Human Mercenary CL 3 Medium Human Non-heroic 3/ Soldier 2 Force 2; Dark Side 0 Init +8; Senses Low-light Vision; Perception +4 Languages Basic -------------------------------------------------------------------------------------------------------- Defences Ref 16 (Flat-footed 15), Fort 15, Will 12 hp 17; Threshold 15 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee Unarmed +5 (1d4+2) or Melee Vibrobayonet +5 (2d6+3) or Ranged Blaster Rifle +5 (3d8+1) or Ranged Frag Grenade +5 (4d6+1, 2-square burst) Base Atk +4; Grp +5 Atk Options Charging Fire Special Actions Coordinated Attack, Indomitable -------------------------------------------------------------------------------------------------------- Abilities Str 12, Dex 12, Con 12, Int 10, Wis 10, Cha 9 Talents Indomitable Feats Armour Proficiency (Light), Charging Fire, Coordinated Attack, Skill Focus (Endurance)H, Weapon Proficiency (Advanced Melee Weapons, Pistols, Rifles, Simple Weapons) Skills Endurance +13, Initiative +8H Possessions Blaster Rifle with Vibrobayonet, Combat Jumpsuit with Helmet Package (+4 Armour), Commlink, Energy Cell, Frag Grenade, Power Pack, Utility Belt H Human bonus feat or trained skill
I think that's all the statting I can manage this evening (6 left to do - so I'll probably do them in two batches of 3 each).
BTW JediComedian - if you notice any errors in my stat blocks, would you be able to PM me about them? As much as I'd like to say they're error free, after a while the stat blocks all blur together...
Iktotchi Tech Specialist CL 4 Medium IktotchiCW Non-heroic 3/ Scoundrel 3 Force 2; Dark Side 0 Init +3; Senses Perception +4 Languages Basic, Iktotchese, 3 unassigned -------------------------------------------------------------------------------------------------------- Defences Ref 15 (Flat-footed 15), Fort 13, Will 15; +1 Natural Armour hp 18; Threshold 13 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee Unarmed +3 (1d4) or Ranged Blaster Pistol +5 (3d6+1) Base Atk +4; Grp +4 Special Actions Knack (1 day-1), Limited Precognition -------------------------------------------------------------------------------------------------------- Abilities Str 8, Dex 10, Con 10, Int 16, Wis 12, Cha 7 Special Qualities +1 Natural Armour, Expert Pilot, Limited Precognition Talents Gimmick, Knack Feats Skill Training (Pilot), Skill Focus (Knowledge [Physical Sciences]), Skill Focus (Knowledge [Technology]), Skill Focus (Mechanics), Skill Focus (Use Computer), Tech SpecialistSotG, Weapon Proficiency (Pistols, Simple Weapons) Skills Knowledge (Physical Sciences) +16, Knowledge (Technology) +16, Mechanics +16, Pilot +8 (may reroll, must keep second result), Use Computer +16 Possessions Blaster Pistol with Improved Accuracy trait, Clothing, Commlink, Datapad, Hold-out Blasters with Improved Accuracy trait (2), Security Kit, Toolkit
BTW: If you (by this I mean anyone reading this thread) don't have Starships of the Galaxy, then you can find details of the Tech Specialist feat in this WotC Web Enhancement (there are some minor differences between this and the sourcebooks writeup).
Nautolan Soldier CL 1 Medium NautolanCW Non-heroic 4 Dark Side 0 Init +9; Senses Perception +1 Languages Basic, Nautila -------------------------------------------------------------------------------------------------------- Defences Ref 14 (Flat-footed 12), Fort 11, Will 9 hp 14; DR 2; Threshold 11 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee Unarmed +4 (1d4+1) or Ranged Heavy Blaster Pistol +6 (3d8) or Ranged Heavy Blaster Pistols +1/+1 (3d8) with Dual Weapon Mastery I Base Atk +3; Grp +5 Atk Options Dual Weapon Mastery I -------------------------------------------------------------------------------------------------------- Abilities Str 12, Dex 14, Con 12, Int 8, Wis 8, Cha 8 Special Qualities Breathe Underwater, Expert Swimmer, Low-light Vision, Natural Damage Reduction, Pheromonal Sensor Feats Armour Proficiency (Light), Dual Weapon Mastery I, Weapon Focus (Pistols), Weapon Proficiency (Pistols, Simple Weapons) Skills Initiative +9, Perception +1 (may reroll to Sense Deception/Influence, must take second result/keeping better result if underwater) Possessions Blast Vest (+2 Armour), Clothing, Heavy Blaster Pistols (2), Power Packs (2)
