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Switch to Forum Live View DoD: Major NPC Development
2 years ago  ::  Jan 10, 2011 - 4:55AM #21
Darth_Scorpion
Date Joined: Oct 7, 2008
Posts: 1,595

Jan 10, 2011 -- 4:30AM, pukunui wrote:

Jan 10, 2011 -- 4:13AM, Darth_Scorpion wrote:

What level do you plan on having him?
I ask because I still have the talent and feat selections each level and can give you to the stat block for my version of Valin at that level...


Not too sure yet. Maybe 15th. Although that might be too high.


If you're still swapping DoD 05 (First to Strike?) with DoD 04 (Echoes of the Jedi) and Valin is 10th level when the expected 7th heroes face him in DoD 04, he should be at least 14th level if you swap the adventure order around.

When I get home, I'll post both the 14th and 15th level versions if you'd like.

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2 years ago  ::  Jan 10, 2011 - 11:15AM #22
pukunui
Date Joined: Jun 30, 2006
Posts: 8,798
I'm leaving it open-ended at the moment. I'm waiting to see what the players want to do at the end of DoD 3. If they're keen to investigate the Nizon connection, I'll do DoD 5 first, then the six month gap and DoD 4. If they don't pick up on it or don't particularly care, I'll just do the six month gap and DoD 4 as normal.
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2 years ago  ::  Jan 10, 2011 - 1:50PM #23
barefoottourguide
Date Joined: Nov 19, 2007
Posts: 1,043
I would appreciate the 14/15 level Valin.
Garrett
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2 years ago  ::  Jan 11, 2011 - 1:35AM #24
Darth_Scorpion
Date Joined: Oct 7, 2008
Posts: 1,595
What I may do for simplicity is to post the entire level-by-level breakdown of my version of Draco, so that anyone who requires a different level from the ones normally required (10th and 20th) can make the necessary adjustments.


One thing I would like feedback on though - have I gone too far with all the differing abilities Valin has to make an opponent flat-footed? Should I tone it down to feinting and one other method, or do you think he's OK as written?


BTW: Aside from the obvious Rebuke, Valin's defence against other Force-users (and Force Wizards in particular) is the Stymie and Force Supression talent combination. He would use Stymie on an opponent who is casually flinging Force powers around (giving a -5 penalty to Use the Force), while Force Supression reduces any variable effect Force power by one step (which effectively means another -5 penalty to Use the Force).
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2 years ago  ::  Jan 11, 2011 - 8:21AM #25
barefoottourguide
Date Joined: Nov 19, 2007
Posts: 1,043
The powers look good, especially the use of Force shield, which my Jedi PC is making great use of. But I wouldn't exclude the Inquisitor talent tree, especially inquisitor and cower enemies.
Garrett
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2 years ago  ::  Jan 11, 2011 - 3:00PM #26
Darth_Scorpion
Date Joined: Oct 7, 2008
Posts: 1,595
Well, here's the level by level breakdown of my version of Inquisitor Valin Draco - talents are in italics, feats are in bold and Force Techniques/SQ's are bold italicised.
Starting ability scores are based on a 32 point buy assigned as follows: Str 10, Dex 15, Con 11, Int 13, Wis 15, Cha 14 (Increased in the following order: 4th (Dex, Con), 8th (Int, Wis), 12th (Wis, Cha), 16th (Wis, Cha), 20th (Wis, Cha) - don't forget the +1 Wis and +1 Cha bonuses from having completed the corruption destiny before he reached 10th level).

Valin Draco level by level breakdown Show
[Scoundrel = Scl, Jedi = J, Sith Apprentice = SA, Melee Duellist = MD]

