I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.)
I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc.
Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO.
Just repeat after me:
You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
Medium Umbaran scout 3/scoundrel 3/soldier 3/infiltrator 3 Force 5 Init +15; Senses darkvision; Perception +12 Languages Basic, Bothese, Gran, High Galactic, Huttese, Umbarese ----------------------------------------------------------------------------------------------- Defenses Ref 31 (flat-footed 26), Fort 25, Will 25 hp 73; second wind +18/36; Threshold 25 ----------------------------------------------------------------------------------------------- Speed 6 squares Melee unarmed +9 (2d6+6 stun) with Unarmed Stun Ranged stun pistol* +14 (3d6+7 stun) Ranged wrist rocket launcher, hollow-tip stun gas* +14 (3d6+7 stun & piercing) Ranged vs unaware opponent wrist rocket launcher, hollow-tip stun gas* +17 (4d6+13 stun & piercing) *point blank shot included Base Atk +9; Grp +13 Atk Options Advantageous Attack, Cunning Attack, Dastardly Strike, Deadly Sniper, Devastating Attack (wrist rocket launcher), Point Blank Shot, Precise Shot, Set for Stun, Sniper Special Actions Creeping Approach, Malkite Techniques ----------------------------------------------------------------------------------------------- Abilities Str 10, Dex 19, Con 10, Int 18, Wis 13, Cha 11 (point-buy 26) Special Qualities sneaky Talents Armored Defense, Creeping Approach, Dastardly Strike, Devastating Attack (wrist rocket launcher), Hidden Movement, Improved Stealth, Malkite Techniques, Set for Stun Feats Advantageous Attack, Armor Proficiency (light), Cunning Attack, Deadly Sniper, Exotic Weapon Proficiency (wrist rocket launcher), Martial Arts I, Point Blank Shot, Precise Shot, Skill Focus (Gather Information, Stealth), Sniper, Weapon Proficiency (pistols, rifles, simple weapons) Trained Skills Acrobatics +15, Deception +11, Gather Information +16, Initiative +15, Knowledge (bureaucracy) +15, Mechanics +15, Perception +12, Pilot +15, Stealth +20 (may reroll twice but must keep the result of the reroll even if worse) Untrained Skills Climb +6, Endurance +6, Jump +6, Knowledge (galactic lore) +10, Knowledge (life sciences) +10, Knowledge (physical sciences) +10, Knowledge (social sciences) +10, Knowledge (tactics) +10, Knowledge (technology) +10, Persuasion +6, Ride +10, Survival +7, Swim +6, Treat Injury +7, Use Computer +10 Possessions ambient aural amplifier, decoy glow rod, encrypted comlink (miniaturized), security kit, shadowsuit (+1 armor, +1 equipment), stealth field generator, stun pistol, tool kit, wrist rocket launcher and hollow-tip stun gas (must reload after each use) Background Bothawui
Character Notes: Penumbra is an Umbaran who was raised on the Bothan homeworld of Bothawui. She is the trained prodigy of a high-ranking Bothan SpyNet agent.
Penumbra can get you any information you want, no matter where it is or who has it. She knows how to efficiently cut through bureaucratic red tape. She's good at locating people and finding secret information. She can use her decoy glowrod to smuggle small items into or out of a place.
When required, she can infiltrate any installation with her stealth. Since she has darkvision, she prefers to move about in the darkness of night. Also, she is an expert at knocking out an opponent with her stunning attacks. Any target who is not aware of her can be moved to the bottom of the Condition Track with one single shot:
-Dastardly Strike: -1 CT -Set For Stun: -3 CT if you exceed threshold with stun damage -Wrist Rocket Launcher, hollow-tip stun gas + Malkite Techniques: -1 CT if toxin beats target’s Fortitude Defense. Also, treat damage threshold as 5 less.
Penumbra is not her real name. Her real name is a secret known only to herself. She has not revealed it to anyone.