Yuzzem CL 4 Large YuzzemGaW Non-heroic 2/ Soldier 4 Force 2; Dark Side 0 Init +9; Senses Scent; Perception +2 Languages Yuzz -------------------------------------------------------------------------------------------------------- Defences Ref 17 (Flat-footed 14), Fort 18, Will 13 hp 39; Threshold 23 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee Unarmed +11 (1d12+7) or Melee Unarmed +6/+6 (1d12+7) with Dual Weapon Mastery I or Ranged Blaster Pistol +5 (3d6+2) Base Atk +5; Grp +15 Atk Options Dual Weapon Mastery I Special Actions Indomitable -------------------------------------------------------------------------------------------------------- Abilities Str 20, Dex 13, Con 14, Int 10, Wis 8, Cha 8 Special Qualities Natural Weapons, Physically Intimidating, Scent Talents Indomitable, Tough as Nails Feats Dual Weapon Mastery I, Martial Arts I, Martial Arts II, Skill Focus (Endurance), Skill Training (Initiative), Skill Training (Survival), Weapon Focus (Simple Weapons), Weapon Proficiency (Pistols, Simple Weapons) Skills Climb +8 (may reroll, must keep second result), Endurance +15, Initiative +9, Persuasion +2 (+8 to intimidate), Stealth -1, Survival +7 Possessions Bandolier, Blaster Pistol, Power Pack
Zabrak Fringer CL 1 Medium Zabrak Non-heroic 3 Dark Side 0 Init +2; Senses Heightened Awareness; Perception +7 (may reroll, must keep second) Languages Basic, Zabrak -------------------------------------------------------------------------------------------------------- Defences Ref 16 (Flat-footed 15), Fort 11, Will 12 hp 8; Threshold 11 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee Unarmed +2 (1d4) or Ranged Flamethrower +3 (3d6, 6-square cone) Base Atk +2; Grp +3 -------------------------------------------------------------------------------------------------------- Abilities Str 10, Dex 13, Con 10, Int 10, Wis 12, Cha 8 Special Qualities Heightened Awareness, Superior Defences Feats Armour Proficiency (Light), Exotic Weapon Proficiency (Flamethrower), Skill Training (Endurance), Skill Training (Survival), Weapon Proficiency (Simple Weapons) Skills Endurance +6, Perception +7 (may reroll, must keep second), Survival +7 Possessions Combat Jumpsuit (+4 Armour), Flamethrower, Flamethrower Chemical Cartridge
Something I'd never really spotted before, but the only type of Weapon Proficiency feat the Non-heroic class doesn't have access to at first level is Exotic Weapon Proficiency...
Dark Side Adept CL 5 Medium Human Scoundrel 1/ Jedi 4 Destiny 1; Force 5; Dark Side 14 Init +9; Senses Perception +4 Languages Basic -------------------------------------------------------------------------------------------------------- Defences Ref 19 (Flat-footed 17), Fort 17, Will 18; Block hp 45; Threshold 17 -------------------------------------------------------------------------------------------------------- Speed 6 squares; Running Attack Melee Unarmed +5 (1d4+3) or Melee Lightsabre +5 (2d8+3) or Ranged Blaster Pistol +6 (3d6+2) Base Atk +4; Grp +6 Atk Options Point Blank Shot, Skirmisher Special Actions Power of the Dark Side Force Powers Known (Use the Force +8): Battle Strike, Dark Rage, Surge -------------------------------------------------------------------------------------------------------- Abilities Str 13, Dex 14, Con 12, Int 10, Wis 14, Cha 12 Talents Block, Power of the Dark Side, Skirmisher Feats Acrobatic Strike, Force Sensitivity, Force Training, Point Blank Shot, Quick DrawH, Running Attack, Weapon Proficiency (Lightsabres, Pistols, Simple Weapons) Skills Acrobatics +9, Deception +8, Initiative +9H, Knowledge (Galactic Lore) +7, Use the Force +8 Possessions Blaster Pistol, Dark Robes, Red-bladed Lightsabre, Utility Belt H Human bonus feat or trained skill
...and that's it. Every non-Unique miniature from the Revenge of the Sith set has been statted (excepting those that already have official stats or, in the case of the Royal Guard at least, those you have already done yourself JediComedian)! I'm a bit burned out from all this statting, so I'm probably going to take a break for a while before I attempt any other sets.
I hope you like the stat blocks themselves as well.
BTW JediComedian - if you notice any errors in my stat blocks, would you be able to PM me about them? As much as I'd like to say they're error free, after a while the stat blocks all blur together...
I'll put these stats into the PDF and then get back to you if there are any errors (I didn't notice any with the first batch, but I didn't have a totally thorough look).
Great job on doing all the RotS stats though DS. I tip my hat to you (or, at least I would, but I can't find the smilie for it).
Josh Cheesman - journalist and Star Wars fan.
Visit the YBtC Hall of Fame to see the winners of the Praxeum's regular You Build the Character competitions.
Thanks. As I said, I'll probably tackle some others in a while (assuming that's OK) - it's just that my mind became overloaded with stat blocks. The Universe set doesn't seem to have many non-Unique miniatures that haven't already been done (about 10).
Here's a link to all the Smiley codes as well, if you're interested.