1) Scl1: Stymie, Point Blank Shot, Weapon Proficiency (Pistols, Simple Weapons), Force Sensitivity, Force Training
2) Scl1/ J1: Force Supression, Weapon Proficiency (Lightsabres)
3) Scl2/ J1: Melee Defence, Force Training
4) Scl3/ J1: Cheap Trick
5) Scl3/ J2: Weapon Focus (Lightsabres)
6) Scl3/ J3: Exposing Strike, Skill Focus (Use the Force)
7) Scl3/ J4: Rapid Strike
8) Scl3/ J4/ SA1: Dark Healing
9) Scl3/ J4/ SA2: Improved Dark Rage, Weapon Finesse
10) Scl3/ J4/ SA2/ MD1: Out of Nowhere
11) Scl4/ J4/ SA2/ MD1: Combat Trickery
12) Scl4/ J5/ SA2/ MD1: Weapon Specialisation (Lightsabres), Force Training
13) Scl4/ J5/ SA3/ MD1: Stolen Form (Trakata)
14) Scl4/ J5/ SA4/ MD1: Improved Force Lightning
15) Scl4/ J5/ SA5/ MD1: Improved Dark Healing, Cunning Attack
16) Scl4/ J5/ SA6/ MD1: Improved Move Light Object
17) Scl4/ J5/ SA7/ MD1: Dark Healing Field
18) Scl4/ J5/ SA7/ MD2: Master of Movement (1/encounter), Skill Focus (Deception)
19) Scl4/ J5/ SA7/ MD3: Consumed by Darkness
20) Scl4/ J6/ SA7/ MD3: Flurry

From this, you can produce my conception of Valin Draco at any level you feel you need. As for hit points: 18 for first level, Scl gives 3.5 per level, J and SA give 5.5 per level and MD 4.5 per level, +1 per level Con Mod - round up the number you gain if necessary or boost his hp to higher than average if you want to give him more staying power.


As for your comment on the Inquisitor Talent Tree barefoottourguide, while I did want to include it in my build I felt that Melee Duellist was ultimately more useful due to the Out of Nowhere talent and the +4 class bonus to Reflex Defence. The other reason was the fact that I wanted to include the 'Darth Nihilus' effect in the Dark Healing trio of talents and thus had no room for the other Force talents necessary to enter Force Adept.

Any other comments (especially on the number of flat-footing abilities and if there are too many of them... please )?
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2 years ago  ::  Jan 25, 2011 - 12:26PM #27
pukunui
Date Joined: Jun 30, 2006
Posts: 8,798

As discussed in another thread, I'm not too happy with Varth's portrayal in the module. It's too obvious that he's got plot immunity. I mean, all it takes to blow his cover is a suspicious PC who decides to probe him with the Force. He's got no way to hide his DSS. There's really no explanation of how or why Varth does what he does.

I think it makes more sense for Varth to be some sort of sleeper agent or something. So he really has turned against the Empire, but rather than just do away with him, Palpatine decides to use him to help expose Organa. At some point, Varth undergoes some brainwashing that he can't remember, but he now has an "activation" code word implanted into his psyche so that when the time is right, he'll turn "back" into a loyal Imperial agent. And that time is after the PCs successful wreak havoc on Coruscant. Perhaps Draco was the one assigned to do the brainwashing, which helps explain why the two of them are sort of working as a team.

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2 years ago  ::  Feb 03, 2011 - 7:14PM #28
pukunui
Date Joined: Jun 30, 2006
Posts: 8,798
I've decided to add in some minor but recurring characters to this thread. The first one is Zayda, whom the PCs first met in Darga's palace (where they fought with him in the gladiator arena). I'm going to have him return in DoD 3, although I'm not sure if I want him to be an antagonist or a protagonist. I've built him around the scoundrel Trick Step talent, which is a pretty handy - and fun - way to make opponents flat-footed. See here.
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2 years ago  ::  Feb 07, 2011 - 2:35PM #29
pukunui
Date Joined: Jun 30, 2006
Posts: 8,798
I've added some modified stats for Sirona and Crash that I whipped together this morning. See post #6.
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2 years ago  ::  Jun 09, 2011 - 5:02PM #30
pukunui
Date Joined: Jun 30, 2006
Posts: 8,798

Jun 4, 2011 -- 5:31AM, Derffrombelgium wrote:

Have you ideas and tips to build statistics of these characters? (The Gem of Alderaan)


No sorry. I haven't got that far yet. We're only just finishing DoD 3. I may do proper stats for Lady Aldrete closer to the time, but I don't think any of the others need full statblocks.

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