Nerani Horn CL 7 Medium Human Soldier 2/Jedi 5 Destiny 2; Force 4 Init +10; Senses Perception +4 Languages Basic ------------------------------------------------------- Defenses Ref 20 (flat-footed 18), Fort 20, Will 19; Block, Deflect, Unwavering Resolve hp 70; Threshold 20 ------------------------------------------------------- Speed 6 squares Melee lightsaber +9 (2d8+7) Ranged by weapon +9 Base Atk +7; Grp +9 Atk Options Power Attack Special Actions Bantha Rush Force Powers Known (Use the Force +9): circle of shelter, mind trick, sarlacc sweep, surge ------------------------------------------------------- Abilities Str 13, Dex 14, Con 12, Int 11, Wis 12, Cha 13 Talents Armored Defense, Block, Deflect, Weapon Specialization (lightsabers) Feats Armor Proficiency (light, medium), Bantha Rush, Force Sensitivity, Force Training (2), Power Attack, Unwavering Resolve, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons) Skills Endurance +9, Initiative +10, Knowledge (tactics) +8, Use the Force +9 Possessions lightsaber
Well, I don't have the LECG. But I did choose a legacy of sorts for the purposes of this contest, namely the Halcyon legacy. Nerani Horn is a descendant of that famous bloodline, and an apprentice Imperial Knight. Her loyalty to the Fel dynasty is unquestioned, and her training is nearly complete. She eagerly looks forward to the day when she dons the red armor and officially joins the ranks of the Emperor's loyal bodyguards.
I went with my usual PB 25 for the ability scores, and tried to grab some stuff that I felt would be useful for a melee wielding bodyguard. Circle of shelter allows her to protect those around her, Bantha Rush and sarlacc sweep allow her to move threats back away from the one she's protecting, and Unwavering Resolve gives her the strength of will to protect the Emperor against threats that would intimidate less courageous knights.
In the thread for the last contest, Darth_Scorpion said that YMt...C was going on hiatus for a while because he was moving house, and he didn't have enough free time or access to the internet to run regular contests. But DS has been around on the boards recently, so you never know, YMt...C might return.
Josh Cheesman - journalist and Star Wars fan.
Visit the YBtC Hall of Fame to see the winners of the Praxeum's regular You Build the Character competitions.
Probably later than expected, YMt...C has indeed returned.
One of the few benefits to being unemployed ( ) is an abundance of free time with which I can devote to more entertaining endeavours (even if I'm spending some of it looking for work)! Besides - after earning my PhD, I feel as though I'm entitled to some form of fun for a while...
Taleena CL 6 Medium Adult Female Human Jedi 6 Destiny 2; Force 8; Dark Side 0 Init +11; Senses Perception +11 Languages Basic, Bocce ------------------------------------------------------------------------------------------------------------ Defences Ref 20 (Flat-footed 17), Fort 17, Will 20 hp 55; Threshold 17 ------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee Unarmed +9 (1d4+3) or Melee Lightsabre +9 (2d8+3) Base Atk +6; Grp +9 Atk Options Weapon Finesse Special Actions Bad FeelingtFU, Renew VisionKotOR, Visionary DefenceKotOR, WatchCircle InitiateKotOR Force Powers Known (Use the Force +16): Farseeing (3), Mind Trick,ObscureLE (2),PrescienceLE (2), Sabre SwarmJATM (2), Rebuke (2) Force Regimens Known (Use the Force +16): Awaken Force Sensitivity, Eyes of the Force, Quiet the Mind, Vo'Ren's First Cadence ------------------------------------------------------------------------------------------------------------ Abilities Str 10, Dex 16, Con 10, Int 12, Wis 16, Cha 16 Talents Renew VisionKotOR, Visionary DefenceKotOR, WatchCircle InitiateKotOR Feats Bad FeelingtFU, Force Sensitivity, Force Regimen MasteryJATM, Force Training (3), Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (Lightsabres, Simple Weapons) Skills Initiative +11, Knowledge (Galactic Lore) +9, Perception +11, Use the Force +16 Possessions Blue-bladed Lightsabre, Jedi Robes
Taleena has always had visions of the future. They plagued her as a child, where she woke screaming in the night, and acted odd during the day, flinching from unseen stimuli. One specific image she saw was a man that she insisted was part of her future. It got so bad that her parents requested a Jedi mediator. As soon as the Jedi saw her, he recognized her symptoms as latent Force Sensing, specifically uncontrolled farseeing. She, in turn, recognized him as the man from her visions. He took her to Coruscant to be trained in the Jedi arts. Once under the proper tutelage, she quickly became an apt pupil, and her life normalized as she learned to identify and sort the disturbing images she saw. She prophesied that her Jedi mediator would also be her mentor, a prophecy that actually came true. Her combat style relies heavily on her ability to perceive the future. Rarely is she ever caught offguard. As she approaches the time when she will face her Trials, her greatest hope is that she will be able to perform the same service for other troubled Force-sensitives the way her mentor did for her.
Taleena was built with a 30 point buy.
Note: Taleena frequently uses Quiet the Mind to gain another use of Farseeing and the Visions talent.