he gets Improved Battle Meditation to use both on the same turn. Maybe he should get Improved Battle Meditation earlier, perhaps switching it with Jedi Battle Commander at level 11.


Oct 31, 2011 -- 12:02PM, Nezalhualixtlan wrote:

The dual shotos were a) for looks and flavor, and b) for defensive support.  The Guard shoto does actually improve Deflect as well as block so that's not a huge issue.  They don't do a lot of damage, but the build revolves around fighting defensively for the most part to be the group "tank" rather than doing damage, so that's not an issue either.


Well, since the 2 guard shotos provide +2 equipment bonus to Deflect, they don’t stack with each other. So if he wields 1 guard shoto and 1 short lightsaber, he will have the same +2 equipment bonus to Deflect, and he can deal 2d6 damage with the short lightsaber instead of 2d4.

If you want more ways to improve Deflect, Soresu and Shii-Cho are excellent. Perhaps you can insert one instead of Force Warning at level 16. If you do get Soresu or Shii-Cho, certain lightsaber form powers become even more powerful, such as Circle of Shelter, Deflecting Slash, Disarming Slash, and Sarlacc Sweep. You can pick up one of these powers if you bump your WIS.


Oct 31, 2011 -- 12:02PM, Nezalhualixtlan wrote:

Oct 31, 2011 -- 11:08AM, richterbelmont10 wrote:

I don’t think you can be attuned to more than one crystal at a time, so I he would have to choose between Kasha or Solari.


I am unaware of any such restriction, all that I thought was necessary was that he be the creator of the weapon and attune himself to it via spending the force point which activates the crystals power.


I can’t find that anywhere either. I don’t know why that’s in my head. I remember someone pointing out that a GM should be wary of a player who attunes a bunch of lightsabers with different crystals to gain the benefits of all of them at the same time. But I don’t think 2 crystals is overpowered.



My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
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